We're currently living in the age of digital audio. Video Courses is an incredibly powerful tool that is essential to any music producer.

But there are so many different Video Courses plugins in the music production landscape, so we decided to create the ultimate list of the top Video Courses plugins today that will help you find the perfect fit.


Complete Guide To Compression

Video Courses by Producertech



Images



Description


Important note: Due to high traffic numbers over the Black Friday/Cyber Monday sales period, some users may find issues streaming this course in their User Account. The course will be fully streamable in the next 48 hours. 

Much used but rarely fully understood, compression is an incredible tool utilised by audio professionals in every field. These detailed lessons, taught by Course Director, professional producer and Music and Sound Recording graduate Rob Jones, will take you from a basic to a thorough understanding of this powerful effect. With visual and aural demonstrations, accompanied by a clear and informative commentary, by the end of the course you will have a thorough grasp of how single band and multiband compression functions and how to apply it to individual and groups of drums, vocals and the master buss.

The course starts by giving you a basic understanding of the parameters found on every compressor, including examples of their effects on dynamics and frequency, demonstrating how different settings can alter the sound both positively and negatively. Students learn how to use a compressor both as a precision tool and as a creative device, with specific examples and aural and visual demonstrations, to help get the most out of a mix.

The course is available immediately after purchase and is accessible 24/7/365, with help on hand from tutors on the Producertech forum when required. Accompanying the video lectures are the Live projects made throughout and detailed written notes explaining all of the concepts and techniques taught on the course. 

Check out the sample module below!

Sample Module

Module Details

Compressor Basics

Going straight in with an example, Rob shows you how the different parameters on a standard compressor effect a drum loop. Clearly demonstrating the effects both visually and aurally, you’re given a detailed background on how the different parameters affect the signal.

Compression’s Effect on Frequency and Level

In this lesson, Rob introduces you to the effect of compression on extremes of frequency. He demonstrates with the help of an analyser how applying hard compression, with varying attack times, alters the amount of high and low frequencies in relation to each other. This presentation enables you to hear how compression may suck the life out of your drums if overused.

An Advanced Analysis of Attack and Release

In this module, you will be given a detailed look into the effect of some of the most commonly used parameters available on all compressors: Attack and Release. Using graphical displays, coupled with Rob's experienced commentary, by the end of this lesson you will fully understand the application of these important functions.

External Sidechain Sources - Pumping/Ducking

In this lesson Rob shows you how to implement one of the best creative compression techniques: ducking. With multiple uses, you will be taught how to create pumping basslines, using the compressor to create synergy between the drums and bass, as well as how to use ducking in podcasts and voiceovers. A detailed explanation and demonstration of common pitfalls round out this module.

Sidechain EQ

Beyond the basic controls, the ability to properly use the compressor sidechain will make the biggest difference your sound. In this tutorial, Rob introduces you to the sidechain and demonstrates the use of EQ and filtering to really begin to master the functionality of your compressor.

Multiband Compression and Mix Buss Compression

This module takes you into the world of multiband compression by comparing the effect of single band and multi band compressors on the stereo buss. Given the enhanced ability to set different compressor parameters at different frequencies, multiband compression is a highly effective tool to apply to the whole mix. Rob shows you how to manipulate this increased flexibility, alongside information on additional compressor settings, to give you total control over the dynamics of your track..

Compressing a Kick Drum

Applying the skills you've learnt so far, Rob now demonstrates the best way to apply compression to a kick drum, adding punch and power without losing the attack. He also demonstrates compressing a clap sample to help it cut through the mix and round out the sound.

Compressing a Vocal

In this lesson, Rob explains how you can utilise multiband and single band compression simultaneously, to subtly smooth out a voice that was recorded with large changes in level. His demonstration shows how to rectify level problems without introducing unwanted noise to the signal.

De-essing a Vocal

In the final tutorial in this course, Rob demonstrates how you can implement any multiband compressor to work as a de-esser, cleaning up your vocals and removing unwanted sibilance (the high frequency 's' and 'sh' sounds).




Features

  • Streamed lessons - access 24/7/365 
  • Live set from the course 
  • Detailed written notes for each lesson

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Important note: Due to high traffic numbers over the Black Friday/Cyber Monday sales period, some users may find issues streaming this course in their User Account. The course will be fully streamable in the next 48 hours. 

Much used but rarely fully understood, compression is an incredible tool utilised by audio professionals in every field. These detailed lessons, taught by Course Director, professional producer and Music and Sound Recording graduate Rob Jones, will take you from a basic to a thorough understanding of this powerful effect. With visual and aural demonstrations, accompanied by a clear and informative commentary, by the end of the course you will have a thorough grasp of how single band and multiband compression functions and how to apply it to individual and groups of drums, vocals and the master buss.

The course starts by giving you a basic understanding of the parameters found on every compressor, including examples of their effects on dynamics and frequency, demonstrating how different settings can alter the sound both positively and negatively. Students learn how to use a compressor both as a precision tool and as a creative device, with specific examples and aural and visual demonstrations, to help get the most out of a mix.

The course is available immediately after purchase and is accessible 24/7/365, with help on hand from tutors on the Producertech forum when required. Accompanying the video lectures are the Live projects made throughout and detailed written notes explaining all of the concepts and techniques taught on the course. 

Check out the sample module below!

Sample Module

Module Details

Compressor Basics

Going straight in with an example, Rob shows you how the different parameters on a standard compressor effect a drum loop. Clearly demonstrating the effects both visually and aurally, you’re given a detailed background on how the different parameters affect the signal.

Compression’s Effect on Frequency and Level

In this lesson, Rob introduces you to the effect of compression on extremes of frequency. He demonstrates with the help of an analyser how applying hard compression, with varying attack times, alters the amount of high and low frequencies in relation to each other. This presentation enables you to hear how compression may suck the life out of your drums if overused.

An Advanced Analysis of Attack and Release

In this module, you will be given a detailed look into the effect of some of the most commonly used parameters available on all compressors: Attack and Release. Using graphical displays, coupled with Rob's experienced commentary, by the end of this lesson you will fully understand the application of these important functions.

External Sidechain Sources - Pumping/Ducking

In this lesson Rob shows you how to implement one of the best creative compression techniques: ducking. With multiple uses, you will be taught how to create pumping basslines, using the compressor to create synergy between the drums and bass, as well as how to use ducking in podcasts and voiceovers. A detailed explanation and demonstration of common pitfalls round out this module.

Sidechain EQ

Beyond the basic controls, the ability to properly use the compressor sidechain will make the biggest difference your sound. In this tutorial, Rob introduces you to the sidechain and demonstrates the use of EQ and filtering to really begin to master the functionality of your compressor.

Multiband Compression and Mix Buss Compression

This module takes you into the world of multiband compression by comparing the effect of single band and multi band compressors on the stereo buss. Given the enhanced ability to set different compressor parameters at different frequencies, multiband compression is a highly effective tool to apply to the whole mix. Rob shows you how to manipulate this increased flexibility, alongside information on additional compressor settings, to give you total control over the dynamics of your track..

Compressing a Kick Drum

Applying the skills you've learnt so far, Rob now demonstrates the best way to apply compression to a kick drum, adding punch and power without losing the attack. He also demonstrates compressing a clap sample to help it cut through the mix and round out the sound.

Compressing a Vocal

In this lesson, Rob explains how you can utilise multiband and single band compression simultaneously, to subtly smooth out a voice that was recorded with large changes in level. His demonstration shows how to rectify level problems without introducing unwanted noise to the signal.

De-essing a Vocal

In the final tutorial in this course, Rob demonstrates how you can implement any multiband compressor to work as a de-esser, cleaning up your vocals and removing unwanted sibilance (the high frequency 's' and 'sh' sounds).

Features

  • Streamed lessons - access 24/7/365 
  • Live set from the course 
  • Detailed written notes for each lesson

OS Compatibility



Complete Guide to Loopcloud 6

Video Courses by Producertech



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Description


Loopmasters award-winning free software suite Loopcloud has garnered ever-increasing amounts of attention since its release in 2017. On this new course from Senior Tutor Rob Jones, you’ll learn both the basics and advanced operation of the app, to discover new ways of using it to find sounds and make instant loops for your production. Signing up to the course provides immediate access to nearly 7 hours of streamed tutorials, along with the Loopcloud presets from the lessons and a bonus set of patterns for manipulating bass samples.

Sample Module - Creating filtered bass loop patterns in Loopcloud

Course Breakdown 

Module 1 - Introduction to Loopcloud 

Rob begins the course by providing an introduction to the Loopcloud app and plugin, showing how samples can be quickly and easily located within your own library or the store. He gives a short demonstration of how to combine a few different loops before moving on to a demo of some of the more advanced features in the player, as well as AI searching.

  • Lesson 1 - Sample Searching Basics
  • Lesson 2 - Player Intro & AI Searching

Module 2 - Making a Hip Hop Groove with Loops 

A simple workflow that shows how to search and export individual loops in the app, starting with beats and then moving onto melodic elements, sticking purely to single track player usage. The module ends with a quick demonstration of the benefits of multitrack player usage, however.

  • Lesson 1 - Intro
  • Lesson 2 - Adding a Percussion Loop to a Loopcloud Drum Groove
  • Lesson 3 - Finding Bass and Synth Loops
  • Lesson 4 - Searching for a Matching Melody Loop
  • Lesson 5 - Using Multiple Tracks in the Player

Module 3 - Pattern Editing Part 1 - Building your own Groove Templates

A guide to working with the player in multitrack mode, showing how to create a template (session file) for making Trap beats. Along the way, there are examples of loading up pattern presets as well as editing and creating your own patterns from scratch.

  • Lesson 1 - Making Trap Beats from Loops
  • Lesson 2 - Making Trap Beats from Oneshots
  • Lesson 3 - Creating a Vocal and Modified Arp Pattern
  • Lesson 4 - Loading a Session and Switching Out Samples

Module 4 - Pattern Editing Part 2 - Making Melodic Patterns 

Another lengthy workflow that shows how to layer up different melodic elements in the player, creating patterns for pads, vocals, bass and synths, which are backed by beats from Loopcloud Drum. The final pattern example introduces the basics of FX automation.

  • Lesson 1 - Setting up Beats in Loopcloud Drum
  • Lesson 2 - Choosing Bass & Creating Pad Patterns
  • Lesson 3 - Making a Pluck Lead Pattern
  • Lesson 4 - Creating a Bass Pattern
  • Lesson 5 - Designing Vocal Chops
  • Lesson 6 - Custom Filter Automation Patterns

Module 5 - Advanced Pattern Creation 

A series of highly usable pattern examples, to add to your collection and serve as inspiration for making patterns of your own. Patterns build in complexity and incorporate increasing amounts of FX and automation as they go.

  • Lesson 1 - Crash Pattern
  • Lesson 2 - Drum Fills & Glitches
  • Lesson 3 - Versatile MultiFX Patterns (Percussion/Vocal/Bass)
  • Lesson 4 - Making Risers and Downshifters
  • Lesson 5 - Making Risers 2

Module 6 - Advanced (Insane) Player Techniques - Making a Bass House Track!

An adventurous end to the course, as Rob embarks on a somewhat reckless task of creating a lengthier arrangement in Loopcloud. Although more for demonstration purposes than anything, this is an example of how far the app can be taken and the outer limits of sample editing within the player.

  • Lesson 1 - Sample Selection
  • Lesson 2 - Arrangement Part 1
  • Lesson 3 - Arrangement Part 2

Bonus Module - Course Presets Guide & Additional Pattern Techniques 

A quick look at the bonus patterns that come with the course, for making instant filtered and delayed bass loops, as well as some techniques for how to create similar patterns for yourself.

  • Lesson 1 - Patterns Demo & Installation
  • Lesson 2 - Filtered Bass Pattern Techniques



Features

  • Over 6.5 hours of Streamed Tutorials
  • 24 / 7 / 365 Access
  • Bonus Loopcloud Patterns

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Jafunk Pro Mixing Masterclass

Video Courses by Producertech



Images



Description


The mixing process is a hugely important final stage of producing a track and is necessary to add the professional touches that make your music sound sweet! In this compact masterclass, producer Jafunk concisely delivers all the techniques required to transform a mix, as he works through the sounds in his popular track 'Fool For You'.

Sample Module - How to Compress Guitar and Stereo Width Mixing Techniques

Introduction 

  • Jafunk introduces the course.

Module 1 - Drums Mixing

  • A demonstration of the mixing techniques behind all of the drums in the track, including the processing of all individual drums and then adding of effects to the drum buss.

Module 2 - Bass and Synths 

Jafunk shares his tips for mixing all of the synthesized parts in the track, beginning with a look at the bass, before working through all of the leads and pads, ensuring that levels and frequencies are where they should be and all sounds fit nicely into the stereo field.

  • Lesson 1 - Bass Mixing
  • Lesson 2 - Leads and Pads Mixing

Module 3 - Guitars & FX 

The last module focuses on the guitars and FX elements, again adding insert and send effects to provide depth and fill out the mix.

  • Lesson 1 - Guitars
  • Lesson 2 - FX and Final Tweaks



Features

  • 1 hour of Streamed Tutorials
  • 24 / 7 / 365 Access
  • 80 MB of Bonus Samples

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Building 'Dave' by BAR9

Video Courses by Producertech



Images



Description


Mainstays of the Dubstep scene, BAR9, are the latest huge EDM act to invite the Producertech community into their studio, to share their production secrets.

In this set of tutorials, they break down the Dubstep Anthem 'Dave', which opened Never Say Die's BLACK LABEL XL compilation - giving you an incredible opportunity to get inside the head of one of the leading producers in the genre.

The videos are available 24/7/365, immediately after purchase on the whole range of Mac, PC and Mobile devices, and there's even a bonus Dubstep samples pack courtesy of Loopmasters.

Extract from the course: Making Fat Snares in Dubstep

Module Details

Module 1: Kick Drum and Mix-Bus Processing

Module 1 discusses the drums and how they are processed and mixed, including some sample editing and parallel processing tips. The lesson focuses mainly on kick drum techniques.

Module 2: Analysing the Main Drum Components

In the second drums module, BAR9 spend time discussing the individual parts of the kit and their impact on the overall sound, before moving on to creative mixing that push your drum sound to the max.

Module 3: Completing the Beats

In the final section on drums, BAR9 discuss the cymbals and explain how they add extra width to the sound using free plugins. They then talk about processing the drum group as a whole, with some specific tips on making the drums louder without destroying the timbre.

Module 4: Sound Design I - Building the Intro

In this module, BAR9 give a detailed breakdown of how they created the huge-sounding introduction, demonstrating how they made each instrument and the additional effects and processing.

Module 5: Sound Design II - Creating Additional Parts

In the second sound design module, BAR9 talk about the additional parts that build up the texture. Covering leads, basses, vocals and effects, this module gives an insight into the techniques utilised in many of their tracks.

Module 6: Sound Design III - All About Bass

One of the most important components in a Dubstep track, the bass, is given a detailed commentary as BAR9 work through each individual sound, explaining how they created them and the processing chains used to give that dirty, booming bottom end.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Mainstays of the Dubstep scene, BAR9, are the latest huge EDM act to invite the Producertech community into their studio, to share their production secrets.

In this set of tutorials, they break down the Dubstep Anthem 'Dave', which opened Never Say Die's BLACK LABEL XL compilation - giving you an incredible opportunity to get inside the head of one of the leading producers in the genre.

The videos are available 24/7/365, immediately after purchase on the whole range of Mac, PC and Mobile devices, and there's even a bonus Dubstep samples pack courtesy of Loopmasters.

Extract from the course: Making Fat Snares in Dubstep

Module Details

Module 1: Kick Drum and Mix-Bus Processing

Module 1 discusses the drums and how they are processed and mixed, including some sample editing and parallel processing tips. The lesson focuses mainly on kick drum techniques.

Module 2: Analysing the Main Drum Components

In the second drums module, BAR9 spend time discussing the individual parts of the kit and their impact on the overall sound, before moving on to creative mixing that push your drum sound to the max.

Module 3: Completing the Beats

In the final section on drums, BAR9 discuss the cymbals and explain how they add extra width to the sound using free plugins. They then talk about processing the drum group as a whole, with some specific tips on making the drums louder without destroying the timbre.

Module 4: Sound Design I - Building the Intro

In this module, BAR9 give a detailed breakdown of how they created the huge-sounding introduction, demonstrating how they made each instrument and the additional effects and processing.

Module 5: Sound Design II - Creating Additional Parts

In the second sound design module, BAR9 talk about the additional parts that build up the texture. Covering leads, basses, vocals and effects, this module gives an insight into the techniques utilised in many of their tracks.

Module 6: Sound Design III - All About Bass

One of the most important components in a Dubstep track, the bass, is given a detailed commentary as BAR9 work through each individual sound, explaining how they created them and the processing chains used to give that dirty, booming bottom end.

OS Compatibility



Bass Music Sound Design with Iris 2

Video Courses by Producertech



Images



Description


Combining the best of sampling and synthesising, iZotope’s Iris 2 is a powerful instrument for designing unique and evolving patches that add captivating textures to your music. In this course, Bass Music producer and renowned sound designer Seppa teaches a multitude of techniques for creating basses, pads, leads and FX, to beef up your knowledge and give you the confidence to start designing sounds of your own.

Seppa begins the course with a detailed lesson on the Iris interface, leaving no stone unturned as he explores every control and operational feature within the plugin, providing a solid basis from which to start crafting different types of preset. Focussing on the spectral display, he then shows a technique for extracting sub from a bass sample, which can be incredibly useful for making sub patches or adding sub-layers to a preset.

The next 2 modules dive further into bass design, first showing how to combine an acoustic instrument with a synthetic waveform, to create an evolving hybrid sound, before using all available sample slots to make a 4-layer bass. Following this, Seppa shows how a collection of foley samples can be skilfully layered together and then modulated with numerous LFOs to make a surreal natural soundscape for adding original touches to your production.

The final 2 patches include a huge, lush pad and a simple pluck, both incorporating multiple layers of samples that add unique frequencies to the presets, which are then shaped using the required envelopes and processed with FX.

Purchasing the course gets you immediate access to over 3 hours of tutorials, plus 10 bonus Iris presets: 5 made on the course and 5 additional ones custom-made by Seppa. Buy today to start learning sound design with Iris and acquire the fresh knowledge and inspiration you need to begin creating cutting edge patches of your own.

Sample Module

Modules

Module 1 - Plugin Interface

Seppa kicks off the course with a lengthy stroll through the Iris User Interface, to help properly familiarise you with the available controls and synth architecture, before starting on sound design techniques in the subsequent modules.

Module 2 - Extracting Sub from a Bass Sample

A useful technique for sub frequency extraction from a bass sample, using the Iris spectrum display, for easy creation of sub-bass patches or layers for underpinning presets.

Module 3 - Combining Acoustic and Synthetic Sources to Make a Bass

Multiple sample slots are combined so that synthesised and acoustic instruments can be woven together to form an organic bass patch, with the stable bottom end from a sawtooth layered with the higher frequencies of a double bass.

Module 4 - Four-Layer Bass

All 4 sample slots are used to combine stacked square and sawtooth waves in order to design a huge bass patch, complete with enveloped reverb and rapidly LFO-modulated noise.

Module 5 - Foley Weirdness

4 unique foley samples are artfully combined to produce a weird and wonderful FX patch, perfect for adding evocative textures to your music.

Module 6 - Big Pad

Seppa creates a massive pad preset by stacking up various synthetic and acoustic samples, then applying repitching, spectral shaping, modulation and spatial effects.

Module 7 - Simple Pluck

The final patch is a simple but useful one that combines multiple layers together to form a rich base, which is shaped with enveloping and processed with effects to produce a versatile lead preset.

Module 8 - Conclusion

Some final words from Seppa.




Features

  • Over 3 hours of streamed tutorials
  • Access 24/7/365 
  • 10 Bonus Iris Presets 

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Music Mixing Fundamentals

Video Courses by Producertech



Images



Description


Whilst careful selection of sounds and arrangement are certainly the 2 greatest factors in determining the quality of a track, the successful mixing of parts will make or break that track. As such, knowing the main stages of mixing music and the principles behind each one is hugely important when producing. In this detailed set of lectures, you’ll be guided through the whole process slowly and methodically, with everything explained clearly along the way.

After some examples of good and bad arranging, and why they impact heavily on the quality of the mix, the first major process of level balancing is explored. Initially, terms such as ‘clipping’ and ‘headroom’ are explained, after which volumes of tracks are balanced with respect to master channel metering. Different approaches to mixing are shown, including mixing up and mixing in mono.

The next couple of modules deal with the 2 single most important audio effects when mixing, which are compression and EQ. The absolute basics of these effects are relayed, serving as a good introduction to someone completely new to them before numerous examples of how to apply them within the mix are provided.

Huge topics of stereo width and then using reverb and send effects to address the width and depth of the mix are then explored, showing how free plugin Imager 2 can be used to visualise, control and also apply width to sounds. There’s also a guide to using delays to add width manually, as well as a number of other 3rd-party widening plugins. Reflected sound is then added to individual sounds via insert reverb and then compared to send reverb, where all sounds in the mix can be placed into the same virtual space, which is further analysed carefully for frequency content.

The final main lecture tackles master channel processing, mostly dealing with compression and EQ, from light application to more aggressive techniques like multi-band compression. Some ‘pro tips’ on examining the stereo information on the master channel and controlling it with mid-side EQ complete the main body of the course, before Rob delivers a series of useful suggestions for kit and practices that will help produce a robust and well-rounded mix.

Enrolling on the course provides nearly 5 hours of streamed tutorials, as well as all the accompanying course materials, which include Ableton Live projects and stems from the lessons. Sign up now to start learning essential mixing fundamentals and elevate your production abilities today!

Sample Module

Modules

Module 1 - Mixing from the Start

An intro to the course and some advice on how to approach production generally, with the mix always in mind. 

Module 2 - Level Balancing

The module begins with an explanation of signal level, what it means to ‘clip’ the master bus and the concept of headroom. Various methods for approaching the setting of levels are then shown, in order to achieve a well-balanced mix.

Module 3 - Getting Levels Under Control

A lengthy introduction to why and how to use a compressor, providing an explanation of the main controls and basic operation, as well as a number of examples of usage, including vocal and drum group compression. There is also a quick summary and a more creative application of gating.

Module 4 - Shaping Frequencies

A guide to the main considerations when applying EQ, beginning with a brief look at frequencies and spectrum analysis and then numerous examples of usage, from gentle to radical.

Module 5 - Stereo Imaging and Spread

The concepts of mono and stereo are initially explained before all sounds in the project are analysed for stereo content. Techniques for controlling and removing width are shown first, followed by methods for adding width to mono and stereo sounds.

Module 6 - Send Effects and Reverb

A thorough look at applying reverb to sounds, first as an insert effect and then a send, showing how to set up the effect, how to process sounds and some additional considerations for mixing on the return track.

Module 7 - Master Effects

Advice for processing the mix on the master channel, from light glue compression and EQ to more substantial multi-band compression and even pro tips on mid-side EQ.

Module 8 - Tips for Improving your Mix

Rob provides a number of suggestions to help improve your mixing abilities, ranging from suggested kit to small habits that make a big difference.

Course Outro

Some final words.




Features

  • Nearly 5 hours of streamed tutorials.
  • Access 24 / 7 / 365.
  • Bonus Stems.

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Producertech All-Access Membership (3-Month Subscription)

Video Courses by Producertech



Images



Description


3 Months Access to Producertech's Entire Library of Courses and Exclusive Bonus Content

Please note: This is a 3-month subscription to the Producertech All Access Membership. Other subscription lengths are available below.

Producertech’s online music production Academy is the perfect place for any budding producer to get their music-making journey off the ground, or someone with production experience already to take their skills to the next level. With a wide range of beginner and advanced level courses on a multitude of music software, as well as all of the main areas of production, all made by professional artists and certified instructors, along with a huge amount of supporting materials like samples, software projects, quizzes and more, there’s no better way to learn to produce high-quality music from the comfort of your own home!

As well as 500+ hours of tutorials, becoming a Producertech member also provides access to a private community space where members can share their music, engage with other members and tutors on the forum and access the wealth of bonus weekly content made just for members, which includes live streams, tutorials, downloads, assignments and lots more!




Features

  • 500+ hours of tutorials
  • Access to the private community forum
  • Weekly bonus content
  • Regular giveaways

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


3 Months Access to Producertech's Entire Library of Courses and Exclusive Bonus Content

Please note: This is a 3-month subscription to the Producertech All Access Membership. Other subscription lengths are available below.

Producertech’s online music production Academy is the perfect place for any budding producer to get their music-making journey off the ground, or someone with production experience already to take their skills to the next level. With a wide range of beginner and advanced level courses on a multitude of music software, as well as all of the main areas of production, all made by professional artists and certified instructors, along with a huge amount of supporting materials like samples, software projects, quizzes and more, there’s no better way to learn to produce high-quality music from the comfort of your own home!

As well as 500+ hours of tutorials, becoming a Producertech member also provides access to a private community space where members can share their music, engage with other members and tutors on the forum and access the wealth of bonus weekly content made just for members, which includes live streams, tutorials, downloads, assignments and lots more!

Features

  • 500+ hours of tutorials
  • Access to the private community forum
  • Weekly bonus content
  • Regular giveaways

OS Compatibility



Complete Guide To Maschine Studio

Video Courses by Producertech



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Description


The second course in the range of Complete Guides to Maschine by Producertech has now arrived, outlining in detail every aspect of the Maschine software and vast Studio hardware. The lengthy set of tutorials, which comes bundled with written notes, Maschine projects and 240MB of bonus samples, not only thoroughly explains each part of Maschine but also shows how to use the powerful groove production studio to create a wide variety of musical styles.

Brought to you by Producertech Course Director and professional producer Rob Jones, the lessons begin by taking you through all of the different ways patterns can be created using Studio, including how to play in parts, program in step mode and draw events, all of which are then edited both directly in the software and also entirely from the hardware control surface. In addition, there are lessons outlining how to create your own kits, by importing, editing and recording samples, as well as a thorough look at customising sounds with Maschine’s Sampler.

There are also lessons that teach how to lay out a track using Scene mode, how to process sounds and groups with insert and send effects, how to make use of Maschine’s extensive sample slicing and stretching facility, how to automate parameters onboard and in the DAW, how to use the hardware to control external software, and much more.

With nearly 4 hours of tutorials in total, which can be accessed from anywhere in the world at whatever times are preferred, plus a wealth of downloadable materials and support on the Producertech forum whenever help is required, this online course is essential viewing for any Studio owners wanting to truly master Maschine.

Check out the sample module below!

Module Details

Introduction to Maschine

This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

Pattern Creation 1

This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

Sound Slots

This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

Pattern Creation 2 - Pad Modes

This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

Working with Scenes

This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

Sampling

This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

Effects

This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

Advanced Effects and Routing

This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

Bonus Module 1 - The Controller Editor

This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.

Bonus Module II - Using Maschine in a DAW

This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters


SAMPLE MODULE - Sample Slicing Tips in Maschine Studio - Complete Guide Excerpt. The excerpt shows how samples are internally recorded and then sliced, in order to be performed or resequenced using an individual sound or group.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


The second course in the range of Complete Guides to Maschine by Producertech has now arrived, outlining in detail every aspect of the Maschine software and vast Studio hardware. The lengthy set of tutorials, which comes bundled with written notes, Maschine projects and 240MB of bonus samples, not only thoroughly explains each part of Maschine but also shows how to use the powerful groove production studio to create a wide variety of musical styles.

Brought to you by Producertech Course Director and professional producer Rob Jones, the lessons begin by taking you through all of the different ways patterns can be created using Studio, including how to play in parts, program in step mode and draw events, all of which are then edited both directly in the software and also entirely from the hardware control surface. In addition, there are lessons outlining how to create your own kits, by importing, editing and recording samples, as well as a thorough look at customising sounds with Maschine’s Sampler.

There are also lessons that teach how to lay out a track using Scene mode, how to process sounds and groups with insert and send effects, how to make use of Maschine’s extensive sample slicing and stretching facility, how to automate parameters onboard and in the DAW, how to use the hardware to control external software, and much more.

With nearly 4 hours of tutorials in total, which can be accessed from anywhere in the world at whatever times are preferred, plus a wealth of downloadable materials and support on the Producertech forum whenever help is required, this online course is essential viewing for any Studio owners wanting to truly master Maschine.

Check out the sample module below!

Module Details

Introduction to Maschine

This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

Pattern Creation 1

This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

Sound Slots

This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

Pattern Creation 2 - Pad Modes

This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

Working with Scenes

This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

Sampling

This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

Effects

This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

Advanced Effects and Routing

This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

Bonus Module 1 - The Controller Editor

This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.

Bonus Module II - Using Maschine in a DAW

This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters


SAMPLE MODULE - Sample Slicing Tips in Maschine Studio - Complete Guide Excerpt. The excerpt shows how samples are internally recorded and then sliced, in order to be performed or resequenced using an individual sound or group.

OS Compatibility



Creating Classic House in Logic by Dale Anderson

Video Courses by Producertech



Images



Description


This Producertech course is presented by Dale Anderson, one of the leading DJs and Producers in the house scene since 1998, with hit records on multiple compilations, including Ministry of Sound, Renaissance, Defected and Armada.

In this set of tutorials, Dale shows how to produce the classic anthem 'Makes Me Feel', originally created alongside Anil Chawla. After demonstrating how the main parts are put together, such as the beats, bass, pads and other accompaniments, there is a series of lessons that competently show how to create a professional-quality mix, covering the balancing, effects processing, sub-mixing and other essential stages required to achieve the necessary width and depth. The course ends with a bonus lesson, covering the musical theory behind the harmonies and chord progressions used in this style of classic, deep house.

Accompanying the lessons is a download pack, containing not only the Logic Project created in the tutorials, including all audio files and sampler presets, but also a bonus pack of Loopmasters audio samples.

Sample Module 

Module 1 - Introduction and Setup

In this lesson, Dale introduces the course and explains what the lessons will consist of, then carries out some basic setting up such as getting the tempo correct and configuring screensets.

Module 2 - Creating the Beats

In this module, Dale shows how the beats of the track are constructed, largely using different EXS24 instrument presets. After finding the right samples for the main drums and percussion, Dale sequences them, layers additional samples on top and makes sure the tuning is correct.

Module 3 - Making the Pads

This lesson shows how to create the lush pads used in the track, which is initially done by working out the chords using one of EXS24's piano presets. After the MIDI regions are made, they are used to trigger ES2, stepping through some different pad presets until the right one is located and then edited to fine tune the sound.

Module 4 - Adding the Bassline

This module shows how the bassline is created, by playing and then editing the MIDI notes, then selecting an appropriate sound for the track.

Module 5 - Adding the Shaker and Tuned Percussion

In this module, Dale shows how to create a shaker part, using various samples and delay effects. Then, a tuned percussion part is sequenced and processed with reverb to make the mix sound even larger.

Module 6 - Creating the String and Piano parts

In this lesson, Dale adds some additional lead and accompanying sounds, including strings, regular and electric piano, working out their melodies and chord progressions and then slotting them into the arrangement.

Module 7 - Adding the Flute and Arranging the Track

This lesson covers the adding of a flute part to the track, which is then processed, after which Dale works out the arrangement of the entire song.

Module 8 - Spot FX

In this lesson, Dale shows how to add different FX sounds to the arrangement, such as crashes and reverse crashes, noise sweeps and delayed noise, which are placed in the song to ease between sections and create extra emphasis at appropriate points.

Module 9 - Mixing Part I

This module shows how to start organising a session before beginning the mixing process, covering the reordering of tracks, colour coding, creating of a sidechain track and setting up of auxiliary channels for different groups of tracks in order to submix and process with send FX.

Module 10 - Mixing Part II

This lesson begins the mixing process, looking at how to create a basic balance of tracks, bringing the levels up one by one, whilst using EQ to shape parts and the Direction Mixer effect to adjust the width. Other inserts such as compressors and modulation effects like chorus are used to refine the mix further.

Module 11 - Mixing Part III

This third mixing module continues looking at how to polish the mix, by further adjusting levels, applying more compression and EQ to parts, then setting up two reverb buses of different sizes, which are added to different tracks in varying amounts.

Module 12 - Mixing Part IV

This last mixing lesson shows how to add automation throughout the arrangement, to help with each transition, and checks the levels and effects processing on each track again, to ensure the highest quality final mix.

Bonus Module - A Bit of Theory

In this bonus module, Dale explains the chord progressions and harmonies used in the track, to help provide more of a musical understanding of how this style of deep house is produced.

FREE SAMPLE MODULE - Module 11 - Mixing Part III



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


This Producertech course is presented by Dale Anderson, one of the leading DJs and Producers in the house scene since 1998, with hit records on multiple compilations, including Ministry of Sound, Renaissance, Defected and Armada.

In this set of tutorials, Dale shows how to produce the classic anthem 'Makes Me Feel', originally created alongside Anil Chawla. After demonstrating how the main parts are put together, such as the beats, bass, pads and other accompaniments, there is a series of lessons that competently show how to create a professional-quality mix, covering the balancing, effects processing, sub-mixing and other essential stages required to achieve the necessary width and depth. The course ends with a bonus lesson, covering the musical theory behind the harmonies and chord progressions used in this style of classic, deep house.

Accompanying the lessons is a download pack, containing not only the Logic Project created in the tutorials, including all audio files and sampler presets, but also a bonus pack of Loopmasters audio samples.

Sample Module 

Module 1 - Introduction and Setup

In this lesson, Dale introduces the course and explains what the lessons will consist of, then carries out some basic setting up such as getting the tempo correct and configuring screensets.

Module 2 - Creating the Beats

In this module, Dale shows how the beats of the track are constructed, largely using different EXS24 instrument presets. After finding the right samples for the main drums and percussion, Dale sequences them, layers additional samples on top and makes sure the tuning is correct.

Module 3 - Making the Pads

This lesson shows how to create the lush pads used in the track, which is initially done by working out the chords using one of EXS24's piano presets. After the MIDI regions are made, they are used to trigger ES2, stepping through some different pad presets until the right one is located and then edited to fine tune the sound.

Module 4 - Adding the Bassline

This module shows how the bassline is created, by playing and then editing the MIDI notes, then selecting an appropriate sound for the track.

Module 5 - Adding the Shaker and Tuned Percussion

In this module, Dale shows how to create a shaker part, using various samples and delay effects. Then, a tuned percussion part is sequenced and processed with reverb to make the mix sound even larger.

Module 6 - Creating the String and Piano parts

In this lesson, Dale adds some additional lead and accompanying sounds, including strings, regular and electric piano, working out their melodies and chord progressions and then slotting them into the arrangement.

Module 7 - Adding the Flute and Arranging the Track

This lesson covers the adding of a flute part to the track, which is then processed, after which Dale works out the arrangement of the entire song.

Module 8 - Spot FX

In this lesson, Dale shows how to add different FX sounds to the arrangement, such as crashes and reverse crashes, noise sweeps and delayed noise, which are placed in the song to ease between sections and create extra emphasis at appropriate points.

Module 9 - Mixing Part I

This module shows how to start organising a session before beginning the mixing process, covering the reordering of tracks, colour coding, creating of a sidechain track and setting up of auxiliary channels for different groups of tracks in order to submix and process with send FX.

Module 10 - Mixing Part II

This lesson begins the mixing process, looking at how to create a basic balance of tracks, bringing the levels up one by one, whilst using EQ to shape parts and the Direction Mixer effect to adjust the width. Other inserts such as compressors and modulation effects like chorus are used to refine the mix further.

Module 11 - Mixing Part III

This third mixing module continues looking at how to polish the mix, by further adjusting levels, applying more compression and EQ to parts, then setting up two reverb buses of different sizes, which are added to different tracks in varying amounts.

Module 12 - Mixing Part IV

This last mixing lesson shows how to add automation throughout the arrangement, to help with each transition, and checks the levels and effects processing on each track again, to ensure the highest quality final mix.

Bonus Module - A Bit of Theory

In this bonus module, Dale explains the chord progressions and harmonies used in the track, to help provide more of a musical understanding of how this style of deep house is produced.

FREE SAMPLE MODULE - Module 11 - Mixing Part III

OS Compatibility



Techno & Tech House Production In Live with Paul Maddox

Video Courses by Producertech



Images



Description


Paul Maddox has been at the forefront of hard dance consistently since he was dubbed 'one of clubland's hottest properties' at the tender age of 16. Since then, he has continued to be one of the most respected producers on the scene, going under a number of successful guises, such as Abandon, Azure, O.G.R, Barely Legal (with Guyver) and Olive Grooves, and has collaborated on dozens of all-conquering anthems with the biggest and best in hard dance music. Collaboration with Filthy Rich on their Spektre project has seen his work released on Renaissance and Umek compilations, with support from DJs such as Carl Cox, Richie Hawtin, Dubfire and James Zabiela. With a wealth of professional production and DJ'ing experience, a passion for teaching and a highly technical knowledge of Ableton Live, Paul's courses are packed with useful tips and tricks to take your house and techno tracks to the next level.

This course is a must-see for anyone wanting to learn the secrets of tech house or techno production. The lessons provide a thorough, in-depth guide to constructing a banging dancefloor filler, from one of the most respected producers of the last decade, Paul Maddox.

With numerous releases under his own name and also his co-productions as Spektre, on labels like Data, Positiva, Tidy and Viscious, his tracks have seen support from revered DJs such as Carl Cox, Richie Hawtin and James Zabiela. On this course, Paul shares the secrets of his success, uncovering his methodical and clever approach to producing slamming techno and house.

Accompanying the lessons is a download pack containing the Live set made throughout the course, as well as a huge pack of free bonus samples.

Sample Module

Module Descriptions

Module 1 - Creating the Low-Frequency Drums and Bass

In this lesson, Paul shows how to create the bass parts in the track, those being the kick drum, and sub and percussive basslines. A pounding kick is made by layering drums together, then adjusting the frequencies and amplitude envelopes accordingly, after which a modulating sub bassline is made with Operator and a pitched down, sliced percussion part is sequenced and processed to add further rhythmic interest and groove. The parts are all then processed together, to help them gel, add extra warmth and fatness to the very bottom end.

Module 2 - Adding High-Frequency Drums

This module shows how to create the upper-frequency drums and percussion parts, such as hi-hats, shaker and claps. Parts are sequenced, mixed and processed, then enhanced with additional loops, which are shaped and moulded to slot perfectly into the track. The timing and groove of the drums is then adjusted accordingly, so that all parts are suitable synchronised. Finally, a ride cymbal is added on top, which is panned and delayed to create extra width, as well as side chained to provide more energy and dynamic interest.

Module 3 - Making Synth and Vocal Parts

In this module, Paul creates melodic parts to go with the track, starting with a synth lead, made by layering two of Live's instruments together to produce a Detroit-style, stabbed chord sound, which is then sequenced into several different MIDI patterns and processed with effects. A vocal loop is then chopped up onto several pads of a drum rack, which is then programmed to create another catchy hook, as well as processed and mixed.

Module 4 - Arranging Part I - Laying Out and Automation

This lesson provides a lengthy guide to laying out the track, initially by creating the basic foundations, then by more detailed editing, to create automated mixer and device parameter sequences, which help develop parts and smoothly blend from one section to another.

Module 5 - Arranging Part II - Adding FX

In this module, Paul demonstrates how to add effects parts to an arrangement, using conventional and more diverse techniques, to help build energy and create more impact and atmosphere in the track. Simple, affected percussion parts are added, a fill is resequenced and processed, and unique FX sounds are made using Live's instruments and by resampling existing audio in the track.

Module 6 - Final Mixing and Mastering

This module shows how to carry out final checks and alterations to the arrangement, then how to complete the mixing stage, getting the levels exactly right. Once the mixdown is complete, Paul creates pre-mastered (for external mastering) and mastered (for playing out) versions of the track.




Features

  • Streamed Lessons - Access 24/7/365
  • Live Project of the Track from the Course
  • 200MB of Free Loopmasters Samples

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Paul Maddox has been at the forefront of hard dance consistently since he was dubbed 'one of clubland's hottest properties' at the tender age of 16. Since then, he has continued to be one of the most respected producers on the scene, going under a number of successful guises, such as Abandon, Azure, O.G.R, Barely Legal (with Guyver) and Olive Grooves, and has collaborated on dozens of all-conquering anthems with the biggest and best in hard dance music. Collaboration with Filthy Rich on their Spektre project has seen his work released on Renaissance and Umek compilations, with support from DJs such as Carl Cox, Richie Hawtin, Dubfire and James Zabiela. With a wealth of professional production and DJ'ing experience, a passion for teaching and a highly technical knowledge of Ableton Live, Paul's courses are packed with useful tips and tricks to take your house and techno tracks to the next level.

This course is a must-see for anyone wanting to learn the secrets of tech house or techno production. The lessons provide a thorough, in-depth guide to constructing a banging dancefloor filler, from one of the most respected producers of the last decade, Paul Maddox.

With numerous releases under his own name and also his co-productions as Spektre, on labels like Data, Positiva, Tidy and Viscious, his tracks have seen support from revered DJs such as Carl Cox, Richie Hawtin and James Zabiela. On this course, Paul shares the secrets of his success, uncovering his methodical and clever approach to producing slamming techno and house.

Accompanying the lessons is a download pack containing the Live set made throughout the course, as well as a huge pack of free bonus samples.

Sample Module

Module Descriptions

Module 1 - Creating the Low-Frequency Drums and Bass

In this lesson, Paul shows how to create the bass parts in the track, those being the kick drum, and sub and percussive basslines. A pounding kick is made by layering drums together, then adjusting the frequencies and amplitude envelopes accordingly, after which a modulating sub bassline is made with Operator and a pitched down, sliced percussion part is sequenced and processed to add further rhythmic interest and groove. The parts are all then processed together, to help them gel, add extra warmth and fatness to the very bottom end.

Module 2 - Adding High-Frequency Drums

This module shows how to create the upper-frequency drums and percussion parts, such as hi-hats, shaker and claps. Parts are sequenced, mixed and processed, then enhanced with additional loops, which are shaped and moulded to slot perfectly into the track. The timing and groove of the drums is then adjusted accordingly, so that all parts are suitable synchronised. Finally, a ride cymbal is added on top, which is panned and delayed to create extra width, as well as side chained to provide more energy and dynamic interest.

Module 3 - Making Synth and Vocal Parts

In this module, Paul creates melodic parts to go with the track, starting with a synth lead, made by layering two of Live's instruments together to produce a Detroit-style, stabbed chord sound, which is then sequenced into several different MIDI patterns and processed with effects. A vocal loop is then chopped up onto several pads of a drum rack, which is then programmed to create another catchy hook, as well as processed and mixed.

Module 4 - Arranging Part I - Laying Out and Automation

This lesson provides a lengthy guide to laying out the track, initially by creating the basic foundations, then by more detailed editing, to create automated mixer and device parameter sequences, which help develop parts and smoothly blend from one section to another.

Module 5 - Arranging Part II - Adding FX

In this module, Paul demonstrates how to add effects parts to an arrangement, using conventional and more diverse techniques, to help build energy and create more impact and atmosphere in the track. Simple, affected percussion parts are added, a fill is resequenced and processed, and unique FX sounds are made using Live's instruments and by resampling existing audio in the track.

Module 6 - Final Mixing and Mastering

This module shows how to carry out final checks and alterations to the arrangement, then how to complete the mixing stage, getting the levels exactly right. Once the mixdown is complete, Paul creates pre-mastered (for external mastering) and mastered (for playing out) versions of the track.

Features

  • Streamed Lessons - Access 24/7/365
  • Live Project of the Track from the Course
  • 200MB of Free Loopmasters Samples

OS Compatibility



House Production With Maschine by Rob Jones

Video Courses by Producertech



Images



Description


This course takes you through all of the stages of creating a classic, melodic, deep house track with Maschine, from the initial creation of the beats, right through to exporting the final mix, with virtually the whole process done from the hardware control surface.

After the beats are constructed in the first lesson, which is available as a free sample of the course (link below), the second lesson shows how all of the melodic parts of the track are conceived, using the main chord sequence as the basis. A lengthy vocal sample is then edited, sliced and processed to form a number of different vocal parts, used throughout the track, which is then arranged and mixed, all within Maschine.

In addition to the Maschine project from the course, there are 4 Maschine kits supplied from Loopmasters' Niche Audio range, as well as a bonus pack of additional House samples too.

Module Details

Creating the Beats

In this lesson, which is the free sample from the course, Rob shows how the beats are made, by programming in the main and secondary drums as well as some FX, all of which is done either in step mode or by recording in parts, and then editing and processing individual sounds and the entire drums group with various effects.

Creating the Melodic Parts

This lesson shows how all of the melodic parts in the track are conceived, those being the bassline, main chords, other lead sounds and strings. The fundamental theory behind parts is explained, outlining how each one fits with the other sounds in the song, and the overall resulting harmony. Then, once the patterns have been created, Rob jams with them to show how the arrangement could be constructed.

Creating the Vocal Parts

This lesson shows how a large vocal sample can be chopped, sliced, edited and rearranged to form a variety of different vocal patterns for a track, either as prominent main elements or subtler accompaniments.

Arranging the Track

This lesson shows how to arrange a track from the elements created so far on the course, at first laying down the basic structure and then going in and fine tuning sections, to add smaller edits and variations, parameter automation and so on.

The Final Mix

This lesson runs through the finished arrangement, explaining how parts have been developed and tweaked, and the processing used on individual sounds, groups and the master, in order to polish and hone the final mix.

Free Sample Module - Creating Beats



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


This course takes you through all of the stages of creating a classic, melodic, deep house track with Maschine, from the initial creation of the beats, right through to exporting the final mix, with virtually the whole process done from the hardware control surface.

After the beats are constructed in the first lesson, which is available as a free sample of the course (link below), the second lesson shows how all of the melodic parts of the track are conceived, using the main chord sequence as the basis. A lengthy vocal sample is then edited, sliced and processed to form a number of different vocal parts, used throughout the track, which is then arranged and mixed, all within Maschine.

In addition to the Maschine project from the course, there are 4 Maschine kits supplied from Loopmasters' Niche Audio range, as well as a bonus pack of additional House samples too.

Module Details

Creating the Beats

In this lesson, which is the free sample from the course, Rob shows how the beats are made, by programming in the main and secondary drums as well as some FX, all of which is done either in step mode or by recording in parts, and then editing and processing individual sounds and the entire drums group with various effects.

Creating the Melodic Parts

This lesson shows how all of the melodic parts in the track are conceived, those being the bassline, main chords, other lead sounds and strings. The fundamental theory behind parts is explained, outlining how each one fits with the other sounds in the song, and the overall resulting harmony. Then, once the patterns have been created, Rob jams with them to show how the arrangement could be constructed.

Creating the Vocal Parts

This lesson shows how a large vocal sample can be chopped, sliced, edited and rearranged to form a variety of different vocal patterns for a track, either as prominent main elements or subtler accompaniments.

Arranging the Track

This lesson shows how to arrange a track from the elements created so far on the course, at first laying down the basic structure and then going in and fine tuning sections, to add smaller edits and variations, parameter automation and so on.

The Final Mix

This lesson runs through the finished arrangement, explaining how parts have been developed and tweaked, and the processing used on individual sounds, groups and the master, in order to polish and hone the final mix.

Free Sample Module - Creating Beats

OS Compatibility



Producer's Guide To Music Theory With Maschine

Video Courses by Producertech



Images



Description


If you own Maschine and feel you could do with a bit more knowledge on the theoretical side of music, to help you understand how to create basslines, chord sequences and other musical parts in a particular key, then this course is for you.

Created by accomplished music producer and classically trained musician, Rob Jones, the course begins by explaining the principles of the key of a song and what major and minor scales are, before showing how that knowledge can be used to make melodies or riffs using various intervals and chords, in order to produce basslines, a main hook, lead or pad sound, to create the main groove or form the breakdown of a track.

As well as showing many examples of all of the techniques taught, which are outlined in the written notes and saved into the Maschine project files that come with the course, there are also exercise projects, for practicing identifying keys and making basslines or chord sequences, to put your newly acquired skills to the test. Check out the free lesson excerpt below before signing up, for an example of the course content and delivery...

Module Details

Key signature and Major/Minor Scales

After explaining what the key of a song means, there is a guide to the major and minor scales, showing what they are and how to play them with Maschine.

Creating Basslines in a Minor Key

This lesson teaches how to form basslines in a minor key, applying the knowledge from the previous lesson into a series of examples showing how to play a whole load of patterns, ranging in length and complexity.

Intervals

This lesson shows how cool accompaniment can be constructed purely by playing intervals from a particular scale, with each pattern creating a different mood and harmony.

Chords Part I

This lesson explains what chords are and many of the different types, from simple triads, to more complex jazzy chords, like sevenths and ninths. The principles are put into practice in an example project, by playing numerous different sustained and stabbed chord patterns over a bassline.

Chords Part II

This lesson extends the knowledge from the previous lesson, showing several examples of how to create longer and more complex chord progressions, that either stay in one key or modulate to other keys. These sequences compliment the main groove and also form the basis of an epic breakdown in one example.

Creating Melodic Accompaniment

This lesson shows how different melodic parts are conceived, in order to create all of the basic building blocks for a track. In addition to a bassline and main chord sequence, several arpeggiated lead parts are made, as well as a lush strings pattern.

Practice your skills!

This lesson gives a rundown of the practice projects that come with the course, providing an example to each of the exercises, which include identifying the key of a song from various musical parts, as well as creating basslines and chord sequences in various keys to form different harmonic sequences.

FREE SAMPLE - FIRST 10 MINS FROM MODULE 3 ON INTERVALS



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


If you own Maschine and feel you could do with a bit more knowledge on the theoretical side of music, to help you understand how to create basslines, chord sequences and other musical parts in a particular key, then this course is for you.

Created by accomplished music producer and classically trained musician, Rob Jones, the course begins by explaining the principles of the key of a song and what major and minor scales are, before showing how that knowledge can be used to make melodies or riffs using various intervals and chords, in order to produce basslines, a main hook, lead or pad sound, to create the main groove or form the breakdown of a track.

As well as showing many examples of all of the techniques taught, which are outlined in the written notes and saved into the Maschine project files that come with the course, there are also exercise projects, for practicing identifying keys and making basslines or chord sequences, to put your newly acquired skills to the test. Check out the free lesson excerpt below before signing up, for an example of the course content and delivery...

Module Details

Key signature and Major/Minor Scales

After explaining what the key of a song means, there is a guide to the major and minor scales, showing what they are and how to play them with Maschine.

Creating Basslines in a Minor Key

This lesson teaches how to form basslines in a minor key, applying the knowledge from the previous lesson into a series of examples showing how to play a whole load of patterns, ranging in length and complexity.

Intervals

This lesson shows how cool accompaniment can be constructed purely by playing intervals from a particular scale, with each pattern creating a different mood and harmony.

Chords Part I

This lesson explains what chords are and many of the different types, from simple triads, to more complex jazzy chords, like sevenths and ninths. The principles are put into practice in an example project, by playing numerous different sustained and stabbed chord patterns over a bassline.

Chords Part II

This lesson extends the knowledge from the previous lesson, showing several examples of how to create longer and more complex chord progressions, that either stay in one key or modulate to other keys. These sequences compliment the main groove and also form the basis of an epic breakdown in one example.

Creating Melodic Accompaniment

This lesson shows how different melodic parts are conceived, in order to create all of the basic building blocks for a track. In addition to a bassline and main chord sequence, several arpeggiated lead parts are made, as well as a lush strings pattern.

Practice your skills!

This lesson gives a rundown of the practice projects that come with the course, providing an example to each of the exercises, which include identifying the key of a song from various musical parts, as well as creating basslines and chord sequences in various keys to form different harmonic sequences.

FREE SAMPLE - FIRST 10 MINS FROM MODULE 3 ON INTERVALS

OS Compatibility



Drum & Bass Production With Maschine by DJ Fracture

Video Courses by Producertech



Images



Description


Back by popular demand, Astrophonica label owner DJ Fracture returns with a brand new course for Native Instrument's Maschine, uncovering the secrets behind producing his distinctive style of Drum and Bass. Focussing mainly on the hardware, the tutorials go through the creation of each rhythmic and melodic part within a track, using a range of pad modes and techniques, before concluding with lessons that focus on the newer aspects of the Maschine version 2 software, like the drum synth and mixer section.

With production expertise that spans the last 13 years, having released on renowned labels like Metalheadz, Hospital and Droppin' Science, and having a passion for teaching and sharing knowledge, DJ Fracture has proven to be a welcome addition to the skilled team of Producertech tutors. As a follow up to his hugely inspiring Ableton Live course from last year, this latest endeavour into the world of online learning focuses on one of the more recent additions to his studio, Maschine.

In the first few lengthy lessons, Fracture focuses on the main elements of the track, demonstrating how the all important groove is constructed. Using a combination of step sequencing and playing live, patterns are developed, and sounds are carefully mixed and processed, with every action being carried out from the hardware control surface. After the main break is made from layered and compressed samples, sliced and resequenced loops, and sub and tops layers, catchy elements like pitched percussion and musical pad phrases are added to the arrangement, helping create a cohesive flow and add interest and originality to the track.

Once the bulk of the arrangement has been laid out, almost entirely without the use of the mouse, Fracture moves over to the software, taking a look at some of the newer features in Maschine version 2, such as how to beef up drums with the Drum Synth and numerous techniques for refining and polishing the mix. As with all Producertech courses, the final project made throughout the lessons is supplied as a download, along with 200MB of additional rude Drum and Bass samples from the extensive Loopmasters collection.

SAMPLE MODULE - Excerpt from Module 7 on Mixing


This movie is the first half of lesson 2 on creating beats:

Module Details

Creating the Beats


Fracture begins by showing how a fat DnB break is made, first by step sequencing and playing in sounds from a Maschine kit to create the main rhythm, and then embellishing the pattern with an additional group, containing a sliced and resequenced loop. Drums are processed individually and together to help beef up and unify the break.


Creating the Bass Part


The main bassline is created, by slicing a loop and then programming a new pattern, which is then processed with various effects, to produce the sub group. Two additional upper bass layer groups are then made, which are modulated with envelopes and different send effects to create two contrasting main groove sections.


Building the Arrangement


Taking the basic building blocks made in the previous 2 lessons, Fracture begins to lay out the track, starting by making a 16-bar section in the Scenes area. Patterns are duplicated and edited, and various automation applied to create interludes and turnarounds. Additional percussion parts are then applied to the next 16-bar section, to create more movement and interest, as well as a mini sub bass impact effect.

Making an Intro and Breakdown


Melodic parts such as pads and leads are created and programmed, then developed and woven with new drum patterns to form intro and breakdown sections, which are edited and processed with different insert and send effects.

Adding SFX


Numerous sound effects are added to the arrangement, to create atmosphere, smooth transitions, build tension, apply emphasis, fill out the mix and unify the track.


Fattening up the drums with Drum Synth


Fracture uses multiple instances of Drum Synth to layer up all the main drums, creating a much fuller sound.

Mixing and Mastering the Track


The new mixer section in Maschine version 2 is utilised in full as Fracture demonstrates pro tips for refining and tweaking the mix, including balancing, fine tuning compressors, EQs and other effects, then processing the output bus to create the final mastered track.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Back by popular demand, Astrophonica label owner DJ Fracture returns with a brand new course for Native Instrument's Maschine, uncovering the secrets behind producing his distinctive style of Drum and Bass. Focussing mainly on the hardware, the tutorials go through the creation of each rhythmic and melodic part within a track, using a range of pad modes and techniques, before concluding with lessons that focus on the newer aspects of the Maschine version 2 software, like the drum synth and mixer section.

With production expertise that spans the last 13 years, having released on renowned labels like Metalheadz, Hospital and Droppin' Science, and having a passion for teaching and sharing knowledge, DJ Fracture has proven to be a welcome addition to the skilled team of Producertech tutors. As a follow up to his hugely inspiring Ableton Live course from last year, this latest endeavour into the world of online learning focuses on one of the more recent additions to his studio, Maschine.

In the first few lengthy lessons, Fracture focuses on the main elements of the track, demonstrating how the all important groove is constructed. Using a combination of step sequencing and playing live, patterns are developed, and sounds are carefully mixed and processed, with every action being carried out from the hardware control surface. After the main break is made from layered and compressed samples, sliced and resequenced loops, and sub and tops layers, catchy elements like pitched percussion and musical pad phrases are added to the arrangement, helping create a cohesive flow and add interest and originality to the track.

Once the bulk of the arrangement has been laid out, almost entirely without the use of the mouse, Fracture moves over to the software, taking a look at some of the newer features in Maschine version 2, such as how to beef up drums with the Drum Synth and numerous techniques for refining and polishing the mix. As with all Producertech courses, the final project made throughout the lessons is supplied as a download, along with 200MB of additional rude Drum and Bass samples from the extensive Loopmasters collection.

SAMPLE MODULE - Excerpt from Module 7 on Mixing


This movie is the first half of lesson 2 on creating beats:

Module Details

Creating the Beats


Fracture begins by showing how a fat DnB break is made, first by step sequencing and playing in sounds from a Maschine kit to create the main rhythm, and then embellishing the pattern with an additional group, containing a sliced and resequenced loop. Drums are processed individually and together to help beef up and unify the break.


Creating the Bass Part


The main bassline is created, by slicing a loop and then programming a new pattern, which is then processed with various effects, to produce the sub group. Two additional upper bass layer groups are then made, which are modulated with envelopes and different send effects to create two contrasting main groove sections.


Building the Arrangement


Taking the basic building blocks made in the previous 2 lessons, Fracture begins to lay out the track, starting by making a 16-bar section in the Scenes area. Patterns are duplicated and edited, and various automation applied to create interludes and turnarounds. Additional percussion parts are then applied to the next 16-bar section, to create more movement and interest, as well as a mini sub bass impact effect.

Making an Intro and Breakdown


Melodic parts such as pads and leads are created and programmed, then developed and woven with new drum patterns to form intro and breakdown sections, which are edited and processed with different insert and send effects.

Adding SFX


Numerous sound effects are added to the arrangement, to create atmosphere, smooth transitions, build tension, apply emphasis, fill out the mix and unify the track.


Fattening up the drums with Drum Synth


Fracture uses multiple instances of Drum Synth to layer up all the main drums, creating a much fuller sound.

Mixing and Mastering the Track


The new mixer section in Maschine version 2 is utilised in full as Fracture demonstrates pro tips for refining and tweaking the mix, including balancing, fine tuning compressors, EQs and other effects, then processing the output bus to create the final mastered track.

OS Compatibility



Scaler 2 Modulation Masterclass

Video Courses by Producertech



Images



Description


Plugin Boutique’s incredible plugin Scaler 2 is an essential tool for any producer wanting easier and faster tracks to creating chords progressions, melodies and basslines in any key. The comprehensive modulation section also provides a number of modes for making chords sequences more exciting and dramatic, as well as helping transpose to different keys. This course explores each of the modulations modes, whilst providing complete workflows in 4 different musical genres: Neo-Soul, Pop, Indie Dance and Drum & Bass.

Sample Module - Scaler Progression Mode

Course Breakdown

Module 1 - Progression Mode 

Rob creates a Neo-Soul groove, by first coming up with a jazzy chord hook and then using progression mode to choose and then modulate to a new key, working out additional chords for seamlessly transitioning from one key to the next. Multiple instances of Scaler are used to sequence samplers in Live so that MIDI notes for organ, bass and guitar can all be recorded into the arrangement.

  • Lesson 1 - Creating the Chords Hook
  • Lesson 2 - Working out keys in Progression Mode
  • Lesson 3 - Arranging Sounds and Adding Transitions

Module 2 - Secondary Scale Mode

Secondary scale mode is used from the outset to jam with sounds in different keys until a suitable combination is found for making a Pop-style track. A hook is then created in original and destination keys by utilising secondary dominants. Parts are then sequenced in the arrangement to lay out a verse and chorus, with 2 different techniques for creating melodies shown at the end of the module.

  • Lesson 1 - Jamming with keys in Secondary Scale Mode
  • Lesson 2 - Creating Hooks using Secondary Dominants
  • Lesson 3 - Arranging Parts
  • Lesson 4 - Techniques for Making Melodies

Module 3 - Modal Interchange Mode

Rob shows how modal interchange mode can be used to come up with interesting patterns that incorporate borrowed chords, either starting with chords and then adding bass, or working in the other direction. Sounds are then sequenced in the arrangement to form an Indie Dance groove.

  • Lesson 1 - Modal Interchange Mode

Module 4 - Mediants and Neo-Riemannian Modes 

The final 2 modulation modes in Scaler are used to come up with chords for drop and breakdown sections of a DnB track. Mediants are used initially for the main chords, so that synth and bass sounds can be sequenced within Scaler, after which Neo-Riemannian is used to sequence strings and a sub instrument in Live, to form a contrasting intro or breakdown.

  • Lesson 1 - Mediants Mode
  • Lesson 2 - Neo-Riemannian Mode



Features

  • Over 2.5 hours of Streamed Tutorials
  • 24 / 7 / 365 Access
  • 4 Ableton Live Projects
  • Included Samples, MIDI Patterns and Scaler Sessions

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Secrets Of The Mashup By Elite Force

Video Courses by Producertech



Images



Description


Since 1996, Simon Shackleton has been producing and DJing across the globe as Elite Force. Famed for both his technical prowess and exceptional creative capacity, he has received support from legendary DJs like Sasha and Fatboy Slim. In this lengthy set of tutorials, he provides an insight into how this remixing master created his mix of M.A.D. (with Hatiras, Jelo, Stanton Warriors & Vandal), featured on his 2010 'Revamped' album.

Throughout the course, the methods Elite Force utilises are dissected so you can understand not just how he works, but also the 'why?', which is fundamental to his ability to put together such vibrant and memorable mixes. By the end of the course you will have learnt how one of the most respected producers around uses these methods, as he imparts information to you in his clear and concise manner alongside real time demonstrations of these sophisticated techniques.

Alongside the two hours of video tutorials, the course also includes a 100MB bonus pack of samples courtesy of Loopmasters and the track M.A.D. For additional guidance on the techniques demonstrated, or to share your own tips and tricks, you can visit the Producertech forum where you can receive feedback and advice from other students and Producertech tutors.

Sample Module

Module 1: Introduction to the Revamp

Elite Force begins by explaining the concept of the revamp, covering his approach to giving existing material a new voice, including explanations about his workflow and aims that are so important to achieving an exciting mix.

Module 2: Selecting Samples and Creating the Drums

In this module, Elite Force begins to to reverse engineer the track M.A.D, talking about how to select loops and prepare them in Ableton Live. He then discusses the main drums, creating a strong rhythmic underpinning to lay funky samples and catchy hooks over, as well as specific production techniques and their importance to the overall sound.

Module 3: Extra Loops (focus on 'Pop Your Cork')

Focusing on the higher frequency elements of the track, Elite Force describes how to incorporate the feel of the original tracks into the mashup whilst maintaining your own musical identity. He describes the processing he uses to remove unwanted aspects of the samples, and use of aux sends to create a unified sound-scape.

Module 4: Transitions

In this lesson, Elite Force demonstrates how smooth changes between very different rhythmic parts can be achieved through careful selection and the right processing. He comments on how to retain focus when selecting different loops to create a coherent whole.

Module 5: Finishing the Drums

This lesson covers layering kick drums and crash cymbals, to add punch and bring together the drums without getting lost in the mud. The use of different cymbals and their purpose in a remix are described, with demonstrations of how to alter the envelope and pitch to add a sizzling, yet organic top end.

Module 5: Finishing the Drums

Using effects such as reverb and delay is a time honoured technique for setting the sonic landscape of your track. In this module, Elite Force shows how he utilises them, as well as controlling the stereo image, to set the different samples in their space across the soundscape.

Module 6: Creating a Unified Texture

In this module, Elite Force breaks down some of the most important concepts to keep in mind when creating your track. He talks about using the bass part from Donkey Punch as the driving groove in the remix and why he selected it, as well as advanced techniques for processing.

Module 7: Musical Content

Intrinsic to any remix, breakdowns can make or break a track. In this lesson, Elite Force shows you how he took samples from Vandal's Mad as Hell and used FX and automation to draw in the listener and create huge builds to the drop, as well as how he increased the anticipation further with the second breakdown before leading to the outro.

Module 8: Breakdowns

Having put together the bones of the remix from the three main tracks, the texture of the revamp might be lacking. Rather than spending hours tweaking plugins, Elite Force shows you how he went searching through his expansive record collection and found exactly the right samples to pull the track together. This lesson concludes with a demonstration of using automation and FX sends with melodic elements to add interest.

Module 9: Additional Elements

This module contains tips and tricks and things to bear in mind throughout the creative process to help you get the most out of your revamp.

Module 11: Conclusion

This video concludes the Secrets of the Mashup course.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Since 1996, Simon Shackleton has been producing and DJing across the globe as Elite Force. Famed for both his technical prowess and exceptional creative capacity, he has received support from legendary DJs like Sasha and Fatboy Slim. In this lengthy set of tutorials, he provides an insight into how this remixing master created his mix of M.A.D. (with Hatiras, Jelo, Stanton Warriors & Vandal), featured on his 2010 'Revamped' album.

Throughout the course, the methods Elite Force utilises are dissected so you can understand not just how he works, but also the 'why?', which is fundamental to his ability to put together such vibrant and memorable mixes. By the end of the course you will have learnt how one of the most respected producers around uses these methods, as he imparts information to you in his clear and concise manner alongside real time demonstrations of these sophisticated techniques.

Alongside the two hours of video tutorials, the course also includes a 100MB bonus pack of samples courtesy of Loopmasters and the track M.A.D. For additional guidance on the techniques demonstrated, or to share your own tips and tricks, you can visit the Producertech forum where you can receive feedback and advice from other students and Producertech tutors.

Sample Module

Module 1: Introduction to the Revamp

Elite Force begins by explaining the concept of the revamp, covering his approach to giving existing material a new voice, including explanations about his workflow and aims that are so important to achieving an exciting mix.

Module 2: Selecting Samples and Creating the Drums

In this module, Elite Force begins to to reverse engineer the track M.A.D, talking about how to select loops and prepare them in Ableton Live. He then discusses the main drums, creating a strong rhythmic underpinning to lay funky samples and catchy hooks over, as well as specific production techniques and their importance to the overall sound.

Module 3: Extra Loops (focus on 'Pop Your Cork')

Focusing on the higher frequency elements of the track, Elite Force describes how to incorporate the feel of the original tracks into the mashup whilst maintaining your own musical identity. He describes the processing he uses to remove unwanted aspects of the samples, and use of aux sends to create a unified sound-scape.

Module 4: Transitions

In this lesson, Elite Force demonstrates how smooth changes between very different rhythmic parts can be achieved through careful selection and the right processing. He comments on how to retain focus when selecting different loops to create a coherent whole.

Module 5: Finishing the Drums

This lesson covers layering kick drums and crash cymbals, to add punch and bring together the drums without getting lost in the mud. The use of different cymbals and their purpose in a remix are described, with demonstrations of how to alter the envelope and pitch to add a sizzling, yet organic top end.

Module 5: Finishing the Drums

Using effects such as reverb and delay is a time honoured technique for setting the sonic landscape of your track. In this module, Elite Force shows how he utilises them, as well as controlling the stereo image, to set the different samples in their space across the soundscape.

Module 6: Creating a Unified Texture

In this module, Elite Force breaks down some of the most important concepts to keep in mind when creating your track. He talks about using the bass part from Donkey Punch as the driving groove in the remix and why he selected it, as well as advanced techniques for processing.

Module 7: Musical Content

Intrinsic to any remix, breakdowns can make or break a track. In this lesson, Elite Force shows you how he took samples from Vandal's Mad as Hell and used FX and automation to draw in the listener and create huge builds to the drop, as well as how he increased the anticipation further with the second breakdown before leading to the outro.

Module 8: Breakdowns

Having put together the bones of the remix from the three main tracks, the texture of the revamp might be lacking. Rather than spending hours tweaking plugins, Elite Force shows you how he went searching through his expansive record collection and found exactly the right samples to pull the track together. This lesson concludes with a demonstration of using automation and FX sends with melodic elements to add interest.

Module 9: Additional Elements

This module contains tips and tricks and things to bear in mind throughout the creative process to help you get the most out of your revamp.

Module 11: Conclusion

This video concludes the Secrets of the Mashup course.

OS Compatibility



Dubstep Production Techniques by Dodge & Fuski

Video Courses by Producertech



Images



Description


With numerous consecutive number 1 spots in the Beatport Dubstep chart, there’s no denying that Dodge and Fuski are one of the biggest names in electronic music, rocking dancefloors worldwide with their devastating beats. In this new online course from Producertech, you’re invited into the studio to see exactly how that signature sound is created. The 2-part set of tutorials guides you through the process of producing a Dubstep anthem, describing each of the elements in a track and how they’re combined and laid out to form a successful arrangement.

The first part of the course walks through brand new single ‘Killer Bees’, just released on Disciple Recordings, enabling you to listen to each part of the track individually and understand the reasons for including them and the treatment required to make them sit well in the mix. There’s also an analysis of the arrangement and a breakdown of each section, explaining the evolution of the track and how it was conceived.

The second set of tutorials applies all of these techniques and more into creating a basic Dubstep arrangement from scratch, including the laying out and processing of beats, creation of the bassline, sound design and application of FX layers and builds - which are woven together into a simple song structure. Although the tracks are made in Cubase, the techniques can be easily applied to any music making platform, so the course is suitable for anyone, regardless of DAW preference.
After signing up, the tutorials are available to watch immediately, along with a 150MB bonus download pack of Dubstep samples. For more information, check out the course trailer and the free sample module below.

Sample Module: Pro Dubstep Arrangement Tips

Module Details

Part 1: ‘Killer Bees’

‘Killer Bees’ Introduction

In this module, Rob Talbott from DNF gives you an introduction to the course.

'Killer Bees’ Drums

In this lesson, the fundamental drum sounds in the track are shown, how they were selected and the processing applied.

'Killer Bees’ Main Bass 1

Turning to the bass, Rob shows you the isolated sound, its use in the arrangement and the techniques used to create the characteristic dubstep vibe.

'Killer Bees' Main Bass 2

In this module, the additional bass layers are explained and how they are utilised to great effect.

'Killer Bees’ More Bass

Finishing off the section on bass sounds, Rob gives pro tips and tricks on different processing techniques and their applications.

'Killer Bees’ Structure and Arrangement

In the penultimate lesson in the first half of the tutorial, the structure and arrangement of the track are analysed - with a focus on how it would be mixed and played out in a set.

'Killer Bees’ Mix Bus Processing

Wrapping up the section about ‘Killer Bees’, the mix bus processing is explored, with a demonstration of an atypical use of limiters to sit the drums and bass together effectively.



Part 2: Creating a New Track

Drums

Going straight in to creating the beats, Rob goes through sample selection, placement and EQing the kick and snare.

Bass

In this module, Rob quickly sets up a bass patch in Massive. He then applies processing including reverb and demonstrates a creative use of multiband compression and other effects to sit the bass and drums together.

Brass Stab

Adding a melodic part, Rob goes to Kontakt and selects a brass ensemble. He uses a powerful multiband compressor, after the reverb, to create an unusual, synthetic effect.

Adding FX

In this section, FX are experimented with, which add interest to the track. Rob also alters some areas of the brass, to fix issues with clashing notes.

Creating a Build with an FX Riser

Rob shows you how to create a build by automating various parameters on the drums, including resonance. Next, he creates a riser using Massive - showing some basic techniques for creating an intriguing sound that pulls the audience in to the drop.

Sub Bass

In this lesson, the sub bass is split from the main bass part. This makes it possible to apply specific processing to the extreme low-end and mid parts, to add more depth to the track, without cluttering the bass.

Finishing the Arrangement

This module gives you an overview of Rob’s approach to arrangement including standard layouts and tips about placement of melodic elements, inclusion of parts and a general discussion of arrangement methodology.

Basic Mastering

In the final module, Rob gives you some basic mastering tips then sums up the course.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


With numerous consecutive number 1 spots in the Beatport Dubstep chart, there’s no denying that Dodge and Fuski are one of the biggest names in electronic music, rocking dancefloors worldwide with their devastating beats. In this new online course from Producertech, you’re invited into the studio to see exactly how that signature sound is created. The 2-part set of tutorials guides you through the process of producing a Dubstep anthem, describing each of the elements in a track and how they’re combined and laid out to form a successful arrangement.

The first part of the course walks through brand new single ‘Killer Bees’, just released on Disciple Recordings, enabling you to listen to each part of the track individually and understand the reasons for including them and the treatment required to make them sit well in the mix. There’s also an analysis of the arrangement and a breakdown of each section, explaining the evolution of the track and how it was conceived.

The second set of tutorials applies all of these techniques and more into creating a basic Dubstep arrangement from scratch, including the laying out and processing of beats, creation of the bassline, sound design and application of FX layers and builds - which are woven together into a simple song structure. Although the tracks are made in Cubase, the techniques can be easily applied to any music making platform, so the course is suitable for anyone, regardless of DAW preference.
After signing up, the tutorials are available to watch immediately, along with a 150MB bonus download pack of Dubstep samples. For more information, check out the course trailer and the free sample module below.

Sample Module: Pro Dubstep Arrangement Tips

Module Details

Part 1: ‘Killer Bees’

‘Killer Bees’ Introduction

In this module, Rob Talbott from DNF gives you an introduction to the course.

'Killer Bees’ Drums

In this lesson, the fundamental drum sounds in the track are shown, how they were selected and the processing applied.

'Killer Bees’ Main Bass 1

Turning to the bass, Rob shows you the isolated sound, its use in the arrangement and the techniques used to create the characteristic dubstep vibe.

'Killer Bees' Main Bass 2

In this module, the additional bass layers are explained and how they are utilised to great effect.

'Killer Bees’ More Bass

Finishing off the section on bass sounds, Rob gives pro tips and tricks on different processing techniques and their applications.

'Killer Bees’ Structure and Arrangement

In the penultimate lesson in the first half of the tutorial, the structure and arrangement of the track are analysed - with a focus on how it would be mixed and played out in a set.

'Killer Bees’ Mix Bus Processing

Wrapping up the section about ‘Killer Bees’, the mix bus processing is explored, with a demonstration of an atypical use of limiters to sit the drums and bass together effectively.



Part 2: Creating a New Track

Drums

Going straight in to creating the beats, Rob goes through sample selection, placement and EQing the kick and snare.

Bass

In this module, Rob quickly sets up a bass patch in Massive. He then applies processing including reverb and demonstrates a creative use of multiband compression and other effects to sit the bass and drums together.

Brass Stab

Adding a melodic part, Rob goes to Kontakt and selects a brass ensemble. He uses a powerful multiband compressor, after the reverb, to create an unusual, synthetic effect.

Adding FX

In this section, FX are experimented with, which add interest to the track. Rob also alters some areas of the brass, to fix issues with clashing notes.

Creating a Build with an FX Riser

Rob shows you how to create a build by automating various parameters on the drums, including resonance. Next, he creates a riser using Massive - showing some basic techniques for creating an intriguing sound that pulls the audience in to the drop.

Sub Bass

In this lesson, the sub bass is split from the main bass part. This makes it possible to apply specific processing to the extreme low-end and mid parts, to add more depth to the track, without cluttering the bass.

Finishing the Arrangement

This module gives you an overview of Rob’s approach to arrangement including standard layouts and tips about placement of melodic elements, inclusion of parts and a general discussion of arrangement methodology.

Basic Mastering

In the final module, Rob gives you some basic mastering tips then sums up the course.

OS Compatibility



Complete Guide to Massive

Video Courses by Producertech



Images



Description


Want to truly get to grips with NI Massive? This 3-hour set of tutorials takes you from the very beginning right through to advanced sound design, explaining all of the synthesizing technology included in this powerful, cutting-edge instrument. The course delves into all the main stages of subtractive synthesis, covering the oscillators, filters, modulators and global and insert FX. After all of the synth sections have been explored, there are some lessons on preset making, combining all of the techniques into some practical examples to help students put everything into context.

The course is presented in a series of online videos, with accompanying written notes and Massive presets to work to, as well as 100 additional Massive presets from Loopmasters. Don't miss out on this essential guide to synthesis and sound design for one of the most popular synths on the market today!

Module Details

Module 1: Introduction and Overview - Free Module

Introduces the Course Style and provides an overview of the instrument, covering the three main display areas, where synth presets can be browsed, managed and edited. There is also a brief guide to setting up the synth in standalone mode.

Module 2: Oscillators and Noise Generator

Covers Massive's sound-generators, those being the three oscillators and noise generator, explaining the different types of waveforms available in each, and how they can be edited. In addition to demonstrating how each control works, there is an example of how to combine them in order to create a simple patch.

Module 3: Filters

Teaches about the different types of filters available and the effect they have on the sound. Also provides a guide to the way signals can be routed through the filters, showing some examples of parallel and series setups.

Module 4: Effects and Routing

Goes through all of the effects available on Massive, including a more comprehensive guide to the most popular ones. Shows how different effects can be applied to the main output, as well as various points earlier in the signal path.

Module 5: Introduction to Modulation - Envelopes

Takes a look at envelopes, starting with the most common type, the amplitude envelope, which changes the level over time. Then moves on to some other classic uses of envelope modulation, where filter frequency and oscillator pitch are manipulated.

Module 6: Cyclic Modulation - Looped Envelopes and LFOs

Continues looking at modulation by exploring the continuous types featured on Massive, those being looped envelopes and LFOs. Includes a guide to making the classic dubstep wobble bass.

Module 7: Modulation Part III - Stepper and Performer

Runs through Massive's 2 onboard sequencers, showing how they can be used to create all sorts of incredible effects. There is also a brief guide to making your own chorus.

Module 8: Modulation Part IV - The Modulation Oscillator

Teaches some of the different ways Massive's modulation oscillator can be used to modify a preset. There is also a demonstration of the different types of synthesis and modulation it provides, including FM (frequency modulation) and Ring modulation, showing how to create some classic and more diverse sounds.

Module 9: Additional Oscillator Settings and Voicing

Gives a run through of all the additional parameters featured in the central display, including how to apply glide and vibrato, how to set up polyphony and legato, and also the setting up of unisono voices and keyboard tracking.

Module 10: Global Settings, MIDI Control and more

Ties up all the loose ends by explaining the remaining controls and features not covered so far, including how to use the Feedback and Bypass circuits, how to stack modulation and apply sidechain modulation, how to set up the macros and other performance modulators, as well as a whole host of global settings.

Module 11: Making a Fat Bass Preset

Gives a practical example of how to apply many of the techniques taught in order to produce a fat bass preset.

Module 12: Making a Multi-Layered Preset

Shows the full potential of Massive by demonstrating how it can be used to simultaneously produce drums, bass and lead parts, in order to make a house groove.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Want to truly get to grips with NI Massive? This 3-hour set of tutorials takes you from the very beginning right through to advanced sound design, explaining all of the synthesizing technology included in this powerful, cutting-edge instrument. The course delves into all the main stages of subtractive synthesis, covering the oscillators, filters, modulators and global and insert FX. After all of the synth sections have been explored, there are some lessons on preset making, combining all of the techniques into some practical examples to help students put everything into context.

The course is presented in a series of online videos, with accompanying written notes and Massive presets to work to, as well as 100 additional Massive presets from Loopmasters. Don't miss out on this essential guide to synthesis and sound design for one of the most popular synths on the market today!

Module Details

Module 1: Introduction and Overview - Free Module

Introduces the Course Style and provides an overview of the instrument, covering the three main display areas, where synth presets can be browsed, managed and edited. There is also a brief guide to setting up the synth in standalone mode.

Module 2: Oscillators and Noise Generator

Covers Massive's sound-generators, those being the three oscillators and noise generator, explaining the different types of waveforms available in each, and how they can be edited. In addition to demonstrating how each control works, there is an example of how to combine them in order to create a simple patch.

Module 3: Filters

Teaches about the different types of filters available and the effect they have on the sound. Also provides a guide to the way signals can be routed through the filters, showing some examples of parallel and series setups.

Module 4: Effects and Routing

Goes through all of the effects available on Massive, including a more comprehensive guide to the most popular ones. Shows how different effects can be applied to the main output, as well as various points earlier in the signal path.

Module 5: Introduction to Modulation - Envelopes

Takes a look at envelopes, starting with the most common type, the amplitude envelope, which changes the level over time. Then moves on to some other classic uses of envelope modulation, where filter frequency and oscillator pitch are manipulated.

Module 6: Cyclic Modulation - Looped Envelopes and LFOs

Continues looking at modulation by exploring the continuous types featured on Massive, those being looped envelopes and LFOs. Includes a guide to making the classic dubstep wobble bass.

Module 7: Modulation Part III - Stepper and Performer

Runs through Massive's 2 onboard sequencers, showing how they can be used to create all sorts of incredible effects. There is also a brief guide to making your own chorus.

Module 8: Modulation Part IV - The Modulation Oscillator

Teaches some of the different ways Massive's modulation oscillator can be used to modify a preset. There is also a demonstration of the different types of synthesis and modulation it provides, including FM (frequency modulation) and Ring modulation, showing how to create some classic and more diverse sounds.

Module 9: Additional Oscillator Settings and Voicing

Gives a run through of all the additional parameters featured in the central display, including how to apply glide and vibrato, how to set up polyphony and legato, and also the setting up of unisono voices and keyboard tracking.

Module 10: Global Settings, MIDI Control and more

Ties up all the loose ends by explaining the remaining controls and features not covered so far, including how to use the Feedback and Bypass circuits, how to stack modulation and apply sidechain modulation, how to set up the macros and other performance modulators, as well as a whole host of global settings.

Module 11: Making a Fat Bass Preset

Gives a practical example of how to apply many of the techniques taught in order to produce a fat bass preset.

Module 12: Making a Multi-Layered Preset

Shows the full potential of Massive by demonstrating how it can be used to simultaneously produce drums, bass and lead parts, in order to make a house groove.

OS Compatibility



Mainroom Techno Production in Live by Paul Maddox

Video Courses by Producertech



Images



Description


There's nothing like the energy of a massive crowd, dancing in sync to the hypnotic beats of main-room techno. Now you can jumpstart your techno-production journey with this course from awesome producer Paul Maddox. With numerous label releases and support from huge DJs including techno legend Richie Hawtin, you can trust Paul's wealth of experience as he takes you through the process of creating a huge, main-room track.

Starting with the drum groove, Paul creates the beats and bass utilising an ingenious technique to make the classic, rumbling techno bass sound. Next he demonstrates how to add ambience and a subtle rhythmic feature, before adding group effects. The following sections cover the melodic parts, including sequencing a modular-style, atonal lead, using M4L devices, macro-mapping and a big section on re-sampling.

Available immediately after purchase, the lessons come with 150MB of bonus techno samples, courtesy of Loopmasters, giving you the tools to add exciting sounds to your own productions, as well as the Live set from the course.

Kick and Bass

In the first module, Maddox creates the kick by layering and editing samples, before using pitched percussion to create the classic, rumbling techno bass.

Percussion and FX

Next, Maddox sequences the hihats and claps, before setting up an audio effects rack, complete with spacial FX, enabling easy creation of awesome transitions in real time.

Atmosphere and Texture

Using an inventive technique, Maddox takes a TV atmosphere sample, slices it up then creates a random sequence, before altering the ADSR envelope to create a rhythmic feature, controlled by an LFO.

Drum Group Processing

In the final drum production section, Maddox takes you through the group processing, demonstrating parallel processing chains, the glue compressor and distortion effects.

Sequencing a Modular-Style Lead

Turning to the melodic parts, Maddox creates a retro-sounding monosynth patch. Using a Max 4 Live object, he then uses a step sequencer to create an atonal pattern, connecting the M4L device and Analog plugin to alter the tuning and create interesting sequences.

Lead Shaping and Processing

Continuing with the Lead sound, Maddox edits the filters, alters the ADSR envelope and adds multiple effects that take the production to the next level.

Macro Mapping

In this module, Maddox shows how to create instrument racks and map effects to macro controls. Using these user-friendly mappings, Maddox then creates wide reverb, ping-pong delay and pitch automation.

Synthesizing and Sampling - Creating a Vinyl Stab

Beginning by combining a layered piano and pad with some vinyl textures, Maddox then shows how to sample a played chord, to create your own realistic recorded vinyl sample, which is then sequenced to form a classic techno stab phrase.

Advanced Lead Processing

In this module, Paul takes the resampled lead part and uses a number of Live's devices, racks and Max for Live presets, to create modulating, spacial effects and atmosphere.

Making a Pad

This last main module shows how to use a different part of the same sample to make a lush pad sound, which is then sequenced, processed and added to the stab part, for extra melodic accompaniment.

Arrangement Tips

This final bonus module runs you through some tips for how to arrange and automate the parts created in the course to create classic builds and drops.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


There's nothing like the energy of a massive crowd, dancing in sync to the hypnotic beats of main-room techno. Now you can jumpstart your techno-production journey with this course from awesome producer Paul Maddox. With numerous label releases and support from huge DJs including techno legend Richie Hawtin, you can trust Paul's wealth of experience as he takes you through the process of creating a huge, main-room track.

Starting with the drum groove, Paul creates the beats and bass utilising an ingenious technique to make the classic, rumbling techno bass sound. Next he demonstrates how to add ambience and a subtle rhythmic feature, before adding group effects. The following sections cover the melodic parts, including sequencing a modular-style, atonal lead, using M4L devices, macro-mapping and a big section on re-sampling.

Available immediately after purchase, the lessons come with 150MB of bonus techno samples, courtesy of Loopmasters, giving you the tools to add exciting sounds to your own productions, as well as the Live set from the course.

Kick and Bass

In the first module, Maddox creates the kick by layering and editing samples, before using pitched percussion to create the classic, rumbling techno bass.

Percussion and FX

Next, Maddox sequences the hihats and claps, before setting up an audio effects rack, complete with spacial FX, enabling easy creation of awesome transitions in real time.

Atmosphere and Texture

Using an inventive technique, Maddox takes a TV atmosphere sample, slices it up then creates a random sequence, before altering the ADSR envelope to create a rhythmic feature, controlled by an LFO.

Drum Group Processing

In the final drum production section, Maddox takes you through the group processing, demonstrating parallel processing chains, the glue compressor and distortion effects.

Sequencing a Modular-Style Lead

Turning to the melodic parts, Maddox creates a retro-sounding monosynth patch. Using a Max 4 Live object, he then uses a step sequencer to create an atonal pattern, connecting the M4L device and Analog plugin to alter the tuning and create interesting sequences.

Lead Shaping and Processing

Continuing with the Lead sound, Maddox edits the filters, alters the ADSR envelope and adds multiple effects that take the production to the next level.

Macro Mapping

In this module, Maddox shows how to create instrument racks and map effects to macro controls. Using these user-friendly mappings, Maddox then creates wide reverb, ping-pong delay and pitch automation.

Synthesizing and Sampling - Creating a Vinyl Stab

Beginning by combining a layered piano and pad with some vinyl textures, Maddox then shows how to sample a played chord, to create your own realistic recorded vinyl sample, which is then sequenced to form a classic techno stab phrase.

Advanced Lead Processing

In this module, Paul takes the resampled lead part and uses a number of Live's devices, racks and Max for Live presets, to create modulating, spacial effects and atmosphere.

Making a Pad

This last main module shows how to use a different part of the same sample to make a lush pad sound, which is then sequenced, processed and added to the stab part, for extra melodic accompaniment.

Arrangement Tips

This final bonus module runs you through some tips for how to arrange and automate the parts created in the course to create classic builds and drops.

OS Compatibility



Complete Guide to Sampling in Live by Rob Jones

Video Courses by Producertech



Images



Description


Unlock the awesome potential of sampling in Ableton Live with this new course from Producertech's Senior Tutor Rob Jones. Featuring a thorough breakdown of the monstrously powerful Sampler Suite Instrument, the lessons take you through every aspect of this hugely flexible device.

Packed full of inspirational examples, detailed commentary and a massive variety of sounds, the modules will ignite your enthusiasm for this superb tool, whilst giving you a complete understanding of how to utilise its vast audio-manipulating abilities to create your own basses, leads, FX, vocals and more! Plus, there are 12 Bonus Sampler Kits (172 Samples) from various Loopmasters packs to play with along the way.

Alongside the streamed video lessons, accessible on the full range of devices, students can also download comprehensive written notes that accompany each module, featuring clear explanations to aid with the learning process. With feedback and assistance always available on the Producertech forum, this course will truly take your sampling abilities to the next level. Check the free excerpt embedded below for an example of the course content now!
 

Sample Module: Using Zones in Sampler to make Multi-Sampled Presets

<iframe allowfullscreen="" frameborder="0" height="315" class="wow fadeIn lazy" data-src="//www.youtube.com/embed/_sym_eLxbII?showinfo=0&amp;autohide=1&amp;iv_load_policy=3&amp;rel=0" width="560"></iframe></p>

Module Details

Intro to Sampling and Guide to Simpler

After explaining what Sampling is and the reasons for doing it, there is a thorough guide to Simpler, covering sample importing and looping, and showing how the various envelopes, filters and LFO can be used to shape the sound. Sampler is briefly introduced at the end of the module.

Recap and Extended Sample Looping Features

This lesson starts by recapping on how to import samples and change the section that's triggered, before going into the many ways in which the looping facility is expanded.

Making a Synchronised Vocal Loop

This module shows how to make a complex, looped vocal sample, which has one part looping each beat while a note is held down and another part looping in a syncopated, 3/16-note fashion when a note is let go. Loop lengths are calculated in samples using certain formulae, which are explained in the module movie and accompanying written notes.

Envelopes and LFOs

This module begins by going over the concepts introduced in module 1, like envelope and LFO modulation, extending them to show how much more can be done with Sampler, including setting of envelope curves, envelope looping and using multiple LFOs to modulate some of the unique, morphing filter section parameters.

Modulating LFOs

Taking modulation to the next level, this module begins to demonstrate the sounds that can be achieved by modulating LFO amounts and rates with additional LFOs and envelopes, to create unique and captivating rhythmic and dynamic bassline effects.

Pitch and Osc Modulation Sections

This lengthy module shows how both the pitch and modulation oscillator envelopes can be used to create dramatic shifts in frequency and timbre, which can be applied to leads, pads, FX and basslines.

Making an FX Patch

This lesson provides an example of how all the techniques so far can be put into practice to make an FX patch, which uses a tiny part of a much larger sample to create a long, evolving riser that incorporates multiple envelopes and LFOs to build tension and atmosphere.

MIDI Section

In this module, the MIDI section is demonstrated, showing how external MIDI controllers can be set up and then used to create basic and then more complex modulation sequences with a new lead sound in Live's clip editor.

Multi-Sampling and Sample Zones

This lesson explains what can be done with the Zones section, showing how to create more realistic presets with multiple samples mapped across the keyboard, and how to stack up and blend samples in the Zones-Velocity section to make a live-sounding conga preset.

Importing of Sampler Presets

This module shows how to import presets for other samplers, such as EXS24 into Sampler.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Unlock the awesome potential of sampling in Ableton Live with this new course from Producertech's Senior Tutor Rob Jones. Featuring a thorough breakdown of the monstrously powerful Sampler Suite Instrument, the lessons take you through every aspect of this hugely flexible device.

Packed full of inspirational examples, detailed commentary and a massive variety of sounds, the modules will ignite your enthusiasm for this superb tool, whilst giving you a complete understanding of how to utilise its vast audio-manipulating abilities to create your own basses, leads, FX, vocals and more! Plus, there are 12 Bonus Sampler Kits (172 Samples) from various Loopmasters packs to play with along the way.

Alongside the streamed video lessons, accessible on the full range of devices, students can also download comprehensive written notes that accompany each module, featuring clear explanations to aid with the learning process. With feedback and assistance always available on the Producertech forum, this course will truly take your sampling abilities to the next level. Check the free excerpt embedded below for an example of the course content now!
 

Sample Module: Using Zones in Sampler to make Multi-Sampled Presets

<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/_sym_eLxbII?showinfo=0&amp;autohide=1&amp;iv_load_policy=3&amp;rel=0" width="560"></iframe></p>

Module Details

Intro to Sampling and Guide to Simpler

After explaining what Sampling is and the reasons for doing it, there is a thorough guide to Simpler, covering sample importing and looping, and showing how the various envelopes, filters and LFO can be used to shape the sound. Sampler is briefly introduced at the end of the module.

Recap and Extended Sample Looping Features

This lesson starts by recapping on how to import samples and change the section that's triggered, before going into the many ways in which the looping facility is expanded.

Making a Synchronised Vocal Loop

This module shows how to make a complex, looped vocal sample, which has one part looping each beat while a note is held down and another part looping in a syncopated, 3/16-note fashion when a note is let go. Loop lengths are calculated in samples using certain formulae, which are explained in the module movie and accompanying written notes.

Envelopes and LFOs

This module begins by going over the concepts introduced in module 1, like envelope and LFO modulation, extending them to show how much more can be done with Sampler, including setting of envelope curves, envelope looping and using multiple LFOs to modulate some of the unique, morphing filter section parameters.

Modulating LFOs

Taking modulation to the next level, this module begins to demonstrate the sounds that can be achieved by modulating LFO amounts and rates with additional LFOs and envelopes, to create unique and captivating rhythmic and dynamic bassline effects.

Pitch and Osc Modulation Sections

This lengthy module shows how both the pitch and modulation oscillator envelopes can be used to create dramatic shifts in frequency and timbre, which can be applied to leads, pads, FX and basslines.

Making an FX Patch

This lesson provides an example of how all the techniques so far can be put into practice to make an FX patch, which uses a tiny part of a much larger sample to create a long, evolving riser that incorporates multiple envelopes and LFOs to build tension and atmosphere.

MIDI Section

In this module, the MIDI section is demonstrated, showing how external MIDI controllers can be set up and then used to create basic and then more complex modulation sequences with a new lead sound in Live's clip editor.

Multi-Sampling and Sample Zones

This lesson explains what can be done with the Zones section, showing how to create more realistic presets with multiple samples mapped across the keyboard, and how to stack up and blend samples in the Zones-Velocity section to make a live-sounding conga preset.

Importing of Sampler Presets

This module shows how to import presets for other samplers, such as EXS24 into Sampler.

OS Compatibility



Complete Guide to Stereo Width By Rob Jones

Video Courses by Producertech



Images



Description


A thorough understanding of the width of different elements in a mix is a crucial skill for any producer wanting to create huge, wide-sounding tracks that will translate onto any sound system. On this course by Producertech Senior Tutor Rob Jones, you'll be armed you with all the knowledge you need to achieve this, whether through basic panning and application of various effects, more complex adjustment of phase and frequency, or independent processing of mid and side signals, both on individual sounds, return tracks and the master bus.

Each module discusses a different area of stereo mixing, with in-depth explanations of every technique and examples of how to apply them to drums, synthesisers, vocals and other instruments. Once a multitude of techniques have been thoroughly explored, there are 3 bonus lessons, including a lengthy tutorial that puts everything into practice whilst mixing an actual track. Throughout the tutorials, various Effects Racks are made, which come bundled with the course, so students not only learn about the inner workings of these advanced effects setups but also have instant presets to load up and apply to their mixes.

Alongside the streamed video lessons, accessible on any online devices, students can also download comprehensive written notes that accompany each module, featuring clear explanations to aid with the learning process. With feedback and assistance always available via the Producertech website, this course will truly take your stereo mixing abilities to the next level. For more information and to see an example of the course content, check out the sample module movie, featured below:

Module 1: Panning and the Utility Effect

Beginning with an explanation of what the stereo width of a signal is, this module then goes on to demonstrate how panning can be used to achieve a wider signal. The lesson also shows how the utility effect can be used to gain greater control over mid and side signals.

Module 2: Delay

This lesson shows how simple delay, ping pong delay, and filter delay can all be used to widen a signal.

Module 3: Chorus

This lesson shows how the chorus effect can be used to generate stereo width, and how this can be shaped by a filter to clean up the mix.

Module 4: Reverb

The module begins with a guide on using utility to check the processing on samples. Then, Live's reverb effect is explored, with each parameter's effect on the stereo width of a signal clearly demonstrated.

Module 5: Detuning

The effect of detuning on stereo width is explored in detail, and there is a guide on detuning a synth patch to thicken it, as well some tips on detuning a vocal sample to widen it.

Module 6: Adjusting Phase

There is an explanation of what phase is, and its impact on a signal. Then, the module teaches how to adjust the phase of a signal using the utility effect.

Module 7: Mid/Side EQ

This lesson teaches how to EQ left and right, and mid and side signals differently to increase the width of a signal.

Module 8: Other Mid/Side Processing

A variety of other effects used to process the side signal are demonstrated, including compression, frequency shifter and grain delay.

Module 9: Rack Presets

This lesson goes though the effect racks built throughout the course so far, and shows how to use them in Live.

Bonus Module 1: Building a Chorus Rack

A step by step guide to constructing a fully customisable chorus rack using simple delay and other live devices.

Bonus Module 2: Stereo Plugins

A brief look at some 3rd party stereo width plugins.

Bonus Module 3: Putting it all Together

A detailed look at the stereo considerations of individual tracks, return tracks and the master channel in a real life mixdown scenario.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


A thorough understanding of the width of different elements in a mix is a crucial skill for any producer wanting to create huge, wide-sounding tracks that will translate onto any sound system. On this course by Producertech Senior Tutor Rob Jones, you'll be armed you with all the knowledge you need to achieve this, whether through basic panning and application of various effects, more complex adjustment of phase and frequency, or independent processing of mid and side signals, both on individual sounds, return tracks and the master bus.

Each module discusses a different area of stereo mixing, with in-depth explanations of every technique and examples of how to apply them to drums, synthesisers, vocals and other instruments. Once a multitude of techniques have been thoroughly explored, there are 3 bonus lessons, including a lengthy tutorial that puts everything into practice whilst mixing an actual track. Throughout the tutorials, various Effects Racks are made, which come bundled with the course, so students not only learn about the inner workings of these advanced effects setups but also have instant presets to load up and apply to their mixes.

Alongside the streamed video lessons, accessible on any online devices, students can also download comprehensive written notes that accompany each module, featuring clear explanations to aid with the learning process. With feedback and assistance always available via the Producertech website, this course will truly take your stereo mixing abilities to the next level. For more information and to see an example of the course content, check out the sample module movie, featured below:

Module 1: Panning and the Utility Effect

Beginning with an explanation of what the stereo width of a signal is, this module then goes on to demonstrate how panning can be used to achieve a wider signal. The lesson also shows how the utility effect can be used to gain greater control over mid and side signals.

Module 2: Delay

This lesson shows how simple delay, ping pong delay, and filter delay can all be used to widen a signal.

Module 3: Chorus

This lesson shows how the chorus effect can be used to generate stereo width, and how this can be shaped by a filter to clean up the mix.

Module 4: Reverb

The module begins with a guide on using utility to check the processing on samples. Then, Live's reverb effect is explored, with each parameter's effect on the stereo width of a signal clearly demonstrated.

Module 5: Detuning

The effect of detuning on stereo width is explored in detail, and there is a guide on detuning a synth patch to thicken it, as well some tips on detuning a vocal sample to widen it.

Module 6: Adjusting Phase

There is an explanation of what phase is, and its impact on a signal. Then, the module teaches how to adjust the phase of a signal using the utility effect.

Module 7: Mid/Side EQ

This lesson teaches how to EQ left and right, and mid and side signals differently to increase the width of a signal.

Module 8: Other Mid/Side Processing

A variety of other effects used to process the side signal are demonstrated, including compression, frequency shifter and grain delay.

Module 9: Rack Presets

This lesson goes though the effect racks built throughout the course so far, and shows how to use them in Live.

Bonus Module 1: Building a Chorus Rack

A step by step guide to constructing a fully customisable chorus rack using simple delay and other live devices.

Bonus Module 2: Stereo Plugins

A brief look at some 3rd party stereo width plugins.

Bonus Module 3: Putting it all Together

A detailed look at the stereo considerations of individual tracks, return tracks and the master channel in a real life mixdown scenario.

OS Compatibility



Techno Production with Maschine

Video Courses by Producertech



Images



Description


From parties in Detroit, to 90s underground raves, all the way to Berlin's buzzing club scene today, Techno has been long-established as one of the world's biggest and most recognisable genres of electronic music. In this course from Producertech Senior Tutor and Berlin resident Rob Jones, comes a detailed insight into the production techniques behind this legendary style.

Leaving no stone unturned, this lengthy course will take you through the basic elements of the track - kick, bass, low/high percussion and a detailed look at creating melodic parts, before covering effects processing and arrangement - with a focus on utilising the Maschine hardware throughout, demonstrating not only the colossal sound design power available, but also workflow techniques and utilising Maschine as a plug-in in other DAWs.

Available immediately after purchase, 24/7/365 anywhere with an internet connection, the course comes complete with 100MB of Techno Samples, courtesy of Loopmasters, and the projects from the course. Help and information is always available on the Producertech forum, where you can post your work for review and discuss techniques and ideas with fellow students and tutors.
 
MODULE EXCERPT - ADDING HIGH-FREQUENCY PERCUSSION:


<iframe allowfullscreen="" frameborder="0" height="315" class="wow fadeIn lazy" data-src="//www.youtube.com/embed/e-rAjGmqs7M?showinfo=0&amp;autohide=1&amp;iv_load_policy=3&amp;rel=0" width="560"></iframe></p>


Module Details

Creating the Kick

This module goes through the process of creating a multi-layered kick group, complete with macro controls for customising the bottom and top ends, kick attack and body, as well as the kick duration, so a pounding 4 to the floor beat can be laid down.

Low Frequency Percussion

In this lesson, the main rhythmic bass part is created using percussion samples, so the distinctive, rumbling low frequency march can be added to the kick. Several groups are layered together and a sidechain compressor used to control dynamics.

Sub Bass and Bass Processing

This last main lesson on the low frequency elements of the track focuses initially on sub bass, adding some very bottom end, to establish a tonal centre and fatten up the sound. All bass groups are then processed together to gel and solidify the mix.

High Frequency Percussion Part I

The first high frequency percussion lesson starts to add some of the classic and syncopated parts, including hats, cabasas, clicks and other miscellaneous samples, to accompany the bass parts and create the main groove of the track.

High Frequency Percussion Part 2

In the second high frequency percussion module, the parts are processed with send effects, and samples are mixed and layered to improve the sound. Then, a new main rhythmic element is added, complete with various effects for automating throughout the arrangement.

Melodic Sounds

This tutorial covers a large number of techniques to consider when creating melodies, showing a few different ways for playing phrases, either using MaschineÍs built in chord and arpeggiator facility, or playing events in live. The new lead is processed with insert and send effects, including resochord, which is used to create new harmonic texture for developing in breakdowns.

Additional Textures

After discussing the different considerations for how the melodic parts in the track can develop throughout the arrangement, some new sounds are created, including a new vocal part, which is constructed using different slices of a larger sample, which are then processed with different inserts to create a cool tape delay effect.

Arrangement

With all the main components now created, the arrangement is started, first building a collection of different scenes, which are named and coloured accordingly, then using that palette to put the main building blocks of the track in place.

Final Arrangement and Mixing

After the basic arrangement is carried out in Maschine, the software is opened as a plug-in in a DAW, in this case Ableton Live, to finish off the arranging and mixing. There is an explanation of how automation is carried out, as well as how to route sounds in and out of Maschine, then various parts of the arrangement and mixdown are shown and discussed.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


From parties in Detroit, to 90s underground raves, all the way to Berlin's buzzing club scene today, Techno has been long-established as one of the world's biggest and most recognisable genres of electronic music. In this course from Producertech Senior Tutor and Berlin resident Rob Jones, comes a detailed insight into the production techniques behind this legendary style.

Leaving no stone unturned, this lengthy course will take you through the basic elements of the track - kick, bass, low/high percussion and a detailed look at creating melodic parts, before covering effects processing and arrangement - with a focus on utilising the Maschine hardware throughout, demonstrating not only the colossal sound design power available, but also workflow techniques and utilising Maschine as a plug-in in other DAWs.

Available immediately after purchase, 24/7/365 anywhere with an internet connection, the course comes complete with 100MB of Techno Samples, courtesy of Loopmasters, and the projects from the course. Help and information is always available on the Producertech forum, where you can post your work for review and discuss techniques and ideas with fellow students and tutors.
 
MODULE EXCERPT - ADDING HIGH-FREQUENCY PERCUSSION:


<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/e-rAjGmqs7M?showinfo=0&amp;autohide=1&amp;iv_load_policy=3&amp;rel=0" width="560"></iframe></p>


Module Details

Creating the Kick

This module goes through the process of creating a multi-layered kick group, complete with macro controls for customising the bottom and top ends, kick attack and body, as well as the kick duration, so a pounding 4 to the floor beat can be laid down.

Low Frequency Percussion

In this lesson, the main rhythmic bass part is created using percussion samples, so the distinctive, rumbling low frequency march can be added to the kick. Several groups are layered together and a sidechain compressor used to control dynamics.

Sub Bass and Bass Processing

This last main lesson on the low frequency elements of the track focuses initially on sub bass, adding some very bottom end, to establish a tonal centre and fatten up the sound. All bass groups are then processed together to gel and solidify the mix.

High Frequency Percussion Part I

The first high frequency percussion lesson starts to add some of the classic and syncopated parts, including hats, cabasas, clicks and other miscellaneous samples, to accompany the bass parts and create the main groove of the track.

High Frequency Percussion Part 2

In the second high frequency percussion module, the parts are processed with send effects, and samples are mixed and layered to improve the sound. Then, a new main rhythmic element is added, complete with various effects for automating throughout the arrangement.

Melodic Sounds

This tutorial covers a large number of techniques to consider when creating melodies, showing a few different ways for playing phrases, either using MaschineÍs built in chord and arpeggiator facility, or playing events in live. The new lead is processed with insert and send effects, including resochord, which is used to create new harmonic texture for developing in breakdowns.

Additional Textures

After discussing the different considerations for how the melodic parts in the track can develop throughout the arrangement, some new sounds are created, including a new vocal part, which is constructed using different slices of a larger sample, which are then processed with different inserts to create a cool tape delay effect.

Arrangement

With all the main components now created, the arrangement is started, first building a collection of different scenes, which are named and coloured accordingly, then using that palette to put the main building blocks of the track in place.

Final Arrangement and Mixing

After the basic arrangement is carried out in Maschine, the software is opened as a plug-in in a DAW, in this case Ableton Live, to finish off the arranging and mixing. There is an explanation of how automation is carried out, as well as how to route sounds in and out of Maschine, then various parts of the arrangement and mixdown are shown and discussed.

OS Compatibility



DJ Fracture presents Drum and Bass in Ableton Live

Video Courses by Producertech



Images



Description


Ever wanted to know the entire process of building a drum and bass track by one of the UK's most talented producers? In this set of tutorials, Astrophonica label owner DJ Fracture takes you through each stage of working on a track, beginning with setting up the session, creating the beats, bassline and main lead parts, to building the arrangement, breakdowns, intro and outro, right through to tweaking the final mix.

All of the techniques are shown using Live's built-in instruments and effects, with the main parts created using Drum Racks, Sampler and Analog. As well as improving your knowledge of Live's instruments and effects, the course will teach you new ways to compose and produce music, helping you gain a fresh perspective and taking your abilities to new heights.

The course is presented in a series of online videos, with accompanying Live sessions to work to, as well as more than £15 worth of additional drum and bass samples, supplied by our sponsor Loopmasters. Don't miss out on this essential guide to drum and bass production for one of the most popular DAWs on the market today!

SAMPLE MODULE - Excerpt from Module 2 on Creating Beats

This movie is the first half of lesson 2 on creating beats.


 
Module Details

Introduction and Setup

Briefly covers some tips for setting up, including the addition of certain effects to the master bus to help provide visual references whilst creating the mix.

Beats

Shows how to construct a drum and bass break, by slicing samples, re-sequencing drums and editing velocities and timing to refine the groove. Then, processing each drum, as well as all drums together, to make the beats nice and chunky.

Bass

Shows how to create a fat bass line, beginning with sample selection and melodic composition, then moving through to processing with various effects. Also teaches a skillful technique of splitting the bass line across multiple tracks so that unique areas of the frequency spectrum can be isolated.

Making the Hook

Demonstrates how to make a catchy hook, meaning a main riff that runs through the track to provide further melodic and rhythmic interest. A MIDI clip is created for the part, after which various MIDI and effects parameters are edited to radically alter the sound.

Arrangement Part I

Begins constructing the arrangement by recording in the main sections from session view and copying and pasting to get the basic song structure in place.

Arrangement Part II

Continues looking at arranging, by adding more percussion and SFX to sections to ease transitions and improve the mix. Also gets into parameter automation, to show how parts can be developed throughout the track.

Breakdown

Shows how to create a breakdown, by adding new transitional lead parts and FX, then how these parts can be processed to create a contrasting spacious section, which builds towards the main drop.

Intro and Outro

Works on the beginning and end of the track, showing how various parts can be introduced and then used to take the track to its conclusion.

Refining the Final Mix

Shows some final checks for polishing the sound and making sure the mix is where it should be, in terms of levels, EQ and other effects.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Ever wanted to know the entire process of building a drum and bass track by one of the UK's most talented producers? In this set of tutorials, Astrophonica label owner DJ Fracture takes you through each stage of working on a track, beginning with setting up the session, creating the beats, bassline and main lead parts, to building the arrangement, breakdowns, intro and outro, right through to tweaking the final mix.

All of the techniques are shown using Live's built-in instruments and effects, with the main parts created using Drum Racks, Sampler and Analog. As well as improving your knowledge of Live's instruments and effects, the course will teach you new ways to compose and produce music, helping you gain a fresh perspective and taking your abilities to new heights.

The course is presented in a series of online videos, with accompanying Live sessions to work to, as well as more than £15 worth of additional drum and bass samples, supplied by our sponsor Loopmasters. Don't miss out on this essential guide to drum and bass production for one of the most popular DAWs on the market today!

SAMPLE MODULE - Excerpt from Module 2 on Creating Beats

This movie is the first half of lesson 2 on creating beats.


 
Module Details

Introduction and Setup

Briefly covers some tips for setting up, including the addition of certain effects to the master bus to help provide visual references whilst creating the mix.

Beats

Shows how to construct a drum and bass break, by slicing samples, re-sequencing drums and editing velocities and timing to refine the groove. Then, processing each drum, as well as all drums together, to make the beats nice and chunky.

Bass

Shows how to create a fat bass line, beginning with sample selection and melodic composition, then moving through to processing with various effects. Also teaches a skillful technique of splitting the bass line across multiple tracks so that unique areas of the frequency spectrum can be isolated.

Making the Hook

Demonstrates how to make a catchy hook, meaning a main riff that runs through the track to provide further melodic and rhythmic interest. A MIDI clip is created for the part, after which various MIDI and effects parameters are edited to radically alter the sound.

Arrangement Part I

Begins constructing the arrangement by recording in the main sections from session view and copying and pasting to get the basic song structure in place.

Arrangement Part II

Continues looking at arranging, by adding more percussion and SFX to sections to ease transitions and improve the mix. Also gets into parameter automation, to show how parts can be developed throughout the track.

Breakdown

Shows how to create a breakdown, by adding new transitional lead parts and FX, then how these parts can be processed to create a contrasting spacious section, which builds towards the main drop.

Intro and Outro

Works on the beginning and end of the track, showing how various parts can be introduced and then used to take the track to its conclusion.

Refining the Final Mix

Shows some final checks for polishing the sound and making sure the mix is where it should be, in terms of levels, EQ and other effects.

OS Compatibility



House Production in Logic Pro by Andy Lee

Video Courses by Producertech



Images



Description


Producertech Presents a great course for anyone wanting to know how to make house in Logic, brought to you by Andy Lee - a professional producer and creator of numerous award-winning sample packs on Loopmasters.

In this course, Andy takes you through each of the main stages of making a track, from the initial groove creation, right through to processing and bouncing the final master.

In addition to the lessons, the course also comes with the Logic Projects made in the lessons, some written tips and tricks and a large bonus pack of loops and samples.

Module Details

Module 1: Creating the Groove

Provides a thorough guide to creating a house groove, by placing individual audio samples in the arrangement, creating EXS drum presets and sequencing them, slicing and editing apple loops, adding vocal sounds and much more. There are also some tips on how to start processing and mixing some of the parts.

Module 2: Mixing Part 1

This lesson focuses on how to mix the various parts in the groove, starting with the bassline, which has distortion and equalisation added. Then, there is a thorough guide to the compressor effect, showing how to use it in all of its modes, in order to achieve effects like transient shaping, frequency-dependent compression, New York compression, drum bus and sidechain compression.

Module 3: Mixing Part 2

This next part on mixing looks at how to create a 3-dimensional space for a mix, beginning with panning techniques, then moving on to sample delay, spreading effects and then reverb. Several reverb aux tracks are created, including a short plate reverb and a longer platinum reverb. There are also some useful tips for how to combine reverb and EQ in order to position parts in the mix.

Module 4: Automation and Arrangement

This lesson looks at how to use automation to add effects sweeps to tracks, so that more space and atmospheric changes can be created in the arrangement, as well as various parts developed. Then there is a guide to how to turn a groove into a full track, showing how to make an intro and create variations and breaks. Additional parts and further automation are then added to provide extra interest and excitement.

Module 5: Mastering

After creating a stereo bounce of the track, the lesson provides an excellent guide to how to make a quality basic master file, first showing how to EQ the mix with Logic's linear phase EQ effect. Then, offering some very useful tips for how to separate and then process the mono and stereo information in the mix, in order to have proper control over the width and different frequency components of the mastered file.

Module 6: Kick Drum Masterclass

This last lesson is a bonus module showing how to create your own quality kick drums. Multiple drum samples are combined, edited and mixed. Then, Ultrabeat is used to add more low frequency tonal elements to the drum. All three tracks are then processed with overdrive and limiting, and delays are added to the different drum tracks to add extra character to the final combined sound.



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Producertech Presents a great course for anyone wanting to know how to make house in Logic, brought to you by Andy Lee - a professional producer and creator of numerous award-winning sample packs on Loopmasters.

In this course, Andy takes you through each of the main stages of making a track, from the initial groove creation, right through to processing and bouncing the final master.

In addition to the lessons, the course also comes with the Logic Projects made in the lessons, some written tips and tricks and a large bonus pack of loops and samples.

Module Details

Module 1: Creating the Groove

Provides a thorough guide to creating a house groove, by placing individual audio samples in the arrangement, creating EXS drum presets and sequencing them, slicing and editing apple loops, adding vocal sounds and much more. There are also some tips on how to start processing and mixing some of the parts.

Module 2: Mixing Part 1

This lesson focuses on how to mix the various parts in the groove, starting with the bassline, which has distortion and equalisation added. Then, there is a thorough guide to the compressor effect, showing how to use it in all of its modes, in order to achieve effects like transient shaping, frequency-dependent compression, New York compression, drum bus and sidechain compression.

Module 3: Mixing Part 2

This next part on mixing looks at how to create a 3-dimensional space for a mix, beginning with panning techniques, then moving on to sample delay, spreading effects and then reverb. Several reverb aux tracks are created, including a short plate reverb and a longer platinum reverb. There are also some useful tips for how to combine reverb and EQ in order to position parts in the mix.

Module 4: Automation and Arrangement

This lesson looks at how to use automation to add effects sweeps to tracks, so that more space and atmospheric changes can be created in the arrangement, as well as various parts developed. Then there is a guide to how to turn a groove into a full track, showing how to make an intro and create variations and breaks. Additional parts and further automation are then added to provide extra interest and excitement.

Module 5: Mastering

After creating a stereo bounce of the track, the lesson provides an excellent guide to how to make a quality basic master file, first showing how to EQ the mix with Logic's linear phase EQ effect. Then, offering some very useful tips for how to separate and then process the mono and stereo information in the mix, in order to have proper control over the width and different frequency components of the mastered file.

Module 6: Kick Drum Masterclass

This last lesson is a bonus module showing how to create your own quality kick drums. Multiple drum samples are combined, edited and mixed. Then, Ultrabeat is used to add more low frequency tonal elements to the drum. All three tracks are then processed with overdrive and limiting, and delays are added to the different drum tracks to add extra character to the final combined sound.

OS Compatibility



Breaking Down The Remix By Dodge & Fuski

Video Courses by Producertech



Images



Description


With four consecutive Beatport number 1s, Dodge & Fuski is truly a force to be reckoned with when it comes to all things dance music. Returning after the success of his Dubstep fundamentals course where he broke down the massive track 'Killer Bees', Rob Talbott of DnF is back to give you the lowdown on creating a remix. Focusing on arrangement, the course is in two parts - part 1 in the studio with Rob as he demonstrates building a remix from the stems, part 2 is a commentary on a huge new Future House remix of Orla Gartland’s ‘Souvenirs’, made under his 4AM alias, concluding with a comparison of the two arrangements and tips on creative mixing.
 
The course is available immediately after purchase, and can be streamed online 24/7/365. Included with the course is a large pack of bonus samples, courtesy of Loopmasters.

Module Details

Module 1: Introduction and preparing the stems

In the first module, Rob introduces the course then jumps straight in with some pro tips and tricks.

Module 2: Editing the stems and planning the arrangement

In this module, Rob edits the stems, adds compression and reverb and begins the arrangement.

Module 3: Adding samples and melodic elements

Rob starts creating drums, choosing samples and applying compression and creative reverb before experimenting with synth sounds using NI Massive.

Module 4: Creating a riser

Next, Rob starts to creates a riser, using samples, which transitions from the soft, melodic introduction into the full dubstep drop.

Module 5: Creating a drop

In this module, Rob delves into creating the drop. Experimenting with raw, crunchy synth leads, volume shaping and incorporating the vocals from the original track, the remix starts to take shape.

Module 6: Finishing the arrangement and basic mastering

Finishing off the track, Rob discusses some elements of arrangement before moving on to mastering using iZotope Ozone 6.

Module 7: Introduction to the track breakdown

In the second part of the course, Rob begins by introducing a remix he did of an Orla Gartland track, by describing the arrangement.

Module 8: Manipulating the stems

In this module, Rob shows you the stems from the original track, and how he began to edit, warp and manipulate them.

Module 9: New parts

In module 9, you are shown the new parts that are added to the remix, where they are positioned and how they are processed, with some great tips on creative mixing.

Module 10: Sound design breakdown and finishing up

In the final module, Rob discusses the differences between the second track and the one he created on the fly, commenting on contrasting arrangements and giving some final tips.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


With four consecutive Beatport number 1s, Dodge & Fuski is truly a force to be reckoned with when it comes to all things dance music. Returning after the success of his Dubstep fundamentals course where he broke down the massive track 'Killer Bees', Rob Talbott of DnF is back to give you the lowdown on creating a remix. Focusing on arrangement, the course is in two parts - part 1 in the studio with Rob as he demonstrates building a remix from the stems, part 2 is a commentary on a huge new Future House remix of Orla Gartland’s ‘Souvenirs’, made under his 4AM alias, concluding with a comparison of the two arrangements and tips on creative mixing.
 
The course is available immediately after purchase, and can be streamed online 24/7/365. Included with the course is a large pack of bonus samples, courtesy of Loopmasters.

Module Details

Module 1: Introduction and preparing the stems

In the first module, Rob introduces the course then jumps straight in with some pro tips and tricks.

Module 2: Editing the stems and planning the arrangement

In this module, Rob edits the stems, adds compression and reverb and begins the arrangement.

Module 3: Adding samples and melodic elements

Rob starts creating drums, choosing samples and applying compression and creative reverb before experimenting with synth sounds using NI Massive.

Module 4: Creating a riser

Next, Rob starts to creates a riser, using samples, which transitions from the soft, melodic introduction into the full dubstep drop.

Module 5: Creating a drop

In this module, Rob delves into creating the drop. Experimenting with raw, crunchy synth leads, volume shaping and incorporating the vocals from the original track, the remix starts to take shape.

Module 6: Finishing the arrangement and basic mastering

Finishing off the track, Rob discusses some elements of arrangement before moving on to mastering using iZotope Ozone 6.

Module 7: Introduction to the track breakdown

In the second part of the course, Rob begins by introducing a remix he did of an Orla Gartland track, by describing the arrangement.

Module 8: Manipulating the stems

In this module, Rob shows you the stems from the original track, and how he began to edit, warp and manipulate them.

Module 9: New parts

In module 9, you are shown the new parts that are added to the remix, where they are positioned and how they are processed, with some great tips on creative mixing.

Module 10: Sound design breakdown and finishing up

In the final module, Rob discusses the differences between the second track and the one he created on the fly, commenting on contrasting arrangements and giving some final tips.

OS Compatibility



Arranging Techniques with Push by Paul Maddox

Video Courses by Producertech



Images



Description


Concluding his three part series, teaching the fundamentals of House production using Ableton Push, Paul Maddox returns to give you the lowdown on arrangement and automation, completing the track he began in parts 1 and 2. As a solo artist and as part of the duo Spektre, Paul has had numerous releases on popular labels and support from headline DJ acts across the globe. His wealth of experience combined with his knowledge of Live and passion for teaching come together in this series of tutorials, as he imparts professional tips and tricks in a clear and concise manner.

In this final instalment, Maddox takes you through preparing the parts created in the previous sections for arrangement, covering various button modes and the creation of scenes, before assigning new effects and device macros, with intuitive settings that add excitement and dynamic movement to the track. Scenes are then recorded into arrangement view, with drum fills triggered in real time, after which Maddox adds the sheen, recording parameter automation that keeps the soundscape fluid and builds up the excitement, whilst the solid beats pump underneath.

Accompanying the lessons is a download pack that contains over 100MB of House FX samples, courtesy of Loopmasters, giving you the tools to add exciting sounds to your own arrangements, as well as the Live set from the course. Before signing up, check out the free sample excerpt below and also listen to the track from the course, featured on the Producertech Soundcloud page.

Module Details

Module 1: Recap and Session View Launching Modes

In this module, Paul gives a recap of the project and then explains some of the different button modes for launching clips.

Module 2: Creating Scenes

This module shows how to create and organise scenes, in order to work out sections of a track, from which the entire arrangement can be created.

Module 3: Setting Up Automation Parameters

In this module, Paul maps device macros and sets up some new effects, which are then ready to be automated, for adding extra interest and movement to the arrangement.

Module 4: Recording the Arrangement

Paul uses his prepared scenes to lay down the basic track sections by recording them into Arrangement view and then editing them.

Module 5: Adding Automation

Parameter automation is added to various parts, to create tonal and atmospheric shifts that help sounds develop in breakdowns and main groove sections.

SAMPLE MODULE - In this excerpt, Maddox demonstrates how to set up macros and utilise automation



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Concluding his three part series, teaching the fundamentals of House production using Ableton Push, Paul Maddox returns to give you the lowdown on arrangement and automation, completing the track he began in parts 1 and 2. As a solo artist and as part of the duo Spektre, Paul has had numerous releases on popular labels and support from headline DJ acts across the globe. His wealth of experience combined with his knowledge of Live and passion for teaching come together in this series of tutorials, as he imparts professional tips and tricks in a clear and concise manner.

In this final instalment, Maddox takes you through preparing the parts created in the previous sections for arrangement, covering various button modes and the creation of scenes, before assigning new effects and device macros, with intuitive settings that add excitement and dynamic movement to the track. Scenes are then recorded into arrangement view, with drum fills triggered in real time, after which Maddox adds the sheen, recording parameter automation that keeps the soundscape fluid and builds up the excitement, whilst the solid beats pump underneath.

Accompanying the lessons is a download pack that contains over 100MB of House FX samples, courtesy of Loopmasters, giving you the tools to add exciting sounds to your own arrangements, as well as the Live set from the course. Before signing up, check out the free sample excerpt below and also listen to the track from the course, featured on the Producertech Soundcloud page.

Module Details

Module 1: Recap and Session View Launching Modes

In this module, Paul gives a recap of the project and then explains some of the different button modes for launching clips.

Module 2: Creating Scenes

This module shows how to create and organise scenes, in order to work out sections of a track, from which the entire arrangement can be created.

Module 3: Setting Up Automation Parameters

In this module, Paul maps device macros and sets up some new effects, which are then ready to be automated, for adding extra interest and movement to the arrangement.

Module 4: Recording the Arrangement

Paul uses his prepared scenes to lay down the basic track sections by recording them into Arrangement view and then editing them.

Module 5: Adding Automation

Parameter automation is added to various parts, to create tonal and atmospheric shifts that help sounds develop in breakdowns and main groove sections.

SAMPLE MODULE - In this excerpt, Maddox demonstrates how to set up macros and utilise automation

OS Compatibility



Producing Classic Deep Bass House in Logic

Video Courses by Producertech



Images



Description


Starting out in Dream Frequency on XL Recordings, Ian Bland's musical career has spanned 26 years and seen him at the forefront of the UK's dance music scene. More recently, he formed his own house label Maison Records, which regularly releases solid house tracks with great support from DJs and fans alike.

In this 4-hour course, Ian covers every aspect of creating the classic, funky, bass house track 'Can't Live Without You', made exclusively for the tutorials. All parts are individually conceived, before he shows in detail how to lay out and automate each section of the track, as well as add insert and send effects, mix and then master it.

Before signing up, check the free excerpt and track from the course, embedded on this page.

Course Excerpt:

Module Details

Module 1: Intro

An intro to the course and preview of the track that's made throughout the tutorials.

Module 2: Drums - Part 1

The drums are individually programmed and edited to create the beat, mainly through a process of playing live and then tweaking afterwards.

Module 3: Drums - Part 2

Auxiliary channels are created for the drums, which are then used to apply different insert and send effect processing. Finally, an A/B effect is used to get the drums roughly mixed.

Module 4: Working With a Vocal - Part 1

Shows the quickest ways of chopping up a long vocal sample and resequencing it to create a unique pattern. Some interesting doubling techniques are employed and then a vocals bus set up with some light processing applied.

Module 5: Working With a Vocal - Part 2

Processes the complete vocal sample with various effects for cleaning up, widening and adding depth and character. Then, flex time is used to correct timing issues and all vocals are bounced in place.

Module 6: Creating the Bass - Part 1

Two different synths are sequenced to create a classic rolling bassline, alternating with some FM warehouse stabs. Then, the basses are processed both individually and together, to ensure the stereo imaging and levels are as they should be.

Module 7: Creating the Bass - Part 2

An additional bass layer is added for extra punch and character, then the main bass sound is EQ'd to help it really stand out. Then, yet more bass is added, via a sub layer, which is processed with various effects, to fill out the bottom end and make the mix nice and fat.

Module 8: Adding an Organ Part

Logic's organ synth and chords MIDI effect are put to good use to create a nice accompaniment to go with the bass and vocal. The part is then processed and automation applied for extra development and interest.

Module 9: Background FX

A combination of different looping samples are used to add atmosphere and texture, as well as create automated rising FX sequences.

Module 10: More FX and Fills

Additional loops are used to pad out the groove and then various one-shots are selected, which will serve as extra sounds to accent the arrangement later on.

Module 11: Intro Arrangement

The track intro is constructed, from the parts created in the previous tutorials and new sounds made on the fly, making fine edits to everything and adding automation as the song develops.

Module 12: Module 12: First Breakdown Arrangement

The first breakdown is put together, once again fine tuning each part and adding additional automation to help create smooth transitions, a solid build and satisfying drop.

Module 13: Main Drop Arrangement

More editing and processing techniques are employed to make the main drop section, which includes vocals, leads and numerous breaks and fills, to keep the groove rolling with sufficient interest and variation.

Module 14: Main Breakdown Arrangement

After the main groove section comes the main breakdown, which features some interesting bouncing down, editing and automating of parts, to create a spacious pause, with all the right melodic and atmospheric elements, that build in increasing amounts up to the second drop.

Module 15: Second Drop and Outro Arrangement

A new piano part is created to accompany the organ that adds some nice additional melodic content, which is then processed and used to help build and lead into the second drop.

Module 16: Final Mix

Final adjustments are made to the auxiliary channels, to ensure the EQ and dynamics are right across the board, as well as any other aspects of the mix, before a 24-bit audio file is exported.

Module 17: Mastering

In the concluding module, Ian utilises Logic's built in mastering plugins and A/Bs to a reference track to create a fat-sounding finished product.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Starting out in Dream Frequency on XL Recordings, Ian Bland's musical career has spanned 26 years and seen him at the forefront of the UK's dance music scene. More recently, he formed his own house label Maison Records, which regularly releases solid house tracks with great support from DJs and fans alike.

In this 4-hour course, Ian covers every aspect of creating the classic, funky, bass house track 'Can't Live Without You', made exclusively for the tutorials. All parts are individually conceived, before he shows in detail how to lay out and automate each section of the track, as well as add insert and send effects, mix and then master it.

Before signing up, check the free excerpt and track from the course, embedded on this page.

Course Excerpt:

Module Details

Module 1: Intro

An intro to the course and preview of the track that's made throughout the tutorials.

Module 2: Drums - Part 1

The drums are individually programmed and edited to create the beat, mainly through a process of playing live and then tweaking afterwards.

Module 3: Drums - Part 2

Auxiliary channels are created for the drums, which are then used to apply different insert and send effect processing. Finally, an A/B effect is used to get the drums roughly mixed.

Module 4: Working With a Vocal - Part 1

Shows the quickest ways of chopping up a long vocal sample and resequencing it to create a unique pattern. Some interesting doubling techniques are employed and then a vocals bus set up with some light processing applied.

Module 5: Working With a Vocal - Part 2

Processes the complete vocal sample with various effects for cleaning up, widening and adding depth and character. Then, flex time is used to correct timing issues and all vocals are bounced in place.

Module 6: Creating the Bass - Part 1

Two different synths are sequenced to create a classic rolling bassline, alternating with some FM warehouse stabs. Then, the basses are processed both individually and together, to ensure the stereo imaging and levels are as they should be.

Module 7: Creating the Bass - Part 2

An additional bass layer is added for extra punch and character, then the main bass sound is EQ'd to help it really stand out. Then, yet more bass is added, via a sub layer, which is processed with various effects, to fill out the bottom end and make the mix nice and fat.

Module 8: Adding an Organ Part

Logic's organ synth and chords MIDI effect are put to good use to create a nice accompaniment to go with the bass and vocal. The part is then processed and automation applied for extra development and interest.

Module 9: Background FX

A combination of different looping samples are used to add atmosphere and texture, as well as create automated rising FX sequences.

Module 10: More FX and Fills

Additional loops are used to pad out the groove and then various one-shots are selected, which will serve as extra sounds to accent the arrangement later on.

Module 11: Intro Arrangement

The track intro is constructed, from the parts created in the previous tutorials and new sounds made on the fly, making fine edits to everything and adding automation as the song develops.

Module 12: Module 12: First Breakdown Arrangement

The first breakdown is put together, once again fine tuning each part and adding additional automation to help create smooth transitions, a solid build and satisfying drop.

Module 13: Main Drop Arrangement

More editing and processing techniques are employed to make the main drop section, which includes vocals, leads and numerous breaks and fills, to keep the groove rolling with sufficient interest and variation.

Module 14: Main Breakdown Arrangement

After the main groove section comes the main breakdown, which features some interesting bouncing down, editing and automating of parts, to create a spacious pause, with all the right melodic and atmospheric elements, that build in increasing amounts up to the second drop.

Module 15: Second Drop and Outro Arrangement

A new piano part is created to accompany the organ that adds some nice additional melodic content, which is then processed and used to help build and lead into the second drop.

Module 16: Final Mix

Final adjustments are made to the auxiliary channels, to ensure the EQ and dynamics are right across the board, as well as any other aspects of the mix, before a 24-bit audio file is exported.

Module 17: Mastering

In the concluding module, Ian utilises Logic's built in mastering plugins and A/Bs to a reference track to create a fat-sounding finished product.

OS Compatibility



Complete Guide to Maschine MKII

Video Courses by Producertech



Images



Description


These lessons teach you how to build custom mastering weapons racks, including an Aphex-style Exciter, a Bass Maximiser and various Stereo Enhancement tools. The Course is brought to you by professional mastering engineer and owner of Zeitgeist Mastering, Nick D'Ombrain.

In addition to the streamed lessons, all 8 rack presets created on the course come as a downloadable pack, which can be opened up in Live to unleash the power of this devastating mastering arsenal!

These tutorials are part of the complete course - Mastering in the Box with Ableton Live.

 This course takes you through every part of the Maschine v2 software and hardware, slowly explaining how each one works and the ways they can be used to create a variety of different styles of music.

The lessons begin by showing how a pattern is constructed, by playing the pads, or drawing in events. Then, there are lessons covering the various pad modes, including step mode, keyboard mode and various velocity modes, explaining how to use them and when they are most suitable. There are then lessons on Scenes and building arrangements within Maschine, the Sampling facility and how to record and edit your own samples, and finally 2 lessons on effects, that teach the full range of effects in the library and how they can be used as inserts or sends for processing sounds, groups and the master bus.

The course comes with written notes, as well as the Maschine projects created in the movies. Plus, there are 240MB of royalty-free samples from Loopmasters included in the course pack. Before signing up, check out the free sample lesson embedded below, which provides an introduction to Maschine and the course.

Module Details

Module 1: Introduction to Maschine - FREE SAMPLE

This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

Module 2: Pattern Creation I

This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

Module 3: Sound Slots

This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

Module 4: Pattern Creation II - Pad Modes

This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

Module 5: Working with Scenes

This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

Module 6: Sampling

This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

Module 7: Effects

This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

Module 8: Advanced Effects and Routing

This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

Module 9: Bonus Module I - The Controller Editor

This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.

Module 10: Bonus Module II - Using Maschine in a DAW

This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


These lessons teach you how to build custom mastering weapons racks, including an Aphex-style Exciter, a Bass Maximiser and various Stereo Enhancement tools. The Course is brought to you by professional mastering engineer and owner of Zeitgeist Mastering, Nick D'Ombrain.

In addition to the streamed lessons, all 8 rack presets created on the course come as a downloadable pack, which can be opened up in Live to unleash the power of this devastating mastering arsenal!

These tutorials are part of the complete course - Mastering in the Box with Ableton Live.

 This course takes you through every part of the Maschine v2 software and hardware, slowly explaining how each one works and the ways they can be used to create a variety of different styles of music.

The lessons begin by showing how a pattern is constructed, by playing the pads, or drawing in events. Then, there are lessons covering the various pad modes, including step mode, keyboard mode and various velocity modes, explaining how to use them and when they are most suitable. There are then lessons on Scenes and building arrangements within Maschine, the Sampling facility and how to record and edit your own samples, and finally 2 lessons on effects, that teach the full range of effects in the library and how they can be used as inserts or sends for processing sounds, groups and the master bus.

The course comes with written notes, as well as the Maschine projects created in the movies. Plus, there are 240MB of royalty-free samples from Loopmasters included in the course pack. Before signing up, check out the free sample lesson embedded below, which provides an introduction to Maschine and the course.

Module Details

Module 1: Introduction to Maschine - FREE SAMPLE

This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

Module 2: Pattern Creation I

This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

Module 3: Sound Slots

This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

Module 4: Pattern Creation II - Pad Modes

This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

Module 5: Working with Scenes

This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

Module 6: Sampling

This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

Module 7: Effects

This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

Module 8: Advanced Effects and Routing

This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

Module 9: Bonus Module I - The Controller Editor

This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.

Module 10: Bonus Module II - Using Maschine in a DAW

This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters.

OS Compatibility



Producer's Guide to DIY Mastering Online Course

Video Courses by Producertech



Images



Description


Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

Following on from his successful Psytrance course in Logic, Producertech has invited Adam Goodlet back to create this new set of tutorials, this time focusing on the DIY mastering process. The course teaches his 8-step process, with individual lessons that demonstrate each technique with built-in DAW effects, in addition to an ‘ear training’ bonus module that uses 3rd party plugins to master a track in realtime.

Adam Goodlet has been creating music for over 15 years and currently operates the Re:Creation studio facility in the UK, which provides music production, video editing, tuition and his Really Good Mastering online service. With a wealth of experience, and a reputation for creating powerful, wide and warm masters, Adam is well equipped to share his knowledge with the Producertech community.

The course is an in-depth guide to the DIY mastering process. Kicking off with an explanation of what mastering is, Adam then proceeds to break down his mastering process into easy-to-follow steps. The modules cover a variety of essential mastering techniques, from EQing to achieve spectral balance, to multiband dynamic processing to produce a tight low end and crisp highs. At the end of the course, you’ll have all the knowledge you need to create loud, punchy and powerful mastered tracks that will sound massive on any speaker or sound system.

The course is available to stream immediately after purchase and can be watched 24/7/365. Accompanying the videos is an 18-page mastering guide pdf, and both an Ableton Live and Logic Pro X mastering template, using solely the DAWs’ own effects, giving you direct access to Adam’s personal mastering chain for your own usage. For more information, check out the sample module and track excerpt from the course below:

Sample Module

Course Modules

Module 1 - Introduction

Adam gives a brief introduction to the course.

Module 2 - What is Mastering?

This module looks at what the mastering process is, and how to know when a track is ready for mastering.

Module 3 - File Preparation

This video looks at file preparation, explaining the considerations that need to be made regarding file format, headroom and rendering.

Module 4 - The Mastering Process

Adam explains the 8 steps to his mastering process.

Module 5 - Analysis

This lesson explains the importance of carefully listening to a pre-master at a comfortable volume and listening environment

Module 6 - Headroom

In this module, the concept of headroom is explained and its importance in the mastering process is discussed.

Module 7 - Stereo Balance Pt. 1

This video looks at using mid/ side EQing to achieve a desirable stereo spread at certain frequencies.

Module 8 - Spectral Balance Pt. 1

In this module, Adam makes further use of precise EQing to balance out the frequency spectrum of the track.

Module 9 - Dynamics

This module takes a look at using compression and multiband dynamics processing to ensure that the desired dynamic range for the track is achieved.

Module 10 - Stereo Enhancement

In this video, Adam delves deeper into the stereo considerations of mastering, taking a look at how to make a track sound good in both stereo and mono.

Module 11 - Spectral Balance Pt. 2

Adam adds some post-dynamic EQ to correct the spectral balance, ensuring that the low end sounds big and warm and the highs aren't too harsh.

Module 12 - Output Volume

This module shows the use of limiting to achieve the required output volume, including some tips on using a series of limiters.

Module 13 - 3rd Party Plugins

This module takes a look at some popular 3rd party mastering plugins from the likes of Slate Digital and FabFilter.

Module 14 - Dithering and Output

The course concludes with a look at how to bounce the final master, taking into account file type, bit rate and dithering.

Bonus Module 1 - Mastering Walkthrough

This module shows Adam conducting the entire mastering process in Logic Pro X with a variety of 3rd party plugins.

Bonus Module 2 - Logic Template

In this second bonus module, Adam briefly guides you through the Logic Pro X mastering template that comes free with the course, featuring only stock plugins.




Features

  • Accessible 24/7/365
  • 2 Hours of tutorials
  • Ableton Live and Logic Pro X mastering templates
  • 18-page Mastering Guide pdf
  • Please note: this course is available to stream in the Courses section of your user account and is not downloadable.


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

Following on from his successful Psytrance course in Logic, Producertech has invited Adam Goodlet back to create this new set of tutorials, this time focusing on the DIY mastering process. The course teaches his 8-step process, with individual lessons that demonstrate each technique with built-in DAW effects, in addition to an ‘ear training’ bonus module that uses 3rd party plugins to master a track in realtime.

Adam Goodlet has been creating music for over 15 years and currently operates the Re:Creation studio facility in the UK, which provides music production, video editing, tuition and his Really Good Mastering online service. With a wealth of experience, and a reputation for creating powerful, wide and warm masters, Adam is well equipped to share his knowledge with the Producertech community.

The course is an in-depth guide to the DIY mastering process. Kicking off with an explanation of what mastering is, Adam then proceeds to break down his mastering process into easy-to-follow steps. The modules cover a variety of essential mastering techniques, from EQing to achieve spectral balance, to multiband dynamic processing to produce a tight low end and crisp highs. At the end of the course, you’ll have all the knowledge you need to create loud, punchy and powerful mastered tracks that will sound massive on any speaker or sound system.

The course is available to stream immediately after purchase and can be watched 24/7/365. Accompanying the videos is an 18-page mastering guide pdf, and both an Ableton Live and Logic Pro X mastering template, using solely the DAWs’ own effects, giving you direct access to Adam’s personal mastering chain for your own usage. For more information, check out the sample module and track excerpt from the course below:

Sample Module

Course Modules

Module 1 - Introduction

Adam gives a brief introduction to the course.

Module 2 - What is Mastering?

This module looks at what the mastering process is, and how to know when a track is ready for mastering.

Module 3 - File Preparation

This video looks at file preparation, explaining the considerations that need to be made regarding file format, headroom and rendering.

Module 4 - The Mastering Process

Adam explains the 8 steps to his mastering process.

Module 5 - Analysis

This lesson explains the importance of carefully listening to a pre-master at a comfortable volume and listening environment

Module 6 - Headroom

In this module, the concept of headroom is explained and its importance in the mastering process is discussed.

Module 7 - Stereo Balance Pt. 1

This video looks at using mid/ side EQing to achieve a desirable stereo spread at certain frequencies.

Module 8 - Spectral Balance Pt. 1

In this module, Adam makes further use of precise EQing to balance out the frequency spectrum of the track.

Module 9 - Dynamics

This module takes a look at using compression and multiband dynamics processing to ensure that the desired dynamic range for the track is achieved.

Module 10 - Stereo Enhancement

In this video, Adam delves deeper into the stereo considerations of mastering, taking a look at how to make a track sound good in both stereo and mono.

Module 11 - Spectral Balance Pt. 2

Adam adds some post-dynamic EQ to correct the spectral balance, ensuring that the low end sounds big and warm and the highs aren't too harsh.

Module 12 - Output Volume

This module shows the use of limiting to achieve the required output volume, including some tips on using a series of limiters.

Module 13 - 3rd Party Plugins

This module takes a look at some popular 3rd party mastering plugins from the likes of Slate Digital and FabFilter.

Module 14 - Dithering and Output

The course concludes with a look at how to bounce the final master, taking into account file type, bit rate and dithering.

Bonus Module 1 - Mastering Walkthrough

This module shows Adam conducting the entire mastering process in Logic Pro X with a variety of 3rd party plugins.

Bonus Module 2 - Logic Template

In this second bonus module, Adam briefly guides you through the Logic Pro X mastering template that comes free with the course, featuring only stock plugins.

Features

  • Accessible 24/7/365
  • 2 Hours of tutorials
  • Ableton Live and Logic Pro X mastering templates
  • 18-page Mastering Guide pdf

Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

OS Compatibility



Psytrance Production in Logic Pro by Re:Creation

Video Courses by Producertech



Images



Description


Psytrance is one of the most distinctive styles of electronic music, characterised by its psychedelic, spiritual atmosphere and high tempo, driving rhythms. This new course from Re:Creation provides all the knowledge needed to create your own futuristic psytrance tunes from scratch.

Adam Goodlet has been creating music for over 15 years and currently operates the Re:Creation studio facility in the UK, which provides music production, video editing, online mastering and tuition services. He produces both under his OverSoul and Re:Creation aliases, with the latter being a live act focusing on genre-bending psychedelic music. As Re:Creation, Adam released his acclaimed Infinite Expansions album, with the title track hitting #4 on the Beatport psytrance chart. Re:Creation continues to be a creative outlet for some of the most forward thinking psychedelic music out there.

In this set of tutorials, Re:Creation shares with you his extensive knowledge of psytrance production, making an epic track from start to finish. The first few modules show how to create the basic elements; kick, bass, percussion, evolving pads and futuristic glitchy lead sounds, with a focus on getting the best out of Logic Pro X plugins Alchemy and ES2. The later modules then go on to discuss the arrangement, using a multitude of advanced automation techniques and effects to blend sections together and create variation. The course concludes with an hour-long bonus module featuring Re:Creation tweaking the mix to produce a professional-sounding end result.

The course is available to stream immediately after purchase and can be watched 24/7/365. Accompanying the tutorials is the Logic project and 100MB of bonus psytrance samples, courtesy of Loopmasters. For more information check the trailer, sample module and track from the course (located by clicking the right arrow above the main product graphic).

Sample Module

Module 1 – Intro

Re:Creation kicks off the course by discussing the content in the upcoming modules.

Module 2 – Getting Started

This lesson shows how to download the Bazzism plugin, and the basic setup for the Logic Pro X Project.

Module 3 – Kick and Bass

This module teaches how to synthesise kick drums in the Bazzism plugin, and how to create a classic psytrance bassline using Logic’s 
Retro Synth.

Module 4 – Percussion

Re:Creation adds a shuffling stereo hi hat pattern, a classic 909 snare and a gritty percussion loop.

Module 5 – Lead Synths

This video shows the creation of four different lead sounds using both ES2 and alchemy, in order to create interesting and varied phrases. The leads are processed with a combination of reverb and delay.

Module 6 – Creating a Pad with Alchemy

In this module, Re:Creation guides you through the sound design processes involved in making an evolving pad with the powerful Alchemy synth.

Module 7 – Main Lead

This lesson walks you through the creation of a heavily modulated lead synth sequence in Alchemy.

Module 8 – Mixdown Tweaks

With all the leads now in place, Re:Creation tweaks the mix, including adding parallel compression to tighten the drums.

Module 9 – Risers and White Noise

This module teaches how to make two common psytrance effects in ES2, the riser and filtered white noise.

Module 10 – Adding Interest to Leads

Revisiting the leads, some processing is added to add more unique character to the sounds, including distortion and delay designer.

Module 11 – Arrangement Part 1

With the main basis of the track in place, Re:Creation starts to create an arrangement, showing how to use filter automation in order to fade in elements of the track.

Module 12 – Intro Arrangement Part 1

This module gives some tips and tricks on structuring the intro for the track, including automating delays to blend sections together.

Module 13 – Intro Arrangement Part 2

This video shows how to create audio bounces from sections of the lead part, and chop them up with automation to create interesting sounds and effects.

Module 14 – Developing the Lead Sounds

A ringshifter effect is added to the intro lead, and the main lead is bounced down and sliced up to create interesting glitchy effects.

Module 15 – Automating the Leads

Re:Creation adds more automation to a multitude of effects parameters, creating more complex variation in the lead parts.

Module 16 – The Drop

This module teaches how to structure the drop, adding an extra pad layers and a thunderous sub in order to ensure maximum impact.

Module 17 – The Second Drop

In this lesson Re:Creation takes a look at creating an effective second drop, ensuring it varies from the first.

Module 18 – Wrapping Up The Arrangement

The main structure of the track is completed with a few tweaks and the addition of some reverse reverb effects to smooth the transitions between sections.

Module 19 – Mix and Master

With the arrangement complete, Re:Creation takes a look at cleaning up the mix with the use of EQ and compression. The module also discusses some quick mastering tips using the adaptive limiter.

Module 20 – Bonus Module

This hour long bonus module gives you a chance to see Re:Creation tweaking the track even further, adding some new sounds and processing to really take it to the next level.

Key Features:

  • Acessible 24/7/365
  • Over 3 hours of advanced techniques
  • Bonus hour-long final tweaks movie
  • Logic project from the course
  • 100MB of bonus psytrance samples


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Psytrance is one of the most distinctive styles of electronic music, characterised by its psychedelic, spiritual atmosphere and high tempo, driving rhythms. This new course from Re:Creation provides all the knowledge needed to create your own futuristic psytrance tunes from scratch.

Adam Goodlet has been creating music for over 15 years and currently operates the Re:Creation studio facility in the UK, which provides music production, video editing, online mastering and tuition services. He produces both under his OverSoul and Re:Creation aliases, with the latter being a live act focusing on genre-bending psychedelic music. As Re:Creation, Adam released his acclaimed Infinite Expansions album, with the title track hitting #4 on the Beatport psytrance chart. Re:Creation continues to be a creative outlet for some of the most forward thinking psychedelic music out there.

In this set of tutorials, Re:Creation shares with you his extensive knowledge of psytrance production, making an epic track from start to finish. The first few modules show how to create the basic elements; kick, bass, percussion, evolving pads and futuristic glitchy lead sounds, with a focus on getting the best out of Logic Pro X plugins Alchemy and ES2. The later modules then go on to discuss the arrangement, using a multitude of advanced automation techniques and effects to blend sections together and create variation. The course concludes with an hour-long bonus module featuring Re:Creation tweaking the mix to produce a professional-sounding end result.

The course is available to stream immediately after purchase and can be watched 24/7/365. Accompanying the tutorials is the Logic project and 100MB of bonus psytrance samples, courtesy of Loopmasters. For more information check the trailer, sample module and track from the course (located by clicking the right arrow above the main product graphic).

Sample Module

Module 1 – Intro

Re:Creation kicks off the course by discussing the content in the upcoming modules.

Module 2 – Getting Started

This lesson shows how to download the Bazzism plugin, and the basic setup for the Logic Pro X Project.

Module 3 – Kick and Bass

This module teaches how to synthesise kick drums in the Bazzism plugin, and how to create a classic psytrance bassline using Logic’s 
Retro Synth.

Module 4 – Percussion

Re:Creation adds a shuffling stereo hi hat pattern, a classic 909 snare and a gritty percussion loop.

Module 5 – Lead Synths

This video shows the creation of four different lead sounds using both ES2 and alchemy, in order to create interesting and varied phrases. The leads are processed with a combination of reverb and delay.

Module 6 – Creating a Pad with Alchemy

In this module, Re:Creation guides you through the sound design processes involved in making an evolving pad with the powerful Alchemy synth.

Module 7 – Main Lead

This lesson walks you through the creation of a heavily modulated lead synth sequence in Alchemy.

Module 8 – Mixdown Tweaks

With all the leads now in place, Re:Creation tweaks the mix, including adding parallel compression to tighten the drums.

Module 9 – Risers and White Noise

This module teaches how to make two common psytrance effects in ES2, the riser and filtered white noise.

Module 10 – Adding Interest to Leads

Revisiting the leads, some processing is added to add more unique character to the sounds, including distortion and delay designer.

Module 11 – Arrangement Part 1

With the main basis of the track in place, Re:Creation starts to create an arrangement, showing how to use filter automation in order to fade in elements of the track.

Module 12 – Intro Arrangement Part 1

This module gives some tips and tricks on structuring the intro for the track, including automating delays to blend sections together.

Module 13 – Intro Arrangement Part 2

This video shows how to create audio bounces from sections of the lead part, and chop them up with automation to create interesting sounds and effects.

Module 14 – Developing the Lead Sounds

A ringshifter effect is added to the intro lead, and the main lead is bounced down and sliced up to create interesting glitchy effects.

Module 15 – Automating the Leads

Re:Creation adds more automation to a multitude of effects parameters, creating more complex variation in the lead parts.

Module 16 – The Drop

This module teaches how to structure the drop, adding an extra pad layers and a thunderous sub in order to ensure maximum impact.

Module 17 – The Second Drop

In this lesson Re:Creation takes a look at creating an effective second drop, ensuring it varies from the first.

Module 18 – Wrapping Up The Arrangement

The main structure of the track is completed with a few tweaks and the addition of some reverse reverb effects to smooth the transitions between sections.

Module 19 – Mix and Master

With the arrangement complete, Re:Creation takes a look at cleaning up the mix with the use of EQ and compression. The module also discusses some quick mastering tips using the adaptive limiter.

Module 20 – Bonus Module

This hour long bonus module gives you a chance to see Re:Creation tweaking the track even further, adding some new sounds and processing to really take it to the next level.

Key Features:

  • Acessible 24/7/365
  • Over 3 hours of advanced techniques
  • Bonus hour-long final tweaks movie
  • Logic project from the course
  • 100MB of bonus psytrance samples

OS Compatibility



Stutter Edit Producer's Guide

Video Courses by Producertech



Images



Description


iZotope’s Stutter Edit has now established itself one of the most popular effects plugins on the market, finding a home in the collection of most producers and DJs due to its great sound, versatility and multitude of uses both in the studio and on stage. In this course, Producertech senior tutor Rob Jones works his way through the plugin, skilfully explaining how each area works whilst constructing a new bank of presets from scratch.

After showing how to set up the effect in Ableton Live, Logic and Maschine, Rob begins with some examples of how to create simple effects progressions, called gestures, starting off with high- and low- pass filter sweeps. He then moves on to the main Stutter sections, taking you through the principles behind each one before building a number of different presets, including classic, looping buildups, choppy, time-stretched beat destroyers and much more.

As well as using Stutter Edit’s sections to create some more traditional effects like flangers and bit-crushers, Rob shows how they can also be used to make really useful vinyl scrubbing effects and subtler send effects layers. He then moves onto the plugin’s generator engine, which allows the programming of a variety of noise-based impacts and riser FX presets.

The 2 hours of streamed tutorials come with the bank from the course, containing 15 highly usable presets. Before signing up, check out the sample module, for an example of the teaching style and course content.

Tutor Biography - Rob Jones

Rob is a classically trained musician, with piano as his primary instrument, and obtained a degree in music and sound recording (the prestigious Tonmeister course) from the University of Surrey. Having honed his skills both at University and in the studios in London where he worked in a technical role, he began releasing music on labels like Lot49, Dead Famous and Erase, under the artist name Anarchy Rice. Rob has been at the forefront of music software training since the very beginning, having kicked things off at Focusrite back in 2006. With both classical music and technical sound qualifications, as well as a wealth of presenting experience, he is ideally suited to the role of an online music trainer, and is 100% dedicated to sharing his knowledge and assisting others with what he believes to be one of the most rewarding things in life - making music!

Sample Module

Module 1: Ableton Live Setup

  • Ableton Live Setup

Module 2: Logic Pro Setup

  • Logic Pro Setup

Module 3: Maschine Setup

  • Maschine Setup

Module 4: Using Banks/Presets 

  • Lesson 1: In this module, Rob shows you how to use any available banks, including the free Producertech bank
  • Lesson 2: In this module, Rob shows you how to use any available banks, including the free Producertech bank

Module 5: Gesture Basics Part 1 - Creating a High-Pass Filter Sweep

  • Lesson 1: High-Pass Filter Gesture I
  • Lesson 2: High-Pass Filter Gesture II

Module 6: Gesture Basics Part 2 - Creating a Low-Pass Filter Sweep

  • In this module, Rob demonstrates a second example of a filter sweep, delving deeper into the different configurations.

Module 7: Filter Gesture Summary and Preset Saving

  • Recaps on the Filter Gestures and then saves them into a new Producertech bank.

Module 8. Intro to the Stutter Effects

  • Lesson 1: Stutter and Quantise Sections
  • Lesson 2: Buffer Position
  • Lesson 3: Gate Width and Jump Pan

Module 9: Stutter Gesture I - Looping, Rhythmic Stutter

  • Creation of the first stutter preset, which is a rhythmic loop, synced to the tempo of a project, ideal for quick fills or longer build-ups.

Module 10: Stutter Gesture II - Classic Build-Up

  • Creation of the second stutter preset, which is a classic build-up that doubles in tempo as it progresses.

Module 11: Stutter Gesture III - Looping C Stutter

  • Creation of the third stutter preset, which is a tuned, lead-style sound, ideal for noisy EDM tracks!

Module 12: Stutter Gesture IV - 1-bar Beat Destroyer

  • Creation of the fourth stutter preset, which is a fill that uses time-stretching and gated stuttering to glitch things up!

Module 13: Stutter Gesture Summary

  • A recap on the stutter gestures and some final touches, as well as naming and saving of pre

Module 14: Stereo Delay Options

  • Stereo Delay Options

Module 15: Stereo Delay Gesture I - Stereo Flanger

  • Creation of the first stereo delay preset, which is a looping flanger.

Module 16: Stereo Delay Gesture II - Looping, Build Up Delay

  • Creation of the second stereo delay preset, which is gradual looping delay that builds in intensity, ideally suited for breakdowns.

Module 17: Stereo Delay Gestures III, IV and V - Vinyl Effects

  • Creation of the last 3 stereo delay presets, which are a variety of vinyl stops and scratching sounds.

Module 18: Summary of Stereo Delay Gestures

  • Stereo delay preset naming and saving, followed by a quick demo.

Module 19: Distortion Effects

  • Provides an overview of the Bit Reduction and Lo-Fi effects, before showing how to create a subtle, distorted send effect layer.

Module 20: Generator Gestures I - Impact FX

  • Introduces the other main type of gesture, the generator, showing how to create an impact FX preset, ideal for the start of a breakdown.

Module 21: Generator Gestures II - Riser FX

  • Shows another example of generator gesture creation, this time a longer riser FX preset, ideal for leading into a drop.

Key Features

  • Over 2 hours of detailed tutorials
  • Get the inside scoop in this incredibly powerful plugin
  • Access 24/7/365
  • included bank of 15 presets


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


iZotope’s Stutter Edit has now established itself one of the most popular effects plugins on the market, finding a home in the collection of most producers and DJs due to its great sound, versatility and multitude of uses both in the studio and on stage. In this course, Producertech senior tutor Rob Jones works his way through the plugin, skilfully explaining how each area works whilst constructing a new bank of presets from scratch.

After showing how to set up the effect in Ableton Live, Logic and Maschine, Rob begins with some examples of how to create simple effects progressions, called gestures, starting off with high- and low- pass filter sweeps. He then moves on to the main Stutter sections, taking you through the principles behind each one before building a number of different presets, including classic, looping buildups, choppy, time-stretched beat destroyers and much more.

As well as using Stutter Edit’s sections to create some more traditional effects like flangers and bit-crushers, Rob shows how they can also be used to make really useful vinyl scrubbing effects and subtler send effects layers. He then moves onto the plugin’s generator engine, which allows the programming of a variety of noise-based impacts and riser FX presets.

The 2 hours of streamed tutorials come with the bank from the course, containing 15 highly usable presets. Before signing up, check out the sample module, for an example of the teaching style and course content.

Tutor Biography - Rob Jones

Rob is a classically trained musician, with piano as his primary instrument, and obtained a degree in music and sound recording (the prestigious Tonmeister course) from the University of Surrey. Having honed his skills both at University and in the studios in London where he worked in a technical role, he began releasing music on labels like Lot49, Dead Famous and Erase, under the artist name Anarchy Rice. Rob has been at the forefront of music software training since the very beginning, having kicked things off at Focusrite back in 2006. With both classical music and technical sound qualifications, as well as a wealth of presenting experience, he is ideally suited to the role of an online music trainer, and is 100% dedicated to sharing his knowledge and assisting others with what he believes to be one of the most rewarding things in life - making music!

Sample Module

Module 1: Ableton Live Setup

  • Ableton Live Setup

Module 2: Logic Pro Setup

  • Logic Pro Setup

Module 3: Maschine Setup

  • Maschine Setup

Module 4: Using Banks/Presets 

  • Lesson 1: In this module, Rob shows you how to use any available banks, including the free Producertech bank
  • Lesson 2: In this module, Rob shows you how to use any available banks, including the free Producertech bank

Module 5: Gesture Basics Part 1 - Creating a High-Pass Filter Sweep

  • Lesson 1: High-Pass Filter Gesture I
  • Lesson 2: High-Pass Filter Gesture II

Module 6: Gesture Basics Part 2 - Creating a Low-Pass Filter Sweep

  • In this module, Rob demonstrates a second example of a filter sweep, delving deeper into the different configurations.

Module 7: Filter Gesture Summary and Preset Saving

  • Recaps on the Filter Gestures and then saves them into a new Producertech bank.

Module 8. Intro to the Stutter Effects

  • Lesson 1: Stutter and Quantise Sections
  • Lesson 2: Buffer Position
  • Lesson 3: Gate Width and Jump Pan

Module 9: Stutter Gesture I - Looping, Rhythmic Stutter

  • Creation of the first stutter preset, which is a rhythmic loop, synced to the tempo of a project, ideal for quick fills or longer build-ups.

Module 10: Stutter Gesture II - Classic Build-Up

  • Creation of the second stutter preset, which is a classic build-up that doubles in tempo as it progresses.

Module 11: Stutter Gesture III - Looping C Stutter

  • Creation of the third stutter preset, which is a tuned, lead-style sound, ideal for noisy EDM tracks!

Module 12: Stutter Gesture IV - 1-bar Beat Destroyer

  • Creation of the fourth stutter preset, which is a fill that uses time-stretching and gated stuttering to glitch things up!

Module 13: Stutter Gesture Summary

  • A recap on the stutter gestures and some final touches, as well as naming and saving of pre

Module 14: Stereo Delay Options

  • Stereo Delay Options

Module 15: Stereo Delay Gesture I - Stereo Flanger

  • Creation of the first stereo delay preset, which is a looping flanger.

Module 16: Stereo Delay Gesture II - Looping, Build Up Delay

  • Creation of the second stereo delay preset, which is gradual looping delay that builds in intensity, ideally suited for breakdowns.

Module 17: Stereo Delay Gestures III, IV and V - Vinyl Effects

  • Creation of the last 3 stereo delay presets, which are a variety of vinyl stops and scratching sounds.

Module 18: Summary of Stereo Delay Gestures

  • Stereo delay preset naming and saving, followed by a quick demo.

Module 19: Distortion Effects

  • Provides an overview of the Bit Reduction and Lo-Fi effects, before showing how to create a subtle, distorted send effect layer.

Module 20: Generator Gestures I - Impact FX

  • Introduces the other main type of gesture, the generator, showing how to create an impact FX preset, ideal for the start of a breakdown.

Module 21: Generator Gestures II - Riser FX

  • Shows another example of generator gesture creation, this time a longer riser FX preset, ideal for leading into a drop.

Key Features

  • Over 2 hours of detailed tutorials
  • Get the inside scoop in this incredibly powerful plugin
  • Access 24/7/365
  • included bank of 15 presets

OS Compatibility



Producer's Guide to Superior Drummer 3

Video Courses by Producertech



Images



Description


Toontrack’s Superior Drummer 3 is an unrivalled platform for the creation of acoustic, electronic or hybrid drums, incorporating a huge library of sampled kits, recorded by George Massenburg, with an intuitive mixer that includes 35 built-in effects, comprehensive groove manipulation and much more! On this detailed course by Joshua Casper, you’ll be guided through every part of the software, to get you well on your way to programming incredible drum tracks with this legendary virtual studio.

The course starts with a proper look at the foundations of the software, the drums themselves, showing how kits are loaded up, played and customised. Once the desired kit has been created, the drums are then programmed and edited using the groove and song track panels, before balancing and processing everything with the software’s powerful mixer.

In addition to covering all of the main sections of Superior Drummer, there are separate tutorials on every one of the 35 audio effects onboard! Furthermore, Joshua provides a useful demonstration of how to import audio of multi-tracked drum sessions and extract high quality MIDI using the tracker panel, allowing enhancing or replacing of audio with the software’s high quality drum samples.

Signing up to the course provides 24/7 access to 3 and a half hours of tutorials, as well as 5 bonus kit and mixer presets. Check out the free sample module for an example of the course style and content, which will have you producing pristine beats in no time!

Sample Module

Modules

Module 1 - Introduction  
An introduction to the course and overview of the software.
  • Lesson 1 - Short Live Action Introduction
  • Lesson 2 - Getting Acquainted
Module 2 - The Drums Tab
Joshua works through each area of the drums tab, showing how to load and then customise a kit.
  • Lesson 1 - Drums (Substitution, Hit Sources, Kit Presets) 
  • Lesson 2 - Stacking & Importing
  • Lesson 3 - Future Hit Instruments 
  • Lesson 4 - Property Boxes
Module 3 - The Grooves Tab
Joshua shows how to create and edit a beat using the grooves tab. 
  • Lesson 1 - Grooves Header Tab
  • Lesson 2 - Browser System
  • Lesson 3 - Tap2Find / Midi Drop Zone
Module 4 - The Song Track
A detailed look at the song track, where beats are constructed along a timeline.
  • Lesson 1 - Track Menu
  • Lesson 2 - Block Menu
  • Lesson 3 - Edit MIDI - Play Style
  • Lesson 4 - Edit MIDI - Grid Editor
  • Lesson 5 - Song Creator
Module 5 - Macro Controls
Joshua teaches how macro controls work inside SP3.
  • Lesson 1 - Binding, Assigning, Editing

Module 6 - The Mixer Tab

A thorough guide to the mixer section, where drum kits are balanced, processed with insert and send effects, and much more.
  • Lesson 1 - Mixer Tab Header Bar & Overview
  • Lesson 2 - Mic Bleed
  • Lesson 3 - Busses & Return Tracks
Module 7 - Effects
36 tutorials showing how effects are used in SP3, including individual guides to every one of the 35 available tools.
  • Lesson 1 - Introduction to Using Effects & Global Controls
  • Lesson 2 - EQ
  • Lesson 3 - EQ84
  • Lesson 4 - Creative Filter
  • Lesson 5 - Classical Compressor
  • Lesson 6 - Compressor/Limiter
  • Lesson 7 - Compressor 76
  • Lesson 8 - Compressor 670
  • Lesson 9 - Multiband Compressor
  • Lesson 10 - Limiter Pedal
  • Lesson 11 - Transient
  • Lesson 12 - Punch Exciter
  • Lesson 13 - Punch Exciter 361
  • Lesson 14 - Frequency Gate
  • Lesson 15 - Tape Simulator
  • Lesson 16 - Valve Distortion
  • Lesson 17 - Distortion
  • Lesson 18 - Fat Muff
  • Lesson 19 - Bit Crusher
  • Lesson 20 - Plate Reverb
  • Lesson 21 - Room Reverb
  • Lesson 22 - Hall Reverb
  • Lesson 23 - Inverse Reverb
  • Lesson 24 - Spring Reverb
  • Lesson 25 - 1981 Classic Reverb
  • Lesson 26 - Tape Delay
  • Lesson 27 - Filter Delay
  • Lesson 28 - 1981 Classic Echo
  • Lesson 29 - Phaser
  • Lesson 30 - Tremolo
  • Lesson 31 - Auto Wah
  • Lesson 32 - String Machines Chorus
  • Lesson 33 - Chorus
  • Lesson 34 - Vibrato
  • Lesson 35 - Flanger
  • Lesson 36 - Dimension T Chorus
Module 8 - The Tracking Tab
A useful demonstration of how to import multi-tracked drums into SP3, so that certain sounds can be replaced using the software's pristine drum samples.
  • Lesson 1 - Track header Bar / Importing
  • Lesson 2 - Tracker / Trigger Point Workspaces
  • Lesson 3 - Reduce Bleed
  • Lesson 4 - Exporting



Features

  • 3.5 hours of streamed tutorials
  • Pro drum programming and mixing tips
  • Access 24/7/365
  • 5 bonus kit and mixer presets 

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Toontrack’s Superior Drummer 3 is an unrivalled platform for the creation of acoustic, electronic or hybrid drums, incorporating a huge library of sampled kits, recorded by George Massenburg, with an intuitive mixer that includes 35 built-in effects, comprehensive groove manipulation and much more! On this detailed course by Joshua Casper, you’ll be guided through every part of the software, to get you well on your way to programming incredible drum tracks with this legendary virtual studio.

The course starts with a proper look at the foundations of the software, the drums themselves, showing how kits are loaded up, played and customised. Once the desired kit has been created, the drums are then programmed and edited using the groove and song track panels, before balancing and processing everything with the software’s powerful mixer.

In addition to covering all of the main sections of Superior Drummer, there are separate tutorials on every one of the 35 audio effects onboard! Furthermore, Joshua provides a useful demonstration of how to import audio of multi-tracked drum sessions and extract high quality MIDI using the tracker panel, allowing enhancing or replacing of audio with the software’s high quality drum samples.

Signing up to the course provides 24/7 access to 3 and a half hours of tutorials, as well as 5 bonus kit and mixer presets. Check out the free sample module for an example of the course style and content, which will have you producing pristine beats in no time!

Sample Module

Modules

Module 1 - Introduction   An introduction to the course and overview of the software.
  • Lesson 1 - Short Live Action Introduction
  • Lesson 2 - Getting Acquainted
Module 2 - The Drums Tab Joshua works through each area of the drums tab, showing how to load and then customise a kit.
  • Lesson 1 - Drums (Substitution, Hit Sources, Kit Presets) 
  • Lesson 2 - Stacking & Importing
  • Lesson 3 - Future Hit Instruments 
  • Lesson 4 - Property Boxes
Module 3 - The Grooves Tab Joshua shows how to create and edit a beat using the grooves tab. 
  • Lesson 1 - Grooves Header Tab
  • Lesson 2 - Browser System
  • Lesson 3 - Tap2Find / Midi Drop Zone
Module 4 - The Song Track A detailed look at the song track, where beats are constructed along a timeline.
  • Lesson 1 - Track Menu
  • Lesson 2 - Block Menu
  • Lesson 3 - Edit MIDI - Play Style
  • Lesson 4 - Edit MIDI - Grid Editor
  • Lesson 5 - Song Creator
Module 5 - Macro Controls Joshua teaches how macro controls work inside SP3.
  • Lesson 1 - Binding, Assigning, Editing

Module 6 - The Mixer Tab

A thorough guide to the mixer section, where drum kits are balanced, processed with insert and send effects, and much more.
  • Lesson 1 - Mixer Tab Header Bar & Overview
  • Lesson 2 - Mic Bleed
  • Lesson 3 - Busses & Return Tracks
Module 7 - Effects 36 tutorials showing how effects are used in SP3, including individual guides to every one of the 35 available tools.
  • Lesson 1 - Introduction to Using Effects & Global Controls
  • Lesson 2 - EQ
  • Lesson 3 - EQ84
  • Lesson 4 - Creative Filter
  • Lesson 5 - Classical Compressor
  • Lesson 6 - Compressor/Limiter
  • Lesson 7 - Compressor 76
  • Lesson 8 - Compressor 670
  • Lesson 9 - Multiband Compressor
  • Lesson 10 - Limiter Pedal
  • Lesson 11 - Transient
  • Lesson 12 - Punch Exciter
  • Lesson 13 - Punch Exciter 361
  • Lesson 14 - Frequency Gate
  • Lesson 15 - Tape Simulator
  • Lesson 16 - Valve Distortion
  • Lesson 17 - Distortion
  • Lesson 18 - Fat Muff
  • Lesson 19 - Bit Crusher
  • Lesson 20 - Plate Reverb
  • Lesson 21 - Room Reverb
  • Lesson 22 - Hall Reverb
  • Lesson 23 - Inverse Reverb
  • Lesson 24 - Spring Reverb
  • Lesson 25 - 1981 Classic Reverb
  • Lesson 26 - Tape Delay
  • Lesson 27 - Filter Delay
  • Lesson 28 - 1981 Classic Echo
  • Lesson 29 - Phaser
  • Lesson 30 - Tremolo
  • Lesson 31 - Auto Wah
  • Lesson 32 - String Machines Chorus
  • Lesson 33 - Chorus
  • Lesson 34 - Vibrato
  • Lesson 35 - Flanger
  • Lesson 36 - Dimension T Chorus
Module 8 - The Tracking Tab A useful demonstration of how to import multi-tracked drums into SP3, so that certain sounds can be replaced using the software's pristine drum samples.
  • Lesson 1 - Track header Bar / Importing
  • Lesson 2 - Tracker / Trigger Point Workspaces
  • Lesson 3 - Reduce Bleed
  • Lesson 4 - Exporting

Features

  • 3.5 hours of streamed tutorials
  • Pro drum programming and mixing tips
  • Access 24/7/365
  • 5 bonus kit and mixer presets 

OS Compatibility



Building Custom Mastering Weapons in Ableton Live

Video Courses by Producertech



Images



Description


These lessons teach you how to build custom mastering weapons racks, including an Aphex-style Exciter, a Bass Maximiser and various Stereo Enhancement tools. The Course is brought to you by professional mastering engineer and owner of Zeitgeist Mastering, Nick D'Ombrain.

In addition to the streamed lessons, all 8 rack presets created on the course come as a downloadable pack, which can be opened up in Live to unleash the power of this devastating mastering arsenal!

These tutorials are part of the complete course - Mastering in the Box with Ableton Live.

Module Details

Module 1: Building Custom Mastering Weapons Pt. 1 (Aphex Style Exciter)

It's time to expand Live's effects range and think about custom designing a few specific mastering weapons racks. The famous Aphex Aural Exciter sound can be fairly closely simulated in Live, with just a bit of effort. In this chapter we'll put it together, explaining the thought process and every step along the way.

Module 2: Building Custom Mastering Weapons Pt. 2 (Bass Maximiser)

Similarly to the previous lesson, in this module we'll consider how we can achieve a little extra bass, especially when mastering for good translation on small systems or speakers. It's not uncommon in the age of the Internet to make sure that the bass or the low end of a track can be heard on systems of all sizes, including tinny PC speakers or trashy mp3 headphones. The plugin we build here will do exactly that and can be compared to the likes of the Waves MaxxBass example.

Module 3: Building Custom Mastering Weapons Pt. 3 (Stereo Enhancer)

Stereo Enhancement is a very sought after & necessary tool in any mastering arsenal. Since we do not have anything of mastering quality at our fingertips in the standard range of plugins, we'll look at how we can best assemble an enhancer that is both flexible and musical. You'll wonder how you lived without it! By the end of Pt. 3, you'll be confident with macros, control mapping, audio effects racks and signal chains within Ableton Live.

Module 4: BONUS MODULE - Building and Applying a 3-Band Exciter & Mid Side Compressor

In this lesson, we'll build 2 more extremely useful mastering tools. The Mid Side Compressor can really achieve results that a standard compressor cannot as we experienced in the mastering of a full track chapter. The 3-Band Exciter is simple in design but also very effective – a plug-in of desired taste but nonetheless a great alternative way to add a touch of bass impact, mid presence or warmth, or even some high sizzle to a master!



Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


These lessons teach you how to build custom mastering weapons racks, including an Aphex-style Exciter, a Bass Maximiser and various Stereo Enhancement tools. The Course is brought to you by professional mastering engineer and owner of Zeitgeist Mastering, Nick D'Ombrain.

In addition to the streamed lessons, all 8 rack presets created on the course come as a downloadable pack, which can be opened up in Live to unleash the power of this devastating mastering arsenal!

These tutorials are part of the complete course - Mastering in the Box with Ableton Live.

Module Details

Module 1: Building Custom Mastering Weapons Pt. 1 (Aphex Style Exciter)

It's time to expand Live's effects range and think about custom designing a few specific mastering weapons racks. The famous Aphex Aural Exciter sound can be fairly closely simulated in Live, with just a bit of effort. In this chapter we'll put it together, explaining the thought process and every step along the way.

Module 2: Building Custom Mastering Weapons Pt. 2 (Bass Maximiser)

Similarly to the previous lesson, in this module we'll consider how we can achieve a little extra bass, especially when mastering for good translation on small systems or speakers. It's not uncommon in the age of the Internet to make sure that the bass or the low end of a track can be heard on systems of all sizes, including tinny PC speakers or trashy mp3 headphones. The plugin we build here will do exactly that and can be compared to the likes of the Waves MaxxBass example.

Module 3: Building Custom Mastering Weapons Pt. 3 (Stereo Enhancer)

Stereo Enhancement is a very sought after & necessary tool in any mastering arsenal. Since we do not have anything of mastering quality at our fingertips in the standard range of plugins, we'll look at how we can best assemble an enhancer that is both flexible and musical. You'll wonder how you lived without it! By the end of Pt. 3, you'll be confident with macros, control mapping, audio effects racks and signal chains within Ableton Live.

Module 4: BONUS MODULE - Building and Applying a 3-Band Exciter & Mid Side Compressor

In this lesson, we'll build 2 more extremely useful mastering tools. The Mid Side Compressor can really achieve results that a standard compressor cannot as we experienced in the mastering of a full track chapter. The 3-Band Exciter is simple in design but also very effective – a plug-in of desired taste but nonetheless a great alternative way to add a touch of bass impact, mid presence or warmth, or even some high sizzle to a master!

OS Compatibility



EQ Fundamentals

Video Courses by Producertech



Images



Description


Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

Equalisation is one of the most essential skills to master when mixing a track, and having a solid understanding of the core principles that govern its usage is tantamount to creating a professional-sounding mix. On this course from certified trainer Rob Jones, you’ll be taken through each of the fundamentals of EQ, so you come away armed with the knowledge and direction you need to confidently apply equalisation in your music.

As EQ is about shaping frequencies, many areas of the course focus on the composition of sounds, to help students fully understand each part of the frequency spectrum and what exactly it contributes to different musical parts. The course is peppered with a multitude of ‘frequency demos’, as well as practical production examples, to ensure a thorough grasp of frequencies is attained.

Once all the key aspects of spectral content and main types of EQ have been taught, there are lessons showing how to EQ a number of different sounds in a track, both independently and with respect to one another. Sources shown include vocals, guitar parts, bass, piano, organs and other accompaniment. There is also a module dedicated to drums, which conveys some important considerations for EQing your kick drum, snare and cymbals, as well as the whole kit together on a drums buss. 

A specific focus is also given to mixing bass, with a module looking at a number of different kick and bass combinations, to help with achieving the all-important tight bottom end!

After covering EQ on the master channel, the course wraps up with a summary of the provided practice material, which includes 2 separate sets of stems, given both as raw audio and mixed and unmixed projects for a number of the main DAWs. With this wealth of material, plus a multiple-choice assessment at the end of the course, students can be assured they’ll have everything necessary to progress their EQ skills to the next level!

Sample Module

Course Modules

Module 1 - Introduction to Frequencies

Two demonstrations showing the composition of sounds in terms of frequencies, and how various complex sounds can be manipulated with EQ to become much simpler ones.

  • Frequency Demo #1 - Turning noise into a single pitch
  • Frequency Demo #2 - Turning a piano into a sine wave

Module 2 - EQ Controls 

A series of lessons teaching the various controls available on different types of EQ, including gain, frequency and Q, as well as a look at the different types of EQ band.

  • Lesson 1 - Simple 3-Band EQ
  • Lesson 2 - Parametric Bands
  • Lesson 3 - EQ Curve, Shelving & Filters

Module 3 - EQ in Isolation

Two lessons showing different approaches to EQing a bass guitar, with one focused more on boosting and the other attenuating frequencies.

  • Example #1 - Mainly Boosting 
  • Example #2 - Mainly Attenuating (Reducing)

Module 4 - Frequency Demo #3 - Combining the Piano and Sine Wave 

A demonstration of frequency overloading when similar bands of frequencies combine.

Bonus Module 4a - The Frequency Spectrum Explained

A more detailed look at the Frequency Spectrum, including a demonstration of sine waves with octave spacings, an analysis of a more complex tuned percussion sample and a breakdown of low, mids and highs.

Module 5 - EQ with respect to other parts

Some examples of using EQ to shape the frequencies of sounds with respect to one another.

  • Intro
  • Example 1 - Vocal & Guitar
  • Example 2 - Organ and Guitar 

Module 6 - EQ'ing Drums 

for applying Tips EQ to individual and grouped drums.

  • Individual Drum EQ #1 - Kick
  • Individual Drum EQ #2 - Snare
  • Individual Drum EQ #3 - Hat
  • Group or Drum Buss EQ

Module 7 - Common EQ Practices

A few common objectives when using EQ, to help guide a workflow and provide solid aims to work towards.

Module 8 - EQ'ing Kick and Bass

A detailed lesson focussing on low frequencies and the considerations for using EQ on kick and bass parts in heavy sub bass Trap

  • Lesson 1 - Kicks and Groove Intro 
  • Lesson 2 - EQing the Kicks and Sub
  • Lesson 3 - More Sub Tweaks and Lows Focus Tip

Module 9 - EQ on the Master Channel

Some pointers for using EQ to shape the entire mix.​

Module 10 - EQ In The Mix

A real-time mixdown EQ session, working through every part in the second set of stems to fully sculpt the sound of a dense and melody-laden mix.

  • Lesson 1 - Pre Mix Analysis
  • Lesson 2 - Drums EQ
  • Lesson 3 - Bass EQ
  • Lesson 4 - Vocal and Piano EQ
  • Lesson 5 - Organ EQ
  • Lesson 6 - Strings EQ
  • Lesson 7 - Guitar EQ
  • Lesson 8 - Drum Buss EQ
  • Lesson 9 - Master EQ



Features

  • 2.5 Hours of streamed EQ Tutorials
  • Access 24/7/365
  • 2 Practice Mixing Sessions
  • Audio Stems and DAW Projects
  • EQ Assessment
  • Please note: this course is available to stream in the Courses section of your user account and is not downloadable.


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

Equalisation is one of the most essential skills to master when mixing a track, and having a solid understanding of the core principles that govern its usage is tantamount to creating a professional-sounding mix. On this course from certified trainer Rob Jones, you’ll be taken through each of the fundamentals of EQ, so you come away armed with the knowledge and direction you need to confidently apply equalisation in your music.

As EQ is about shaping frequencies, many areas of the course focus on the composition of sounds, to help students fully understand each part of the frequency spectrum and what exactly it contributes to different musical parts. The course is peppered with a multitude of ‘frequency demos’, as well as practical production examples, to ensure a thorough grasp of frequencies is attained.

Once all the key aspects of spectral content and main types of EQ have been taught, there are lessons showing how to EQ a number of different sounds in a track, both independently and with respect to one another. Sources shown include vocals, guitar parts, bass, piano, organs and other accompaniment. There is also a module dedicated to drums, which conveys some important considerations for EQing your kick drum, snare and cymbals, as well as the whole kit together on a drums buss. 

A specific focus is also given to mixing bass, with a module looking at a number of different kick and bass combinations, to help with achieving the all-important tight bottom end!

After covering EQ on the master channel, the course wraps up with a summary of the provided practice material, which includes 2 separate sets of stems, given both as raw audio and mixed and unmixed projects for a number of the main DAWs. With this wealth of material, plus a multiple-choice assessment at the end of the course, students can be assured they’ll have everything necessary to progress their EQ skills to the next level!

Sample Module

Course Modules

Module 1 - Introduction to Frequencies

Two demonstrations showing the composition of sounds in terms of frequencies, and how various complex sounds can be manipulated with EQ to become much simpler ones.

  • Frequency Demo #1 - Turning noise into a single pitch
  • Frequency Demo #2 - Turning a piano into a sine wave

Module 2 - EQ Controls 

A series of lessons teaching the various controls available on different types of EQ, including gain, frequency and Q, as well as a look at the different types of EQ band.

  • Lesson 1 - Simple 3-Band EQ
  • Lesson 2 - Parametric Bands
  • Lesson 3 - EQ Curve, Shelving & Filters

Module 3 - EQ in Isolation

Two lessons showing different approaches to EQing a bass guitar, with one focused more on boosting and the other attenuating frequencies.

  • Example #1 - Mainly Boosting 
  • Example #2 - Mainly Attenuating (Reducing)

Module 4 - Frequency Demo #3 - Combining the Piano and Sine Wave 

A demonstration of frequency overloading when similar bands of frequencies combine.

Bonus Module 4a - The Frequency Spectrum Explained

A more detailed look at the Frequency Spectrum, including a demonstration of sine waves with octave spacings, an analysis of a more complex tuned percussion sample and a breakdown of low, mids and highs.

Module 5 - EQ with respect to other parts

Some examples of using EQ to shape the frequencies of sounds with respect to one another.

  • Intro
  • Example 1 - Vocal & Guitar
  • Example 2 - Organ and Guitar 

Module 6 - EQ'ing Drums 

for applying Tips EQ to individual and grouped drums.

  • Individual Drum EQ #1 - Kick
  • Individual Drum EQ #2 - Snare
  • Individual Drum EQ #3 - Hat
  • Group or Drum Buss EQ

Module 7 - Common EQ Practices

A few common objectives when using EQ, to help guide a workflow and provide solid aims to work towards.

Module 8 - EQ'ing Kick and Bass

A detailed lesson focussing on low frequencies and the considerations for using EQ on kick and bass parts in heavy sub bass Trap

  • Lesson 1 - Kicks and Groove Intro 
  • Lesson 2 - EQing the Kicks and Sub
  • Lesson 3 - More Sub Tweaks and Lows Focus Tip

Module 9 - EQ on the Master Channel

Some pointers for using EQ to shape the entire mix.​

Module 10 - EQ In The Mix

A real-time mixdown EQ session, working through every part in the second set of stems to fully sculpt the sound of a dense and melody-laden mix.

  • Lesson 1 - Pre Mix Analysis
  • Lesson 2 - Drums EQ
  • Lesson 3 - Bass EQ
  • Lesson 4 - Vocal and Piano EQ
  • Lesson 5 - Organ EQ
  • Lesson 6 - Strings EQ
  • Lesson 7 - Guitar EQ
  • Lesson 8 - Drum Buss EQ
  • Lesson 9 - Master EQ

Features

  • 2.5 Hours of streamed EQ Tutorials
  • Access 24/7/365
  • 2 Practice Mixing Sessions
  • Audio Stems and DAW Projects
  • EQ Assessment

Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

OS Compatibility



Part 1 - Creating A Drum & Bass Groove with colo[r]

Video Courses by Producertech



Images



Description


In the first of a lengthy three part series, producers Chris Octane and Liam O’Mullane invite you to join them in the studio, where you can observe their methods and advanced techniques for creating a serious Drum and Bass groove. Currently producing as part of newly formed outfit ‘colo[r]’, Chris and Liam bring together a veritable mountain of experience in electronic music production, DJing and sound design.

In the first instalment, Octane and Liam create their signature drum sounds by combining synthesised and acoustic elements. Next, they create a pattern and apply processing and effects to give it the punch and power to carry the track. Their attention to detail is evident when it comes to designing the bass: expertly manipulating synthesisers, filters, and other effects, including altering parameters on the fly using an iPad - which interfaces with Live using Max for Live objects. Following this is a lesson in creating edgy, dynamic percussion using sampling techniques and expansive manipulation. To conclude, colo[r] fine tune the various elements to wrap up the foundations of their new track.

 Sample Module: Pro Dubstep Arrangement Tips

Module Details

Module 1: Introduction

Chris Octane and Liam O’Mullane introduce you to their plan for the session with a brief discussion about where to start the track.

Module 2: Drums - Sound Design

colo[r] start by working on the synthesised elements of the main drums. Skilfully manipulating various oscillators, they create powerful artificial snare and kick drums sounds. These electronic sounds will be combined with acoustically recorded duplicates in the following section, to create realistic and powerful beats.

Module 3: Drums - Acoustic Kits and Sequencing

In the second drums section, Chris and Liam map an acoustic kit to Push. They then combine this with the synth-drums, applying various processing including side-chain compression. Next, they set up a stereo image for the drums, including a novel technique that makes use of the HAAS effect. The combined processed synth and acoustic drums create a beat with tremendous depth.

Module 4: Sub Bass

colo[r] begin working on the bass by creating the super-low-frequency elements. Various processing is applied, including notch filters and an envelope follower working in tandem with EQ.

Module 5: Bass Design 1 Part 1

In this module, Chris and Liam begin work on the bass part. Using Analog, they synthesise the twisted bass sound that the genre is so well known for. They then manipulate the various controls to create the sound they want, before applying various effects including grain delay.

Module 6: Bass Design 1 Part 2

Continuing with the low end, Chris and Liam demonstrate how they use an iPad, mapped to an XY device in Ableton, to control multiple parameters from different plugins simultaneously. This enables automation to be written in a more performance-like manner, which is an integral part of their process for creating bass-lines.

Module 7: Slip Editing

In this section, you will see how colo:r use the arrangement view to perform slip editing, an extremely useful sampling-based technique.

Module 8: Bass Design 2 Part 1

colo[r] return to the bass sound, to further refine it. After multiple automation passes and processing using parametric EQ and multiband compression, they show you how to freeze the sound and map it to the Push, before further manipulation of the sound using macro controls.

Module 9: Bass Design 2 Part 2

In this section, Liam and Chris use the step sequencer to create a bass-line. They make use of the touch sensitive fader on Push for automation passes and really begin to focus in on the DnB groove.

Module 10: More Drums, More Bass

This section is all about refinement. Additional parts are recorded, filters and other processing are applied and automation is used on the drums.

Module 11: Percussion

In the final section from this instalment, colo[r] spice up the track by adding various percussion elements, including parts from Octane’s pack, which they set up to be played using Push. A variety of effects are used to add funky variations to the percussion, including auto-pan, automated EQ and auto-filters. This module then concludes with a summary by Chris and Liam.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


In the first of a lengthy three part series, producers Chris Octane and Liam O’Mullane invite you to join them in the studio, where you can observe their methods and advanced techniques for creating a serious Drum and Bass groove. Currently producing as part of newly formed outfit ‘colo[r]’, Chris and Liam bring together a veritable mountain of experience in electronic music production, DJing and sound design.

In the first instalment, Octane and Liam create their signature drum sounds by combining synthesised and acoustic elements. Next, they create a pattern and apply processing and effects to give it the punch and power to carry the track. Their attention to detail is evident when it comes to designing the bass: expertly manipulating synthesisers, filters, and other effects, including altering parameters on the fly using an iPad - which interfaces with Live using Max for Live objects. Following this is a lesson in creating edgy, dynamic percussion using sampling techniques and expansive manipulation. To conclude, colo[r] fine tune the various elements to wrap up the foundations of their new track.

 Sample Module: Pro Dubstep Arrangement Tips

Module Details

Module 1: Introduction

Chris Octane and Liam O’Mullane introduce you to their plan for the session with a brief discussion about where to start the track.

Module 2: Drums - Sound Design

colo[r] start by working on the synthesised elements of the main drums. Skilfully manipulating various oscillators, they create powerful artificial snare and kick drums sounds. These electronic sounds will be combined with acoustically recorded duplicates in the following section, to create realistic and powerful beats.

Module 3: Drums - Acoustic Kits and Sequencing

In the second drums section, Chris and Liam map an acoustic kit to Push. They then combine this with the synth-drums, applying various processing including side-chain compression. Next, they set up a stereo image for the drums, including a novel technique that makes use of the HAAS effect. The combined processed synth and acoustic drums create a beat with tremendous depth.

Module 4: Sub Bass

colo[r] begin working on the bass by creating the super-low-frequency elements. Various processing is applied, including notch filters and an envelope follower working in tandem with EQ.

Module 5: Bass Design 1 Part 1

In this module, Chris and Liam begin work on the bass part. Using Analog, they synthesise the twisted bass sound that the genre is so well known for. They then manipulate the various controls to create the sound they want, before applying various effects including grain delay.

Module 6: Bass Design 1 Part 2

Continuing with the low end, Chris and Liam demonstrate how they use an iPad, mapped to an XY device in Ableton, to control multiple parameters from different plugins simultaneously. This enables automation to be written in a more performance-like manner, which is an integral part of their process for creating bass-lines.

Module 7: Slip Editing

In this section, you will see how colo:r use the arrangement view to perform slip editing, an extremely useful sampling-based technique.

Module 8: Bass Design 2 Part 1

colo[r] return to the bass sound, to further refine it. After multiple automation passes and processing using parametric EQ and multiband compression, they show you how to freeze the sound and map it to the Push, before further manipulation of the sound using macro controls.

Module 9: Bass Design 2 Part 2

In this section, Liam and Chris use the step sequencer to create a bass-line. They make use of the touch sensitive fader on Push for automation passes and really begin to focus in on the DnB groove.

Module 10: More Drums, More Bass

This section is all about refinement. Additional parts are recorded, filters and other processing are applied and automation is used on the drums.

Module 11: Percussion

In the final section from this instalment, colo[r] spice up the track by adding various percussion elements, including parts from Octane’s pack, which they set up to be played using Push. A variety of effects are used to add funky variations to the percussion, including auto-pan, automated EQ and auto-filters. This module then concludes with a summary by Chris and Liam.

OS Compatibility



Serum Sound Design Masterclass

Video Courses by Producertech



Images



Description


Serum has firmly established itself as one of the best soft synths on the market today, with powerful wavetable synthesis capabilities and a stylish and intuitive user interface. On this course from Senior Tutor Rob Jones, you’ll be guided through every area of the instrument and shown numerous examples of how to design a wide variety of different patches, from basses and leads to pads and FX.

Sample Module

Course Breakdown

Module 1 - Oscillators & Filters

An overview of the 4 sound generators (oscillators A and B/sub/noise sections) and filter section, walking through the main controls and features in each area.

  • Lesson 1 - Oscillators - 7.20
  • Lesson 2 - Sub - 2.49
  • Lesson 3 - Noise - 4.17
  • Lesson 4 - Filter Section - 6.34

Module 2 - Modulation & Mod Matrix

A guide to using the modulators on Serum, namely how to assign and edit envelopes and LFOs, both in main GUI and Matrix section.

  • Lesson 1 - Envelope Parameters - 3.48
  • Lesson 2 - Modulating with Envelopes - 6.08    
  • Lesson 3 - LFO Modulation - 7.40
  • Lesson 4 - Additional LFO Settings - 3.23
  • Lesson 5 - Velocity Modulation - 8.45    
  • Lesson 6 - Note Modulation - 2.00

Module 3 - FX

A walkthrough of how to apply effects to sounds in Serum, including a guide to individual effects and demonstration of the way in which they process a patch.

  • Lesson 1 - Chorus - 3.21 
  • Lesson 2 - Hyper/Dimension - 2.03 
  • Lesson 3 - Delay - 2.23
  • Lesson 4 - Flanger - 2.19
  • Lesson 5 - Phaser - 1.48
  • Lesson 6 - Reverb - 2.16
  • Lesson 7 - Distortion - 3.01
  • Lesson 8 - Filter - 0.28
  • Lesson 9 - Compressor - 0.58  
  • Lesson 10 - EQ - 1.13

Module 4 - Global Settings

A rundown of the different options in the Global area, including pitching controls, Chaos LFOs, additional Unison voicing settings and preferences.

  • Lesson 1 - Oscillator and Chaos Controls - 3.57
  • Lesson 2 - Unison Voice Settings and Global Preferences - 4.47

Module 5 - Wavetable Synthesis

A detailed guide to wavetable synthesis and the different ways it’s implemented in Serum, including a guide to wavetable envelope and LFO modulation, as well as how to create wavetables by drawing and importing samples.

  • Lesson 1 - Wavetable Synthesis Intro - 8.13
  • Lesson 2 - Adding an Extra Wavetable Layer with Osc B - 4.31
  • Lesson 3 - Creating a Wavetable by Drawing - 3.10
  • Lesson 4 - Creating a Wavetable by Sample Import - 4.40     

Module 6 - Patch Creation I - Acid Bass 

Rob creates a classic acid bass patch, utilising wavetable stacking, filtering, envelope modulation and effects processing techniques.

  • Lesson 1 - Setting up Osc A and B - 6.29
  • Lesson 2 - Adding Unison Voices and Filtering - 4.40
  • Lesson 3 - FX Processing - 4.32

Module 7 - Patch Creation II - Sweeping Lead 

A lengthier lead patch, which gently sweeps through its wavetables is put together, complete with multiple rapid LFO mod assignments, unison interval spreading, an assortment of filtering and FX.

  • Lesson 1 - Setting up Osc A and B - 8.47
  • Lesson 2 - Filtering and EQ - 6.34
  • Lesson 3 - Additional FX Processing - 7.30    

Module 8 - Patch Creation III - Reesey Pluck Lead 

A snappy lead patch is constructed using comb filtered, stacked wavetables, shaped with brief envelopes and expanded with various delays.

  • Lesson 1 - Oscillator, Filter and Modulators Setup - 9.41
  • Lesson 2 - Adding Effects - 5.02

Module 9 - Patch Creation IV - Evolving FM Pad 

Rob shows how to set up oscillators in FM mode, whilst creating a slower-paced, undulating pad, with numerous spacial effects and modulating dual-notch filtering.

  • Lesson 1 - Setting up Osc A and B - 8.17
  • Lesson 2 - Filtering and FX - 8.18
  • Lesson 3 - Osc A Adjustments - 3.45  

Module 10 - Creating a Neuro Break 

A realtime sound design and arrangement session, using Serum to create all the sounds in a Neuro Break, including a Big Lead, Neuro Bass, FX Impact and Riser. All sounds are designed from scratch, then sequenced and automated across the intro, breakdown and drop sections.

  • Lesson 1 - Big Lead Design - 8.30
  • Lesson 2 - Sequencing the Intro - 9.46
  • Lesson 3 - Neuro Bass Design - 6.45
  • Lesson 4 - Sequencing the Bass - 9.09
  • Lesson 5 - Bass Automation - 8.58
  • Lesson 6 - Impact FX - 11.31
  • Lesson 7 - Riser FX - 5.33
  • Lesson 8 - Arrangement Tweaks - 5.05

Bonus Module - 6 Effective Sound Design Techniques

6 Bonus Sound Design Techniques, expanding on some areas learned earlier on the course and showing another example of patch design and sequencing in a groove. Techniques include sample importing, creating custom wavetables, wavetable morph, multimode filtering, multiband compression and assigning macros. (14.07)



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Serum has firmly established itself as one of the best soft synths on the market today, with powerful wavetable synthesis capabilities and a stylish and intuitive user interface. On this course from Senior Tutor Rob Jones, you’ll be guided through every area of the instrument and shown numerous examples of how to design a wide variety of different patches, from basses and leads to pads and FX.

Sample Module

Course Breakdown

Module 1 - Oscillators & Filters

An overview of the 4 sound generators (oscillators A and B/sub/noise sections) and filter section, walking through the main controls and features in each area.

  • Lesson 1 - Oscillators - 7.20
  • Lesson 2 - Sub - 2.49
  • Lesson 3 - Noise - 4.17
  • Lesson 4 - Filter Section - 6.34

Module 2 - Modulation & Mod Matrix

A guide to using the modulators on Serum, namely how to assign and edit envelopes and LFOs, both in main GUI and Matrix section.

  • Lesson 1 - Envelope Parameters - 3.48
  • Lesson 2 - Modulating with Envelopes - 6.08    
  • Lesson 3 - LFO Modulation - 7.40
  • Lesson 4 - Additional LFO Settings - 3.23
  • Lesson 5 - Velocity Modulation - 8.45    
  • Lesson 6 - Note Modulation - 2.00

Module 3 - FX

A walkthrough of how to apply effects to sounds in Serum, including a guide to individual effects and demonstration of the way in which they process a patch.

  • Lesson 1 - Chorus - 3.21 
  • Lesson 2 - Hyper/Dimension - 2.03 
  • Lesson 3 - Delay - 2.23
  • Lesson 4 - Flanger - 2.19
  • Lesson 5 - Phaser - 1.48
  • Lesson 6 - Reverb - 2.16
  • Lesson 7 - Distortion - 3.01
  • Lesson 8 - Filter - 0.28
  • Lesson 9 - Compressor - 0.58  
  • Lesson 10 - EQ - 1.13

Module 4 - Global Settings

A rundown of the different options in the Global area, including pitching controls, Chaos LFOs, additional Unison voicing settings and preferences.

  • Lesson 1 - Oscillator and Chaos Controls - 3.57
  • Lesson 2 - Unison Voice Settings and Global Preferences - 4.47

Module 5 - Wavetable Synthesis

A detailed guide to wavetable synthesis and the different ways it’s implemented in Serum, including a guide to wavetable envelope and LFO modulation, as well as how to create wavetables by drawing and importing samples.

  • Lesson 1 - Wavetable Synthesis Intro - 8.13
  • Lesson 2 - Adding an Extra Wavetable Layer with Osc B - 4.31
  • Lesson 3 - Creating a Wavetable by Drawing - 3.10
  • Lesson 4 - Creating a Wavetable by Sample Import - 4.40     

Module 6 - Patch Creation I - Acid Bass 

Rob creates a classic acid bass patch, utilising wavetable stacking, filtering, envelope modulation and effects processing techniques.

  • Lesson 1 - Setting up Osc A and B - 6.29
  • Lesson 2 - Adding Unison Voices and Filtering - 4.40
  • Lesson 3 - FX Processing - 4.32

Module 7 - Patch Creation II - Sweeping Lead 

A lengthier lead patch, which gently sweeps through its wavetables is put together, complete with multiple rapid LFO mod assignments, unison interval spreading, an assortment of filtering and FX.

  • Lesson 1 - Setting up Osc A and B - 8.47
  • Lesson 2 - Filtering and EQ - 6.34
  • Lesson 3 - Additional FX Processing - 7.30    

Module 8 - Patch Creation III - Reesey Pluck Lead 

A snappy lead patch is constructed using comb filtered, stacked wavetables, shaped with brief envelopes and expanded with various delays.

  • Lesson 1 - Oscillator, Filter and Modulators Setup - 9.41
  • Lesson 2 - Adding Effects - 5.02

Module 9 - Patch Creation IV - Evolving FM Pad 

Rob shows how to set up oscillators in FM mode, whilst creating a slower-paced, undulating pad, with numerous spacial effects and modulating dual-notch filtering.

  • Lesson 1 - Setting up Osc A and B - 8.17
  • Lesson 2 - Filtering and FX - 8.18
  • Lesson 3 - Osc A Adjustments - 3.45  

Module 10 - Creating a Neuro Break 

A realtime sound design and arrangement session, using Serum to create all the sounds in a Neuro Break, including a Big Lead, Neuro Bass, FX Impact and Riser. All sounds are designed from scratch, then sequenced and automated across the intro, breakdown and drop sections.

  • Lesson 1 - Big Lead Design - 8.30
  • Lesson 2 - Sequencing the Intro - 9.46
  • Lesson 3 - Neuro Bass Design - 6.45
  • Lesson 4 - Sequencing the Bass - 9.09
  • Lesson 5 - Bass Automation - 8.58
  • Lesson 6 - Impact FX - 11.31
  • Lesson 7 - Riser FX - 5.33
  • Lesson 8 - Arrangement Tweaks - 5.05

Bonus Module - 6 Effective Sound Design Techniques

6 Bonus Sound Design Techniques, expanding on some areas learned earlier on the course and showing another example of patch design and sequencing in a groove. Techniques include sample importing, creating custom wavetables, wavetable morph, multimode filtering, multiband compression and assigning macros. (14.07)

OS Compatibility



Beginner’s Guide to Beats Production

Video Courses by Producertech



Images



Description


If you’re wanting to produce beats but are clueless about where to start, this course is for you! In a little over 90 minutes, you’ll be taught all the basics of beats production and acquire a bonus pack of drum samples to kick off your collection.

The course starts with lessons on the kinds of sounds or individual instruments that make up a beat, and some of the fundamentals when it comes to the theory side, covering all things tempo and timing. After the main principles of rhythm have been outlined, the subsequent modules go through each of the most popular methods for producing beats, from working with samples to playing various instruments.

The first process shows how beats can be made with simple placement of one-shots along the arrangement timeline, whatever music software you use, following basic guidelines of alternating kicks and snares. Loopcloud is then demonstrated as a way of simplifying the process further, with its built-in pattern presets for creating instant loops for you.

Once sampling techniques have been covered, the lessons turn to MIDI, looking at the differences and similarities to producing beats with a drum instrument, such as the factory devices that come with virtually all music software. Taking this a stage further, 3rd-party plugins are then incorporated, with Loopcloud Drum being an example of how their included kits and ability to sequence drums within the instrument provide instant options for creating beats.

By the end of the course, you can expect to have a decent understanding of the main ways of producing drums and can start to make more educated decisions about which direction to go in. You’ll also have a bonus pack of samples to put your newly-acquired knowledge to use!

Sample Module

Modules

Module 1 - Introduction and Course Content

An outline of what’s covered in the course and an explanation of some of the main approaches to creating beats.

Module 2 - What Sounds Make a Beat? 

A quick overview of the different drums that make up a beat, using Logic Pro’s Drum Designer and Loopcloud Drum.

Module 3 - Tempo, Timing and Rhythm

An explanation of the fundamentals of rhythm, covering song tempo, beats and bars, note lengths and concepts like full- and half-time beats.

Module 4 - Making Beats with Oneshot Samples on Audio Tracks

An example of constructing a beat from one-shot samples on audio tracks in music software, incorporating kick, snare, hat and additional percussion.

Module 5 - Using Loopcloud to Create Beats

A guide to using Loopcloud to create beats, where presets sequence one-shots automatically into loops that can be easily exported into your music software.

Module 6 - Working with (MIDI) Drum Instruments

A demonstration of how beats are created using MIDI instruments, in this case using Ableton Live Drum Racks, and how this compares to working with raw samples.

Module 7 - Using Loopcloud Drum to Make Beats

A look at beats production using 3rd-party plugins, with Loopcloud Drum as the example instrument, showing how built-in pattern programming provides instant beats.

Course Outro

Some final words.




Features

  • Over 90 minutes of streamed tutorials
  • Access 24 / 7 / 365
  • Session Drums Laurie Jenkins Bonus Samples

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Advanced Guide to Music Theory for Producers

Video Courses by Producertech



Images



Description


Following on from the success of the Beginner’s Guide to Music Theory for Producers, this Advanced Guide promises to expand your knowledge of music theory to greatly assist in the creation of more musical tracks. Whatever your level of music theory, there are tonnes of useful techniques and workflows for working both with a keyboard and purely in the DAW, all demonstrated in the production of various popular genres like Hip Hop, House, DnB and Trap.

The course begins with a summary of the Beginner’s Course, showing how to create melodic accompaniment and chords to go with a jazzy break, before moving onto the first advanced topic of modulation, meaning moving to a different key, starting off with the relative major and minor. There is also a thorough look at diatonic triad harmonies, covering the ways that triads change when shifted to different positions in the scale, and how this affects the mood of a song. A funky organ phrase is then put together with a House beat, which moves through a series of regular and inverted triads to create a catchy hook.

The next section shows how a track can move to a different key in a breakdown, and how the harmony and so rules for other melodic parts changes when doing so. There is also a focus on the circle of fifths relationship, showing how it connects all 12 chromatic tones, and the many different ways it’s been used to create popular music from the Baroque period right through to classic House!

After exploring a lush bassline, which is used as the basis for a Liquid DnB groove, there are a series of lessons that work through some of the more advanced chord types, including 7ths and 9ths, with both used to construct Hip Hop and Trap grooves, working mostly with the mouse. The course ends with a module on advanced scales, covering modes, pentatonic and chromatic, as well as a workflow for creating your own scale based purely on note selection in the piano roll.

In addition to all the streamed tutorials, signing up to the course provides access to a download pack containing all the projects, MIDI patterns and samples from the course, as well as a bonus assessment, for testing your newly acquired skills.

Sample Module

Course Breakdown

Module 1 - Basics Recap - Working with a Jazzy Break

Rob works through all of the subjects covered on the Beginner’s course by first analysing the melodic content in a bassline, to figure out the key of the track, and then showing many different examples of monophonic and polyphonic accompaniment to go with it.

  • Lesson 1 - Finding the Key - 9.59
  • Lesson 2 - Creating Melodic Accompaniment - 14.23

Module 2 - Related Major and Minor Keys

An intro to related keys, starting with the simplest, the relative major or minor. After explaining what it is, Rob shows how it works in a breakbeat track, demonstrating the changes that a melodic phrase needs to make in order to work with the new harmony.

10.43

Module 3 - Advanced Chords I - Working with Triads

This first chords module is a detailed exploration of the ways in which diatonic triads present themselves in a major and minor scale, providing a wealth of knowledge about which ones to use when creating triad chord progressions.

  • Lesson 1 - Minor Scale Triads - 8.38  
  • Lesson 2 - Major Scale Triads & Roman Numerals - 8.58
  • Lesson 3 - Triad Chord Progressions in a Minor Key - 7.32
  • Lesson 4 - Triads following the Bass - 5.30

Module 4 - More Related Keys 

Rob moves on to additional common keys to modulate to when producing, beginning with the dominant. This is shown in a number of examples, with one being the creation of a breakdown in a House track, and the others a range of compositions that utilise a ‘cycle of fifths’ technique.

  • Lesson 1 - The Dominant - 10.42   
  • Lesson 2 - Circle of Fifths - 12.01

Module 5 - i-iv-VI Progression - Liquid DnB Groove

A guide to creating melodic content around a bassline, playing a i-iv-VI pattern of notes. Basslines and triads are recorded into a project and then edit, with an additional descending melody played in on top.

10.22

Module 6 - Advanced Chords II 

This second chords module expands the palette further with richer and more interesting chords like 7th and 9ths, both of which are used to form chord progressions in grooves, with one played in and edited and the other drawn in entirely with the mouse.

  • Lesson 1 - 7ths/9ths/11ths/13ths - Major 7 Chill Trap Groove - 10.53
  • Lesson 2 - Minor 9 Hip Hop Groove - 9.51

Module 7 - Advanced Scales

Rob explains the principles that govern some of the most popular additional scales, beginning with a reminder of major and minor, before working through popular modes, chromatic, pentatonic and wholetone scales. He then shows an example workflow for choosing a scale based on note selection in the piano roll, then using that template as a basis for the harmony in a project, from which other melodic parts can be made.

  • Lesson 1 - Modes
  • Lesson 2 - Chromatic Scale and Accidentals
  • Lesson 3 - Scale Selection DAW Workflow

Outro - 1.00




Features

  • 2 and a half hours of streamed tutorials
  • Access 24/7/365
  • Projects, MIDI Patterns & Samples
  • Diagrams & Course Assessment
  • Please note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Following on from the success of the Beginner’s Guide to Music Theory for Producers, this Advanced Guide promises to expand your knowledge of music theory to greatly assist in the creation of more musical tracks. Whatever your level of music theory, there are tonnes of useful techniques and workflows for working both with a keyboard and purely in the DAW, all demonstrated in the production of various popular genres like Hip Hop, House, DnB and Trap.

The course begins with a summary of the Beginner’s Course, showing how to create melodic accompaniment and chords to go with a jazzy break, before moving onto the first advanced topic of modulation, meaning moving to a different key, starting off with the relative major and minor. There is also a thorough look at diatonic triad harmonies, covering the ways that triads change when shifted to different positions in the scale, and how this affects the mood of a song. A funky organ phrase is then put together with a House beat, which moves through a series of regular and inverted triads to create a catchy hook.

The next section shows how a track can move to a different key in a breakdown, and how the harmony and so rules for other melodic parts changes when doing so. There is also a focus on the circle of fifths relationship, showing how it connects all 12 chromatic tones, and the many different ways it’s been used to create popular music from the Baroque period right through to classic House!

After exploring a lush bassline, which is used as the basis for a Liquid DnB groove, there are a series of lessons that work through some of the more advanced chord types, including 7ths and 9ths, with both used to construct Hip Hop and Trap grooves, working mostly with the mouse. The course ends with a module on advanced scales, covering modes, pentatonic and chromatic, as well as a workflow for creating your own scale based purely on note selection in the piano roll.

In addition to all the streamed tutorials, signing up to the course provides access to a download pack containing all the projects, MIDI patterns and samples from the course, as well as a bonus assessment, for testing your newly acquired skills.

Sample Module

Course Breakdown

Module 1 - Basics Recap - Working with a Jazzy Break

Rob works through all of the subjects covered on the Beginner’s course by first analysing the melodic content in a bassline, to figure out the key of the track, and then showing many different examples of monophonic and polyphonic accompaniment to go with it.

  • Lesson 1 - Finding the Key - 9.59
  • Lesson 2 - Creating Melodic Accompaniment - 14.23

Module 2 - Related Major and Minor Keys

An intro to related keys, starting with the simplest, the relative major or minor. After explaining what it is, Rob shows how it works in a breakbeat track, demonstrating the changes that a melodic phrase needs to make in order to work with the new harmony.

10.43

Module 3 - Advanced Chords I - Working with Triads

This first chords module is a detailed exploration of the ways in which diatonic triads present themselves in a major and minor scale, providing a wealth of knowledge about which ones to use when creating triad chord progressions.

  • Lesson 1 - Minor Scale Triads - 8.38  
  • Lesson 2 - Major Scale Triads & Roman Numerals - 8.58
  • Lesson 3 - Triad Chord Progressions in a Minor Key - 7.32
  • Lesson 4 - Triads following the Bass - 5.30

Module 4 - More Related Keys 

Rob moves on to additional common keys to modulate to when producing, beginning with the dominant. This is shown in a number of examples, with one being the creation of a breakdown in a House track, and the others a range of compositions that utilise a ‘cycle of fifths’ technique.

  • Lesson 1 - The Dominant - 10.42   
  • Lesson 2 - Circle of Fifths - 12.01

Module 5 - i-iv-VI Progression - Liquid DnB Groove

A guide to creating melodic content around a bassline, playing a i-iv-VI pattern of notes. Basslines and triads are recorded into a project and then edit, with an additional descending melody played in on top.

10.22

Module 6 - Advanced Chords II 

This second chords module expands the palette further with richer and more interesting chords like 7th and 9ths, both of which are used to form chord progressions in grooves, with one played in and edited and the other drawn in entirely with the mouse.

  • Lesson 1 - 7ths/9ths/11ths/13ths - Major 7 Chill Trap Groove - 10.53
  • Lesson 2 - Minor 9 Hip Hop Groove - 9.51

Module 7 - Advanced Scales

Rob explains the principles that govern some of the most popular additional scales, beginning with a reminder of major and minor, before working through popular modes, chromatic, pentatonic and wholetone scales. He then shows an example workflow for choosing a scale based on note selection in the piano roll, then using that template as a basis for the harmony in a project, from which other melodic parts can be made.

  • Lesson 1 - Modes
  • Lesson 2 - Chromatic Scale and Accidentals
  • Lesson 3 - Scale Selection DAW Workflow

Outro - 1.00

Features

  • 2 and a half hours of streamed tutorials
  • Access 24/7/365
  • Projects, MIDI Patterns & Samples
  • Diagrams & Course Assessment

Please note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Melodic Deep Tech House and Techno Mixdown - Part 3

Video Courses by Producertech



Images



Description


Part 3: The Mixdown

This tutorial series is an epic journey through the production of a Melodic Deep Tech House/Techno track, covering every aspect of the process along the way, from initial conception to final mixdown (this course is part 3, on mixing down, with creation of sounds and arranging covered in full in parts 1 and 2, respectively). Leaving no stone unturned, the producer Simon Shackleton reveals all of the sound design, audio editing, effects processing, music theory and mixing techniques so that students receive all the knowledge required to produce professional-quality music of their own.

Simon Shackleton aka Elite Force

Simon Shackleton has been producing professionally for 25 years, going under aliases such as Lunatic Calm, Zodiac Cartel and Elite Force. His music has received support by DJs across the globe and been featured in films like ‘Charlie’s Angels’ and ‘The Matrix’. Renowned for his meticulous nature, eloquence and ability to produce heavy but musical dancefloor tracks, Simon is the ideal tutor for this course. In the past, Simon has received huge support from legendary DJs like Sasha and Fatboy Slim, however, his more recent efforts are on a much more deeper and melodic tip!

In Part 1 of this series, Simon provides a thorough guide to the creation of every part in the track, from drums, bass and leads, to vocals, pads and FX. An assortment of Loopmasters samples are used for the job, carefully sculpted and layered together with occasional synths employed for melodic parts. Part 2 then continues the journey, with a detailed look at working the parts into a full-on organic arrangement, which is mixed down in part 3.

This course is part 3 of the series which takes a takes a comprehensive look at mixing down the final arrangement.

Sample Module

Module Breakdown

Module 1 - Mixdown Discussion

In this first module, Simon talks about the nature of the mixdown, explaining the most important considerations and obstacles a producer faces, including recommendations on software and hardware to rectify them. He then gives his top mixing tips, to assist in clarifying the key aims of the process and help fellow producers achieve the primary objectives.

  • Lesson 1 - The Mixing Process & Environment - 14.15
  • Lesson 2 - Mixing Top Tips - 19.25

Module 2 - Kick Drum

Simon begins looking at the all-important Kick Drum, focussing on the effects processing initially, to make sure the sound is full-bodied and clear, and then bouncing down the stem to help keep CPU usage low. He then moves onto the other kick tracks, which are once again balanced, treated with effects and then flattened to new audio files.

  • Lesson 1 - Main Kick Warmth & Precision - 21.28
  • Lesson 2 - Additional Kick and Boom Kick - 19.25

Module 3 - Making the Loops Play Nice!

These lessons address the main loops that combine with the kick to form the groove of the track, showing the techniques used to make them ‘team players’. This includes using EQ, multi-band compression and panning, as well as overall balancing of levels.

  • Lesson 1 - Loop Frequency Adjustment - 15.52
  • Lesson 2 - Balancing and Stereo Considerations - 7.37

Module 4 - Mixing the Snares and Claps

Simon moves on to the other main drum components, those being the snares and claps, paying close attention to the frequencies and alignment of each, to provide all the missing elements to the driving groove and add subtle variation in each bar.

  • Lesson 1 - Processing the Snare - 13.38
  • Lesson 2 - Working on the Claps - 12.23

Module 5 - Tambourines and Rides

By combining artful EQ and track panning with delay, Simon blends together the high-frequency rhythms into a coherent, energetic layer that sits comfortably on top of the mix, whilst adding some pleasing stereo information to the track.

  • Lesson 1 - EQ & Stereo Spread - 17.31

Module 6 - Finding Space for Percussion

A reminder of the way the 2 conga sounds are placed in the track, with a look at the different automation on each, with regard to panning and send effect routing.

  • Lesson 1 - Conga Treatment - 11.08

Module 7 - Bassloop EQ & Sidechain

The first module looking at one of the toughest jobs of the mixing process; getting the bottom end right! Simon starts by focussing on the syncopated bass loop, showing the various effects used to bring it out in the mix and remove unnecessary elements, then moves on to level handling by means of compression and automation.

  • Lesson 1 - EQ, Saturation and more - 11.44
  • Lesson 2 - Level Sidechain and Automation - 7.04

Module 8 - Sub Bass in a Balanced Rhythm Section

A look at the sub-bass track, making sure its content has the relevant frequencies and amount of gain so that it provides the necessary fatness without treading on the toes of the other kick and bass elements and balancing nicely with the drums and percussion.

  • Lesson 1 - Working on the Sub Bass - 16.09

Module 9 - Pads, Strings and Novachord Lead

Simon moves through the first of the main melodic parts, flattening then forensically analysing the levels and frequencies, making changes to devices and adding automation when required, to ensure all parts are fulfilling their required roles.

  • Lesson 1 - Pads - 9.22
  • Lesson 2 - Strings - 8.29
  • Lesson 3 - Novachord - 6.33

Module 10 - Making the Synth Leads Sing

The synth leads are treated with the same precision and care as the previous melodic parts, paying particular attention to compression and EQ, whilst also adding stereo enhancement via effects return channels.

  • Lesson 1 - Oberheim 1 - 15.31
  • Lesson 2 - Oberheim 2 - 6.52
  • Lesson 3 - Bouncing Lead Synth - 16.02

Module 11 - Chords Unity and Placement

The final group of melodic instruments is mixed, firstly looking at the chord stabs, which are balanced, EQ’d and compressed, as well as additional panning automation applied, before moving on to the atmospheric dub chord.

  • Lesson 1 - Stabs - 13.25
  • Lesson 2 - Dub Chord - 8.49

Module 12 - Vocals Groove Layering

A detailed lesson on EQ treatment of the vocal parts, ensuring that they contribute exactly the right pitches into the mix to help them sing and sit as a perfect additional groove layer for the rhythms.

  • Lesson 1 - EQing the Vocals - 14.13

Module 13 - Effects Sweeps - A family Affair

The various noise sweeps and transitional elements are mixed, balancing, EQing, compressing and automating them with the same due diligence.

  • Lesson 1 - Working on FX - 12.26

Module 14 - Ambient Effects - Time & Place

Simon carefully balances the vinyl crackle and ambient vocals to help them sit correctly in the mix and stereo field, automating levels so that they tell a story and add the necessary real world components to the track.

  • Lesson 1 - Mixing the Ambient FX - 16.09

Module 15 - Bus Mixing - New Perspectives

How to create Mix Buses for all the main sound groups, to allow a smaller group of individual faders purely for adjusting of levels.

  • Lesson 1 - Mix Bus Creation - 15.16

Module 16 - Effects Returns - Attention to Detail

As with all other channels, the effects returns require the same scrupulous attention to detail, making sure no unnecessary frequencies or sonic artefacts are being added to the mix.

  • Lesson 1 - Mixing the Effects Returns - 29.06

Module 17 - Final Balancing - References and Blind Mixing

Reference tracks are added to the project to serve as comparisons and help calibrate the ear, then the bus mix channels are used to rebalance the master, making absolutely sure the levels of each of the main components is sitting perfectly in the mix.

  • Lesson 1 - Adding Reference Tracks - 10.13
  • Lesson 2 - Rebalancing the Master - 13.08

Module 18 - Final Tweaks 1

The last minor changes are made to the parts in the track, working first through the groove elements, with small automation adjustments here and there, as well as additional EQ, and then the master channel, to help maintain a good level balance between breakdowns and drops.

  • Lesson 1 - Rhythms & Master Automation & EQ - 13.10
  • Lesson 2 - Melodies Automation - 11.07

Module 19 - Final Tweaks 2

Simon completes the mix by making some final adjustments to level automation, making sure the various leads and melodic accompaniment is all playing nicely, then exporting the final mix as an audio file.

  • Lesson 1 - More Automation Tweaks - 11.06
  • Lesson 2 - Final Play-throughs & Export - 8.59



Features

  • 7 hours of streamed lessons
  • Tips from World Class DJ Producer
  • Access 24/7/365
  • Ableton Live Projects from the course
  • 150MB of Bonus Samples

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Part 3: The Mixdown

This tutorial series is an epic journey through the production of a Melodic Deep Tech House/Techno track, covering every aspect of the process along the way, from initial conception to final mixdown (this course is part 3, on mixing down, with creation of sounds and arranging covered in full in parts 1 and 2, respectively). Leaving no stone unturned, the producer Simon Shackleton reveals all of the sound design, audio editing, effects processing, music theory and mixing techniques so that students receive all the knowledge required to produce professional-quality music of their own.

Simon Shackleton aka Elite Force

Simon Shackleton has been producing professionally for 25 years, going under aliases such as Lunatic Calm, Zodiac Cartel and Elite Force. His music has received support by DJs across the globe and been featured in films like ‘Charlie’s Angels’ and ‘The Matrix’. Renowned for his meticulous nature, eloquence and ability to produce heavy but musical dancefloor tracks, Simon is the ideal tutor for this course. In the past, Simon has received huge support from legendary DJs like Sasha and Fatboy Slim, however, his more recent efforts are on a much more deeper and melodic tip!

In Part 1 of this series, Simon provides a thorough guide to the creation of every part in the track, from drums, bass and leads, to vocals, pads and FX. An assortment of Loopmasters samples are used for the job, carefully sculpted and layered together with occasional synths employed for melodic parts. Part 2 then continues the journey, with a detailed look at working the parts into a full-on organic arrangement, which is mixed down in part 3.

This course is part 3 of the series which takes a takes a comprehensive look at mixing down the final arrangement.

Sample Module

Module Breakdown

Module 1 - Mixdown Discussion

In this first module, Simon talks about the nature of the mixdown, explaining the most important considerations and obstacles a producer faces, including recommendations on software and hardware to rectify them. He then gives his top mixing tips, to assist in clarifying the key aims of the process and help fellow producers achieve the primary objectives.

  • Lesson 1 - The Mixing Process & Environment - 14.15
  • Lesson 2 - Mixing Top Tips - 19.25

Module 2 - Kick Drum

Simon begins looking at the all-important Kick Drum, focussing on the effects processing initially, to make sure the sound is full-bodied and clear, and then bouncing down the stem to help keep CPU usage low. He then moves onto the other kick tracks, which are once again balanced, treated with effects and then flattened to new audio files.

  • Lesson 1 - Main Kick Warmth & Precision - 21.28
  • Lesson 2 - Additional Kick and Boom Kick - 19.25

Module 3 - Making the Loops Play Nice!

These lessons address the main loops that combine with the kick to form the groove of the track, showing the techniques used to make them ‘team players’. This includes using EQ, multi-band compression and panning, as well as overall balancing of levels.

  • Lesson 1 - Loop Frequency Adjustment - 15.52
  • Lesson 2 - Balancing and Stereo Considerations - 7.37

Module 4 - Mixing the Snares and Claps

Simon moves on to the other main drum components, those being the snares and claps, paying close attention to the frequencies and alignment of each, to provide all the missing elements to the driving groove and add subtle variation in each bar.

  • Lesson 1 - Processing the Snare - 13.38
  • Lesson 2 - Working on the Claps - 12.23

Module 5 - Tambourines and Rides

By combining artful EQ and track panning with delay, Simon blends together the high-frequency rhythms into a coherent, energetic layer that sits comfortably on top of the mix, whilst adding some pleasing stereo information to the track.

  • Lesson 1 - EQ & Stereo Spread - 17.31

Module 6 - Finding Space for Percussion

A reminder of the way the 2 conga sounds are placed in the track, with a look at the different automation on each, with regard to panning and send effect routing.

  • Lesson 1 - Conga Treatment - 11.08

Module 7 - Bassloop EQ & Sidechain

The first module looking at one of the toughest jobs of the mixing process; getting the bottom end right! Simon starts by focussing on the syncopated bass loop, showing the various effects used to bring it out in the mix and remove unnecessary elements, then moves on to level handling by means of compression and automation.

  • Lesson 1 - EQ, Saturation and more - 11.44
  • Lesson 2 - Level Sidechain and Automation - 7.04

Module 8 - Sub Bass in a Balanced Rhythm Section

A look at the sub-bass track, making sure its content has the relevant frequencies and amount of gain so that it provides the necessary fatness without treading on the toes of the other kick and bass elements and balancing nicely with the drums and percussion.

  • Lesson 1 - Working on the Sub Bass - 16.09

Module 9 - Pads, Strings and Novachord Lead

Simon moves through the first of the main melodic parts, flattening then forensically analysing the levels and frequencies, making changes to devices and adding automation when required, to ensure all parts are fulfilling their required roles.

  • Lesson 1 - Pads - 9.22
  • Lesson 2 - Strings - 8.29
  • Lesson 3 - Novachord - 6.33

Module 10 - Making the Synth Leads Sing

The synth leads are treated with the same precision and care as the previous melodic parts, paying particular attention to compression and EQ, whilst also adding stereo enhancement via effects return channels.

  • Lesson 1 - Oberheim 1 - 15.31
  • Lesson 2 - Oberheim 2 - 6.52
  • Lesson 3 - Bouncing Lead Synth - 16.02

Module 11 - Chords Unity and Placement

The final group of melodic instruments is mixed, firstly looking at the chord stabs, which are balanced, EQ’d and compressed, as well as additional panning automation applied, before moving on to the atmospheric dub chord.

  • Lesson 1 - Stabs - 13.25
  • Lesson 2 - Dub Chord - 8.49

Module 12 - Vocals Groove Layering

A detailed lesson on EQ treatment of the vocal parts, ensuring that they contribute exactly the right pitches into the mix to help them sing and sit as a perfect additional groove layer for the rhythms.

  • Lesson 1 - EQing the Vocals - 14.13

Module 13 - Effects Sweeps - A family Affair

The various noise sweeps and transitional elements are mixed, balancing, EQing, compressing and automating them with the same due diligence.

  • Lesson 1 - Working on FX - 12.26

Module 14 - Ambient Effects - Time & Place

Simon carefully balances the vinyl crackle and ambient vocals to help them sit correctly in the mix and stereo field, automating levels so that they tell a story and add the necessary real world components to the track.

  • Lesson 1 - Mixing the Ambient FX - 16.09

Module 15 - Bus Mixing - New Perspectives

How to create Mix Buses for all the main sound groups, to allow a smaller group of individual faders purely for adjusting of levels.

  • Lesson 1 - Mix Bus Creation - 15.16

Module 16 - Effects Returns - Attention to Detail

As with all other channels, the effects returns require the same scrupulous attention to detail, making sure no unnecessary frequencies or sonic artefacts are being added to the mix.

  • Lesson 1 - Mixing the Effects Returns - 29.06

Module 17 - Final Balancing - References and Blind Mixing

Reference tracks are added to the project to serve as comparisons and help calibrate the ear, then the bus mix channels are used to rebalance the master, making absolutely sure the levels of each of the main components is sitting perfectly in the mix.

  • Lesson 1 - Adding Reference Tracks - 10.13
  • Lesson 2 - Rebalancing the Master - 13.08

Module 18 - Final Tweaks 1

The last minor changes are made to the parts in the track, working first through the groove elements, with small automation adjustments here and there, as well as additional EQ, and then the master channel, to help maintain a good level balance between breakdowns and drops.

  • Lesson 1 - Rhythms & Master Automation & EQ - 13.10
  • Lesson 2 - Melodies Automation - 11.07

Module 19 - Final Tweaks 2

Simon completes the mix by making some final adjustments to level automation, making sure the various leads and melodic accompaniment is all playing nicely, then exporting the final mix as an audio file.

  • Lesson 1 - More Automation Tweaks - 11.06
  • Lesson 2 - Final Play-throughs & Export - 8.59

Features

  • 7 hours of streamed lessons
  • Tips from World Class DJ Producer
  • Access 24/7/365
  • Ableton Live Projects from the course
  • 150MB of Bonus Samples

OS Compatibility



The Art of Filtering

Video Courses by Producertech



Images



Description


Filters are a hugely important tool in the producer’s collection, whether mixing, sound designing or adding interest and variation in an arrangement. On this course from Producertech Senior Tutor Rob Jones, you’ll learn all of the basics, as well as a whole host of techniques for applying both static and dynamic filtering to all sorts of sounds in your mix.

The course begins with an overview of the different ways filters are used, followed by a guide to the main filter types and standard controls. Following this is a demonstration of numerous static filtering applied to all of the sounds in the course project, a laid-back Downtempo groove. Once the basics are covered, Rob progresses things into more advanced territory, introducing different types of filter modulation, with envelopes and LFOs. Again, after going through the theory, he switches back to the course project, to show how different dynamic, modulated filtering can be applied to various sounds, explaining the reasons for doing it in the process.

Other techniques covered include controlling filters with external signals using sidechaining, modulating 3rd party plugins with Max 4 Live tools, working with filter pattern software like Cableguys Shaperbox, and lots more. Examples are once again shown both in the course project, as well as a dedicated module on bass processing.

Enrolling on the course gets you immediate access to the streamed tutorials, plus all the downloadable materials, with accompanying written notes, software projects and samples. Additionally, there’s a course assessment, featuring both written questions and listening exercises, to ensure that the information is sinking in and the ears are being technically trained.

Sign up now for access to this wealth of content and to start learning all about filtering today!

Sample Module

Module Breakdown

Module 1 - Filtering Basics

In this first module, Rob introduces the concept of filtering, by giving a quick overview and demonstration of the wide range of applications. He then takes a more detailed look at filter frequency, resonance and slope, and provides an explanation of the main types of filter, including low-pass, high-pass, band-pass and notch.

  • Lesson 1 - What are filters and how are they used? - 3.46
  • Lesson 2 - Standard Filter Controls - 8.35
  • Lesson 3 - Filter Types - 6.12

Module 2 - Basic Filtering Practice 

Rob applies filtering to all the individual sounds in the course project, to show the huge part filters play in shaping the frequencies of each instrument and so cleaning up the mix.

  • Lesson 1 - Project Intro - 3.00
  • Lesson 2 - Kick Drum Filtering - 8.29  
  • Lesson 3 - Snare and Hat Filtering - 6.37 
  • Lesson 4 - Percussion Loops Filtering - 8.23
  • Lesson 5 - Guitar, Organ, Marimba and Piano Filtering - 13.02
  • Lesson 6 - Pluck Arp and Bass Filtering - 4.43

Module 3 - Filter Modulation 

A demonstration of how to modulate filters, using the two main modulator types, envelope and LFO. These techniques are shown with a sustained chords phrase, which is transformed into a classic lead and rhythmic pad sequence. - 10.02

Module 4 - Applied Filtering Modulation Techniques 

Rob continues to develop the Downtempo track, by applying a series of dynamic, modulated filtering techniques to the sounds within it, helping to tighten and shape sounds, as well as add extra movement and width.

  • Lesson 1 - Bass Envelope Modulation - 4.22
  • Lesson 2 - Percussion and Snare Envelope Mod - 7.39
  • Lesson 3 - Pluck Arp LFO Mod Stereo Notch Filter - 15.26

Module 5 - Filter Sidechain/External Triggering

A guide to using sidechaining to create filter modulation using external signals, such as drum loops, custom made patterns and even MIDI clips within the DAW. Rob also provides a demonstration of how to use filter sidechaining to create a ducking effect similar to a sidechained compressor.

Lesson 1 - Using External Signals to Trigger a Vocal Filter - 10.58
Lesson 2 - Creating ‘Ducking’ with a Filter - 3.23

Module 6 - Filter Sidechain and Automation Techniques

The final session with the Downtempo project sees Rob using sidechaining and automation to control filter parameters in the arrangement, creating rhythmic patterns and allowing parts to flow and play well with one another.

  • Lesson 1 - Sidechain Modulation on the Pluck Arp - 5.00
  • Lesson 2 - Downwards Sidechain Modulation on Organ and Guitar - 9.50
  • Lesson 3 - Organ and Pluck Arp Automation - 10.05

Module 7 - Bass Processing 

A set of lessons dedicated to bass processing, showing 4 different techniques for creating rhythmic filter patterns in the DAW, working with a distorted bass sample accompanied by a Glitch-Hop Beat.

  • Lesson 1 - Drawing Automation - 4.22
  • Lesson 2 - Recording Automation - 3.46
  • Lesson 3 - Applying LFO to 3rd Party Plugs - 3.20
  • Lesson 4 - Using Cableguys ShaperBox - 4.34

Course Assessment - Written and Listening Test

Outro

The final instalment in The Art of Filtering Producertech course




Features

  • 3 Hours of Streamed Tutorials
  • Access 24/7/365
  • Ableton Live Course Project
  • Course Stems and Samples
  • Written Notes
  • Course Assessment
  • Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Filters are a hugely important tool in the producer’s collection, whether mixing, sound designing or adding interest and variation in an arrangement. On this course from Producertech Senior Tutor Rob Jones, you’ll learn all of the basics, as well as a whole host of techniques for applying both static and dynamic filtering to all sorts of sounds in your mix.

The course begins with an overview of the different ways filters are used, followed by a guide to the main filter types and standard controls. Following this is a demonstration of numerous static filtering applied to all of the sounds in the course project, a laid-back Downtempo groove. Once the basics are covered, Rob progresses things into more advanced territory, introducing different types of filter modulation, with envelopes and LFOs. Again, after going through the theory, he switches back to the course project, to show how different dynamic, modulated filtering can be applied to various sounds, explaining the reasons for doing it in the process.

Other techniques covered include controlling filters with external signals using sidechaining, modulating 3rd party plugins with Max 4 Live tools, working with filter pattern software like Cableguys Shaperbox, and lots more. Examples are once again shown both in the course project, as well as a dedicated module on bass processing.

Enrolling on the course gets you immediate access to the streamed tutorials, plus all the downloadable materials, with accompanying written notes, software projects and samples. Additionally, there’s a course assessment, featuring both written questions and listening exercises, to ensure that the information is sinking in and the ears are being technically trained.

Sign up now for access to this wealth of content and to start learning all about filtering today!

Sample Module

Module Breakdown

Module 1 - Filtering Basics

In this first module, Rob introduces the concept of filtering, by giving a quick overview and demonstration of the wide range of applications. He then takes a more detailed look at filter frequency, resonance and slope, and provides an explanation of the main types of filter, including low-pass, high-pass, band-pass and notch.

  • Lesson 1 - What are filters and how are they used? - 3.46
  • Lesson 2 - Standard Filter Controls - 8.35
  • Lesson 3 - Filter Types - 6.12

Module 2 - Basic Filtering Practice 

Rob applies filtering to all the individual sounds in the course project, to show the huge part filters play in shaping the frequencies of each instrument and so cleaning up the mix.

  • Lesson 1 - Project Intro - 3.00
  • Lesson 2 - Kick Drum Filtering - 8.29  
  • Lesson 3 - Snare and Hat Filtering - 6.37 
  • Lesson 4 - Percussion Loops Filtering - 8.23
  • Lesson 5 - Guitar, Organ, Marimba and Piano Filtering - 13.02
  • Lesson 6 - Pluck Arp and Bass Filtering - 4.43

Module 3 - Filter Modulation 

A demonstration of how to modulate filters, using the two main modulator types, envelope and LFO. These techniques are shown with a sustained chords phrase, which is transformed into a classic lead and rhythmic pad sequence. - 10.02

Module 4 - Applied Filtering Modulation Techniques 

Rob continues to develop the Downtempo track, by applying a series of dynamic, modulated filtering techniques to the sounds within it, helping to tighten and shape sounds, as well as add extra movement and width.

  • Lesson 1 - Bass Envelope Modulation - 4.22
  • Lesson 2 - Percussion and Snare Envelope Mod - 7.39
  • Lesson 3 - Pluck Arp LFO Mod Stereo Notch Filter - 15.26

Module 5 - Filter Sidechain/External Triggering

A guide to using sidechaining to create filter modulation using external signals, such as drum loops, custom made patterns and even MIDI clips within the DAW. Rob also provides a demonstration of how to use filter sidechaining to create a ducking effect similar to a sidechained compressor.

Lesson 1 - Using External Signals to Trigger a Vocal Filter - 10.58
Lesson 2 - Creating ‘Ducking’ with a Filter - 3.23

Module 6 - Filter Sidechain and Automation Techniques

The final session with the Downtempo project sees Rob using sidechaining and automation to control filter parameters in the arrangement, creating rhythmic patterns and allowing parts to flow and play well with one another.

  • Lesson 1 - Sidechain Modulation on the Pluck Arp - 5.00
  • Lesson 2 - Downwards Sidechain Modulation on Organ and Guitar - 9.50
  • Lesson 3 - Organ and Pluck Arp Automation - 10.05

Module 7 - Bass Processing 

A set of lessons dedicated to bass processing, showing 4 different techniques for creating rhythmic filter patterns in the DAW, working with a distorted bass sample accompanied by a Glitch-Hop Beat.

  • Lesson 1 - Drawing Automation - 4.22
  • Lesson 2 - Recording Automation - 3.46
  • Lesson 3 - Applying LFO to 3rd Party Plugs - 3.20
  • Lesson 4 - Using Cableguys ShaperBox - 4.34

Course Assessment - Written and Listening Test

Outro

The final instalment in The Art of Filtering Producertech course

Features

  • 3 Hours of Streamed Tutorials
  • Access 24/7/365
  • Ableton Live Course Project
  • Course Stems and Samples
  • Written Notes
  • Course Assessment

Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.

OS Compatibility



Syntorial

Video Courses by Audible Genius



Images



Description


A NEW WAY TO LEARN SYNTHESIS

Syntorial is video game-like training software, that will teach you how to program synth patches by ear. With almost 200 lessons, combining video demonstrations with interactive challenges, you'll get hands-on experience programming patches on a built-in soft synth, and learn everything you need to know to start making your own sounds with ease.

This isn't your ordinary synth tutorial. This is Syntorial.

INTERACTIVE LEARNING

Syntorial doesn’t just show you how synth programming works. It engages you in 129 Interactive Challenges in which you have to program patches on a built-in synth. You aren’t just learning how to design sound, you are becoming a sound designer.

FOR MUSICIANS, NOT PHYSICISTS

Instead of talking about the science and physics behind synthesizers, Syntorial will show you how each control affects sound, as well as when, why and how you would use them when designing sounds. This is information that you can immediately apply to real-life situations.

IT’S ALL ABOUT THE EAR

One step at a time, Syntorial trains your ear to recognize how each control shapes and manipulates sound. By the end of the program, you’ll be able to take the sounds you hear and re-create them, completely by ear.

SYNTH PLUGIN INCLUDED

Syntorial's built-in synth, known as Primer, also comes as a VST/AU plugin, included with your purchase of Syntorial. This way you can take the very synth that you're training on, and use it in any recording software that accepts VST and AU plugins.

CAKEWALK Z3TA+2

The Cakewalk Z3TA+ 2 Lesson Pack adds 37 extra videos, totalling 3 hours and 17 minutes. Each video demonstrates how to apply everything you've learned in Syntorial, on Z3TA+ 2. Get to know Z3TA+ 2's ins and outs, and take advantage of the endless sonic manipulations it has to offer.

MINIMOOG VOYAGER LESSON PACK

The Minimoog Voyager Lesson Pack adds 34 videos, totalling 2 hours and 22 minutes. Each video demonstrates how to apply everything you've learned in Syntorial, on the Voyager. Get to know your Voyager's ins and outs, and learn the true value of this classic analog hardware synth.

SYLENTH1 LESSON PACK

The Sylenth1 Lesson Pack adds 38 videos, totalling 2 hours and 47 minutes, demonstrating how to apply everything you’ve learned in Syntorial, on Sylenth1, and guides you through the recreation of 46 Syntorial patches in Sylenth1. Learn how to really take advantage of Sylenth1’s rich virtual analog sound and unique layered interface.

MASSIVE LESSON PACK

Massive is an incredibly powerful and versatile soft synth with a deep selection of wavetables and modulation options, allowing for an endless variety of sound. The Massive Lesson Pack adds 41 Videos, totalling 4 hours and 44 minutes. Transfer everything you learn in Syntorial, to Massive, and learn all of the extra features Massive has to offer.

SERUM LESSON PACK

Serum is a truly innovative wavetable synth. Between its in-depth wavetable editing capabilities, and its intuitive visual feedback, Serum is both easy to learn and powerful to use. The Serum Lesson Pack adds 55 Videos, totalling over 9 hours. Transfer everything you learn in Syntorial, to Serum, and learn all of the extra features Serum has to offer.




Features

  • 129 CHALLENGES - Learn by doing! Complete challenges by programming patches with Syntorial’s built-in synth.
  • 706 PATCHES - Program, program, program. After all, that’s what it’s all about, right? By the end, you will have programmed over 700 patches, from simple to complex, familiar to strange.
  • 33 ON YOUR OWN - Syntorial will give you periodic tasks to be carried out on your own with whatever synth(s) you use.
  • 147 VIDEOS - Everything is taught through video demonstrations using the same synth that you’ll use in the challenges.
  • 64 SYNTH PARAMETERS - Syntorial covers the most common parameters found on most synths.  
  • 39 QUIZZES - Multiple choice questions to help you retain and remember everything you learn
  • Pay once and get Syntorial on 3 platforms: Mac, PC and iPad

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • macOS 10.9+ (M1 Apple Silicon supported)
  • Windows 10, 8, 7, or Vista
  • iPad (iOS 8+)
  • MIDI keyboard recommended for Mac/PC, but not required

OS Compatibility



Compression Fundamentals

Video Courses by Producertech



Images



Description


Compression is one of the most essential aspects of producing music, ensuring tracks have consistent dynamics and loudness levels that meet professional standards. On this comprehensive course from Senior Tutor Rob Jones, you’ll learn the main principles behind the technique, plus a tonne of different methods for how to apply it.

The course begins with a demonstration of how compression affects an audio signal, before moving into a series of lessons covering each of the main parameters. Once the theory is covered, Rob moves into his first realtime Compression Session, starting work on the course project by showing how to process the snare and leads.

The second half of the course then focuses on more advanced techniques, including sidechain options, peak and RMS detection, parallel processing and multi-band compression. Again, after the theory is explained, Rob develops each technique further in another realtime Compression Session.

Signing up to the course provides instant access to 3 hours of streamed tutorials, as well as the projects and samples featured in them, plus written notes to refer to and assist in the learning process. There is even an included assessment, complete with listening exercises to help with technical ear training.

Check out the free sample module for an example of the lesson content before signing up to the course, which will have you mastering compression and fattening up your mixes in no time! 

Sample Module

Compression Fundamentals Course Breakdown

Module 1 - What is Compression?

Rob starts the course with a brief explanation of what compression is used for, followed by a more comprehensive demonstration of what exactly compression does to an audio signal.

  • Lesson 1 - Introduction - 1.31
  • Lesson 2 - Compression Demonstration - 6.41

Module 2 - Main Compressor Controls

A guide to the main controls on a compressor, which determine how much compression occurs, including the level adjustment options and speed of the effect.

  • Lesson 1 - Threshold and Ratio - 6.39
  • Lesson 2 - Attack and Release - 4.49
  • Lesson 3 - Makeup (Gain) - 5.34

Module 3 - Compression Session Part 1

In this first realtime session module, Rob works his way through various sounds in a project, to show how compression can be used to even out dynamics and fatten up sounds.

  • Lesson 1 - Snare Compression - 15.23
  • Lesson 2 - Lead 1 Compression - 10.00
  • Lesson 3 - Lead 2 Compression - 11.27
  • Lesson 4 - Leads Summary -  9.08

Module 4 - Compressor Sidechain

Rob explains the various options you often find for the compressor sidechain, allowing you to filter the signal triggering the compressor, or change it to a different track entirely.

  • Lesson 1 - Sidechain EQ - 8.56
  • Lesson 2 - External Signal Triggering/Ducking - 4.48

Module 5 - Additional Compressor Options

A guide to the range of additional controls found on compressors, including Dry/Wet, Knee, Peak & RMS Detection and Vintage modes.

  • Lesson 1 - Parallel Compression - 7.03
  • Lesson 2 - Knee, Peak & RMS and Vintage Modes - 8.39

Module 6 - Multiband Compression

A module looking at the benefits of multi-band compression, including instructions for how to set it up without a multi-band compressor, before showing the same process within iZotope’s Neutron.
9.38

Module 7 - Compression Session Part 2

In this second realtime session module, Rob continues working through the course project, showing some tips for compressing Kick Drums and all drums together on the group track, before moving into sidechaining the bass and leads. He then shows some alternative techniques for fattening up the snare and 2 different approaches for compressing the whole mix.

  • Lesson 1 - Kick Drum Compression - 17.51
  • Lesson 2 - Drums Buss Compression - 11.06
  • Lesson 3 - Sidechain Compression/Ducking - 9.08
  • Lesson 4 - Alternatives to Compression - 5.40
  • Lesson 5 - Master Channel Compression - 16.13

Outro

A brief farewell from Rob, with some recommendations for further study and assessment - 0.31

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Compression is one of the most essential aspects of producing music, ensuring tracks have consistent dynamics and loudness levels that meet professional standards. On this comprehensive course from Senior Tutor Rob Jones, you’ll learn the main principles behind the technique, plus a tonne of different methods for how to apply it.

The course begins with a demonstration of how compression affects an audio signal, before moving into a series of lessons covering each of the main parameters. Once the theory is covered, Rob moves into his first realtime Compression Session, starting work on the course project by showing how to process the snare and leads.

The second half of the course then focuses on more advanced techniques, including sidechain options, peak and RMS detection, parallel processing and multi-band compression. Again, after the theory is explained, Rob develops each technique further in another realtime Compression Session.

Signing up to the course provides instant access to 3 hours of streamed tutorials, as well as the projects and samples featured in them, plus written notes to refer to and assist in the learning process. There is even an included assessment, complete with listening exercises to help with technical ear training.

Check out the free sample module for an example of the lesson content before signing up to the course, which will have you mastering compression and fattening up your mixes in no time! 

Sample Module

Compression Fundamentals Course Breakdown

Module 1 - What is Compression?

Rob starts the course with a brief explanation of what compression is used for, followed by a more comprehensive demonstration of what exactly compression does to an audio signal.

  • Lesson 1 - Introduction - 1.31
  • Lesson 2 - Compression Demonstration - 6.41

Module 2 - Main Compressor Controls

A guide to the main controls on a compressor, which determine how much compression occurs, including the level adjustment options and speed of the effect.

  • Lesson 1 - Threshold and Ratio - 6.39
  • Lesson 2 - Attack and Release - 4.49
  • Lesson 3 - Makeup (Gain) - 5.34

Module 3 - Compression Session Part 1

In this first realtime session module, Rob works his way through various sounds in a project, to show how compression can be used to even out dynamics and fatten up sounds.

  • Lesson 1 - Snare Compression - 15.23
  • Lesson 2 - Lead 1 Compression - 10.00
  • Lesson 3 - Lead 2 Compression - 11.27
  • Lesson 4 - Leads Summary -  9.08

Module 4 - Compressor Sidechain

Rob explains the various options you often find for the compressor sidechain, allowing you to filter the signal triggering the compressor, or change it to a different track entirely.

  • Lesson 1 - Sidechain EQ - 8.56
  • Lesson 2 - External Signal Triggering/Ducking - 4.48

Module 5 - Additional Compressor Options

A guide to the range of additional controls found on compressors, including Dry/Wet, Knee, Peak & RMS Detection and Vintage modes.

  • Lesson 1 - Parallel Compression - 7.03
  • Lesson 2 - Knee, Peak & RMS and Vintage Modes - 8.39

Module 6 - Multiband Compression

A module looking at the benefits of multi-band compression, including instructions for how to set it up without a multi-band compressor, before showing the same process within iZotope’s Neutron.
9.38

Module 7 - Compression Session Part 2

In this second realtime session module, Rob continues working through the course project, showing some tips for compressing Kick Drums and all drums together on the group track, before moving into sidechaining the bass and leads. He then shows some alternative techniques for fattening up the snare and 2 different approaches for compressing the whole mix.

  • Lesson 1 - Kick Drum Compression - 17.51
  • Lesson 2 - Drums Buss Compression - 11.06
  • Lesson 3 - Sidechain Compression/Ducking - 9.08
  • Lesson 4 - Alternatives to Compression - 5.40
  • Lesson 5 - Master Channel Compression - 16.13

Outro

A brief farewell from Rob, with some recommendations for further study and assessment - 0.31

Please Note: The modules included in this online guide can be streamed within the Courses section of your account area and are not available to download.

OS Compatibility



Raw Techno Production Techniques

Video Courses by Producertech



Images



Description


Techno legend Paul Maddox, one half of Spektre and resident course creator, returns to deliver a new set of tutorials on producing raw Techno in Ableton Live. With a wealth of production and teaching experience combined with extensive knowledge of the software, these tutorials are a must-have for anyone wanting to learn the essentials for making heavy Techno tracks of their own.

On the course, Paul shows the fundamentals for building up a techno track, through 2 separate groove examples, with increasing intensity. The first groove has a deeper and dubbier vibe, with a hypnotic, tribal bass and filtered piano stab, whilst the second is an even more full-on, super high energy track with a wonky synth lead line driving the groove.

All the parts are made using factory samples from Live’s library, mostly 707s, with an additional foley recording from Paul’s collection, whilst melodic parts are designed from the ground up using Sampler and Wavetable. As well as learning how to design and sequence parts, you’ll acquire a wealth of mixing knowledge and some different approaches to creating an arrangement, with both manual layout and timeline recording included.

Signing up to the course gives you immediate access to over 2 hours of streamed tutorials, along with the projects made and a 100 MB bonus pack of Techno samples from Loopmasters. Check out the free sample lesson before signing up, for an example of Paul’s clear teaching style and technique-laden video content, which will enrich your production skillset and have you making Techno bangers in no time!

Sample Module - Using MIDI FX To Create Techno Leads

Course Breakdown

Module 1 - Groove 1

In this first module, Paul constructs a deep and dubby groove, complete with tribal bass, foley percussion and a custom-made noisy piano stab, all of which are sequenced into a break and then manually arranged and automated to create a basic song layout.

  • Lesson 1 - Kick & Bass - 9.12
  • Lesson 2 - Hats - 13.16
  • Lesson 3 - Drum Buss and Rides - 7.16
  • Lesson 4 - Piano Stab - 7.46
  • Lesson 5 - Piano & Master Processing - 9.39
  • Lesson 6 - Manual Arrangement - 13.32

Module 2 - Groove 2

This heavier and more intense groove is made in strict 4/4, along with an alternative syncopated version, combining 707 drums and samples from Live’s factory library with a synth line generated from the ground up with Wavetable and an assortment of MIDI effects. After processing the lead and master channel, Paul sets up an instrument rack complete with macro assignments, so the groove can be performed and recorded into the timeline.

  • Lesson 1 - Kick - 11.44
  • Lesson 2 - Bass - 8.07
  • Lesson 3 - Hats and Percussion - 12.50
  • Lesson 4 - Creating the Lead - 12.32
  • Lesson 5 - Finding the Hook - 6.11
  • Lesson 6 - Lead Processing - 8.19
  • Lesson 7 - Lead Rack Setup & Mapping - 10.08
  • Lesson 8 - Recorded Arrangement - 11.41



Features

  • Over 2 Hours of Streamed Tutorials
  • Access 24/7/365
  • Ableton Live Tips & Tricks
  • Included Software Projects
  • 100 MB Bonus Techno Samples

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

OS Compatibility



Beginner’s Guide to Music Production in Ableton Live

Video Courses by Producertech



Images



Description


Ableton Live is one of the most popular DAWs around, loved for its flexibility and intuitive workflow. On this brand new course from Senior Tutor and Ableton Certified Trainer Rob Jones, you’ll go from first steps with the software right through to exporting a final arrangement, and everything in between!

The course is suitable for all ages and abilities, taking students through all of the main areas of the software slowly and clearly, to help forge a thorough understanding of the different ways music can be made. Once setting up the software has been covered, Rob embarks on two hour-long lectures focussed purely on working with audio samples in session and arrangement view, respectively, showing how to lay out simple song structures in each. He then moves onto MIDI, explaining the fundamentals of working with instruments and demonstrating the numerous ways of producing melodic accompaniment.

The subsequent lessons then develop skills for editing and track building in the arrangement, as well as teaching how to create beats with Drum Racks, how to record audio and the basics of mixing, covering balancing, panning and applying a number of different effects. Other topics featured include using 3rd-party plugins, sampling with Simpler, assigning MIDI controllers, and even some bonus tutorials on working with Loopmasters Loopcloud.

By the end of the course, you’ll be able to confidently work with audio samples and MIDI instruments in Ableton, whether making simple backing beats for performing with session view or more fleshed-out songs in the arrangement.

The 10 hours of streamed tutorials come with the projects from the modules, plus written notes providing a neat summary of the content of each lesson, along with a bonus 500MB pack of samples from Loopmasters to kick start your personal sample library! In addition, there are assignments at certain stages throughout the course, with extra materials provided for practising all of the different techniques learned in the tutorials.

Check out the sample module for an example of the teaching style and course content, so you can see for yourself how much there is to learn from Rob’s experience and software knowledge, which will have you on the road to becoming a serious music producer in no time!

Sample Module

Course Breakdown

Module 1 - Introduction

Rob introduces the course, explaining the subjects covered and materials provided, before giving an in-depth overview of Ableton Live, showing all of the main areas and features to be covered throughout the tutorials.

  • Part 1 - Course Introduction - 2.04
  • Part 2 - Live Overview - 20.44
  • Outro - 0.23

Module 2 - Setting up & Browser Introduction

A guide to the important settings in the preferences, to help with routing audio to speakers or an interface, changing the look of the software and setting up a MIDI controller, and then an introduction to the Browser, where all of the Live’s instruments, effects and other materials can be found.

  • Intro - 0.28
  • Lesson 1 - General and Audio Preferences - 13.40
  • Lesson 2 - The Browser - 12.18
  • Lesson 3 - Example of Browser Usage - 6.40
  • Outro - 0.09

Module 3 - Using Audio Clips

Part 1 - Session View

In this first module working with audio, Rob shows how to import samples into Session View and adjust their settings in the Clip Editor, changing their level, pitch and looping, in order to create a simple performance.
Intro - 0.26

  • Lesson 1 - Importing Samples - 7.10
  • Lesson 2 - Adjusting Track Levels - 8.45
  • Lesson 3 - Warp Modes - 6.51
  • Lesson 4 - Clip Gain - 3.56
  • Lesson 5 - Clip Transpose - 6.50
  • Lesson 6 - Clip Looping - 4.51
  • Lesson 7 - Creating Scenes - 7.40
  • Lesson 8 - Clip Start & End - 3.54
  • Lesson 9 - Global Quantisation - 5.49
  • Outro - 0.43

ASSIGNMENT

Part 2 - Arrangement View

Continuing to work with audio, Rob shows how samples can be laid out in Arrangement View, to build up different musical parts, constructing beats, bass and melodies to form a few simple sections of a track.
Intro - 0.22

  • Lesson 1 - Sequencing the Drums - 14.12
  • Lesson 2 - Adding Bass - 11.20
  • Lesson 3 - Tuning & Looping the Melody - 12.11
  • Outro - 0.40

ASSIGNMENT

Module 4 - Using MIDI Instruments

A comprehensive guide to working with instruments in Live, including how to create phrases by drawing in notes and playing with the computer or MIDI keyboard, introducing concepts like Quantisation and Note Velocity along the way.

  • Intro - 0.32
  • Lesson 1 - Locating, Importing & Playing Instruments - 6.42
  • Lesson 2 - Drawing in Notes - 12.05
  • Lesson 3 - Computer Keyboard Playing & Quantising - 13.56
  • Lesson 4 - MIDI Keyboard Playing & Velocity Editing - 16.17
  • Lesson 5 - Record Quantisation & Hot-swapping - 6.11
  • Outro - 0.51

Module 5 - Building a Song in Session & Arrangement View

Rob continues developing techniques for working in both Session & Arrangement View, showing various methods for transferring from one mode to the other, as well as how to combine them to compare ideas for individual tracks. All of this is shown whilst starting to lay out a track, helping nurture a better understanding for the different ways songs are put together.

  • Intro - 0.27
  • Lesson 1 - Project Overview & Timestretching Intro - 10.18
  • Lesson 2 - Scene Organisation & Auto-launching - 5.42
  • Lesson 3 - Manual Clip Transfer & Recording into the Arrangement - 10.59
  • Lesson 4 - Reverting to Session View for Clip Comparison - 7.30
  • Lesson 5 - Non-destructive Editing & Clip Scrubbing - 6.15
  • Lesson 6 - More on Clip Looping - 4.41
  • Lesson 7 - Editing to Add Variation - 6.46
  • Outro - 1.04

ASSIGNMENT

Module 6 - Making Beats with Drum Racks

A guide to working with Drum Racks to produce beats, showing different ways of entering notes, by playing and drawing, as well as how to adjust them in the Clip Editor. There is also a demonstration of balancing drums on the Mixer and how to use Macro Controls to add tactile expression.

  • Intro - 0.33
  • Lesson 1 - Drum Rack Intro & Drawing in Notes - 11.46
  • Lesson 2 - Drawing vs Playing Drums - 11.41
  • Lesson 3 - Adding Groove & Variation - 7.39
  • Lesson 4 - Drum Rack Mixer Control - 4.34
  • Lesson 5 - Macro Controls & Hot-swapping - 13.44
  • Outro - 0.42

Module 7 - Recording Audio

A detailed guide to recording in Live, covering the initial hardware and software setup, then differing ways of recording and editing parts, including Punch In and Out, Loop Mode Recording and how to fix timing with Warp Markers.

  • Intro - 0.34
  • Lesson 1 - Hardware Connections - 6.11
  • Lesson 2 - Software Setup - 7.49
  • Lesson 3 - Recording into the Arrangement - 5.46
  • Lesson 4 - Editing Warp Markers to fix timing - 6.56
  • Lesson 5 - File Management & Editing Clips in the Arrangement - 4.58
  • Lesson 6 - Punch in and out - 6.42
  • Lesson 7 - Recording in Loop mode - 12.43
  • Outro - 0.36

Module 8 - Intro to Mixing & Effects

Rob provides a rough guide to mixing, covering balancing levels, panning and then a look at some of the most important audio effects, including EQ, reverb, compression and delay.
Intro - 0.38

  • Lesson 1 - Master Bus & Balancing - 10.47
  • Lesson 2 - Panning - 9.10
  • Lesson 3 - Adding Effects & Intro to EQ - 8.03
  • Lesson 4 - Reverb Basics - 8.50
  • Lesson 5 - Other Important Effects: Delay, Filter, Compressor - 8.59
  • Lesson 6 - Final Effects Suggestions & Chorus - 7.09
  • Lesson 7 - Sound Selection & Arrangement - 11.48
  • Outro - 1.13

ASSIGNMENT

Module 9 Part 1 - Using Plugins and Working with Loopcloud

In the first part of this lengthy module, Rob introduces working with 3rd-party Plugins, before providing a guide to using Loopcloud to build up beats and bass in the arrangement.

  • Lesson 1 - Plugin Basics - 15.25
  • Lesson 2 - Loopcloud Part 1 - 11.08
  • Lesson 3 - Loopcloud Part 2 - 10.10
  • Lesson 4 - Loopcloud Part 3 - 14.25

Module 9 Part 2 - Working with Simpler

As an alternative to editing samples in the arrangement, Rob shows how Simpler can be used to play imported samples using MIDI, sequencing a bassline and then teaching some important parameters within the instrument for transforming the sound.

  • Lesson 1 - Importing & Playing Samples with Simpler - 12.15
  • Lesson 2 - Sample Warping and Start Time - 10.08
  • Lesson 3 - Sample Pitch - 15.44

Module 9 Part 3 - Moving Back to Session View & Key/MIDI Mapping

In this final part, Rob shows how to use Key and MIDI mapping to control parameters within the software, allowing fills to be created and effects changes to be applied, for example, to improve a performance.

  • Lesson 1 - Clip Consolidation & Scene Building - 11.52
  • Lesson 2 - Key Mapping - 6.38
  • Lesson 3 - MIDI Mapping - 11.26

Module 10 - Finishing & Exporting the Arrangement

After concluding the previous module, giving a demonstration of recording effects tweaks (creating automation) in the arrangement, Rob shows how to export the arrangement to create an audio file of a track, then gives some more tips for saving a project so that sample location issues can be avoided.

  • Lesson 1 - Recording Effects Tweaks into the Arrangement - 6.16
  • Lesson 2 - Exporting your Track - 6.45
  • Lesson 3 - Saving & Sharing Projects - 4.38



Features

  • 10 Hours of Streamed Tutorials
  • Access 24/7/365
  • Included Live Projects
  • Written Notes
  • Assessments
  • 500MB Bonus Samples
  • Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Ableton Live is one of the most popular DAWs around, loved for its flexibility and intuitive workflow. On this brand new course from Senior Tutor and Ableton Certified Trainer Rob Jones, you’ll go from first steps with the software right through to exporting a final arrangement, and everything in between!

The course is suitable for all ages and abilities, taking students through all of the main areas of the software slowly and clearly, to help forge a thorough understanding of the different ways music can be made. Once setting up the software has been covered, Rob embarks on two hour-long lectures focussed purely on working with audio samples in session and arrangement view, respectively, showing how to lay out simple song structures in each. He then moves onto MIDI, explaining the fundamentals of working with instruments and demonstrating the numerous ways of producing melodic accompaniment.

The subsequent lessons then develop skills for editing and track building in the arrangement, as well as teaching how to create beats with Drum Racks, how to record audio and the basics of mixing, covering balancing, panning and applying a number of different effects. Other topics featured include using 3rd-party plugins, sampling with Simpler, assigning MIDI controllers, and even some bonus tutorials on working with Loopmasters Loopcloud.

By the end of the course, you’ll be able to confidently work with audio samples and MIDI instruments in Ableton, whether making simple backing beats for performing with session view or more fleshed-out songs in the arrangement.

The 10 hours of streamed tutorials come with the projects from the modules, plus written notes providing a neat summary of the content of each lesson, along with a bonus 500MB pack of samples from Loopmasters to kick start your personal sample library! In addition, there are assignments at certain stages throughout the course, with extra materials provided for practising all of the different techniques learned in the tutorials.

Check out the sample module for an example of the teaching style and course content, so you can see for yourself how much there is to learn from Rob’s experience and software knowledge, which will have you on the road to becoming a serious music producer in no time!

Sample Module

Course Breakdown

Module 1 - Introduction

Rob introduces the course, explaining the subjects covered and materials provided, before giving an in-depth overview of Ableton Live, showing all of the main areas and features to be covered throughout the tutorials.

  • Part 1 - Course Introduction - 2.04
  • Part 2 - Live Overview - 20.44
  • Outro - 0.23

Module 2 - Setting up & Browser Introduction

A guide to the important settings in the preferences, to help with routing audio to speakers or an interface, changing the look of the software and setting up a MIDI controller, and then an introduction to the Browser, where all of the Live’s instruments, effects and other materials can be found.

  • Intro - 0.28
  • Lesson 1 - General and Audio Preferences - 13.40
  • Lesson 2 - The Browser - 12.18
  • Lesson 3 - Example of Browser Usage - 6.40
  • Outro - 0.09

Module 3 - Using Audio Clips

Part 1 - Session View

In this first module working with audio, Rob shows how to import samples into Session View and adjust their settings in the Clip Editor, changing their level, pitch and looping, in order to create a simple performance.
Intro - 0.26

  • Lesson 1 - Importing Samples - 7.10
  • Lesson 2 - Adjusting Track Levels - 8.45
  • Lesson 3 - Warp Modes - 6.51
  • Lesson 4 - Clip Gain - 3.56
  • Lesson 5 - Clip Transpose - 6.50
  • Lesson 6 - Clip Looping - 4.51
  • Lesson 7 - Creating Scenes - 7.40
  • Lesson 8 - Clip Start & End - 3.54
  • Lesson 9 - Global Quantisation - 5.49
  • Outro - 0.43

ASSIGNMENT

Part 2 - Arrangement View

Continuing to work with audio, Rob shows how samples can be laid out in Arrangement View, to build up different musical parts, constructing beats, bass and melodies to form a few simple sections of a track.
Intro - 0.22

  • Lesson 1 - Sequencing the Drums - 14.12
  • Lesson 2 - Adding Bass - 11.20
  • Lesson 3 - Tuning & Looping the Melody - 12.11
  • Outro - 0.40

ASSIGNMENT

Module 4 - Using MIDI Instruments

A comprehensive guide to working with instruments in Live, including how to create phrases by drawing in notes and playing with the computer or MIDI keyboard, introducing concepts like Quantisation and Note Velocity along the way.

  • Intro - 0.32
  • Lesson 1 - Locating, Importing & Playing Instruments - 6.42
  • Lesson 2 - Drawing in Notes - 12.05
  • Lesson 3 - Computer Keyboard Playing & Quantising - 13.56
  • Lesson 4 - MIDI Keyboard Playing & Velocity Editing - 16.17
  • Lesson 5 - Record Quantisation & Hot-swapping - 6.11
  • Outro - 0.51

Module 5 - Building a Song in Session & Arrangement View

Rob continues developing techniques for working in both Session & Arrangement View, showing various methods for transferring from one mode to the other, as well as how to combine them to compare ideas for individual tracks. All of this is shown whilst starting to lay out a track, helping nurture a better understanding for the different ways songs are put together.

  • Intro - 0.27
  • Lesson 1 - Project Overview & Timestretching Intro - 10.18
  • Lesson 2 - Scene Organisation & Auto-launching - 5.42
  • Lesson 3 - Manual Clip Transfer & Recording into the Arrangement - 10.59
  • Lesson 4 - Reverting to Session View for Clip Comparison - 7.30
  • Lesson 5 - Non-destructive Editing & Clip Scrubbing - 6.15
  • Lesson 6 - More on Clip Looping - 4.41
  • Lesson 7 - Editing to Add Variation - 6.46
  • Outro - 1.04

ASSIGNMENT

Module 6 - Making Beats with Drum Racks

A guide to working with Drum Racks to produce beats, showing different ways of entering notes, by playing and drawing, as well as how to adjust them in the Clip Editor. There is also a demonstration of balancing drums on the Mixer and how to use Macro Controls to add tactile expression.

  • Intro - 0.33
  • Lesson 1 - Drum Rack Intro & Drawing in Notes - 11.46
  • Lesson 2 - Drawing vs Playing Drums - 11.41
  • Lesson 3 - Adding Groove & Variation - 7.39
  • Lesson 4 - Drum Rack Mixer Control - 4.34
  • Lesson 5 - Macro Controls & Hot-swapping - 13.44
  • Outro - 0.42

Module 7 - Recording Audio

A detailed guide to recording in Live, covering the initial hardware and software setup, then differing ways of recording and editing parts, including Punch In and Out, Loop Mode Recording and how to fix timing with Warp Markers.

  • Intro - 0.34
  • Lesson 1 - Hardware Connections - 6.11
  • Lesson 2 - Software Setup - 7.49
  • Lesson 3 - Recording into the Arrangement - 5.46
  • Lesson 4 - Editing Warp Markers to fix timing - 6.56
  • Lesson 5 - File Management & Editing Clips in the Arrangement - 4.58
  • Lesson 6 - Punch in and out - 6.42
  • Lesson 7 - Recording in Loop mode - 12.43
  • Outro - 0.36

Module 8 - Intro to Mixing & Effects

Rob provides a rough guide to mixing, covering balancing levels, panning and then a look at some of the most important audio effects, including EQ, reverb, compression and delay.
Intro - 0.38

  • Lesson 1 - Master Bus & Balancing - 10.47
  • Lesson 2 - Panning - 9.10
  • Lesson 3 - Adding Effects & Intro to EQ - 8.03
  • Lesson 4 - Reverb Basics - 8.50
  • Lesson 5 - Other Important Effects: Delay, Filter, Compressor - 8.59
  • Lesson 6 - Final Effects Suggestions & Chorus - 7.09
  • Lesson 7 - Sound Selection & Arrangement - 11.48
  • Outro - 1.13

ASSIGNMENT

Module 9 Part 1 - Using Plugins and Working with Loopcloud

In the first part of this lengthy module, Rob introduces working with 3rd-party Plugins, before providing a guide to using Loopcloud to build up beats and bass in the arrangement.

  • Lesson 1 - Plugin Basics - 15.25
  • Lesson 2 - Loopcloud Part 1 - 11.08
  • Lesson 3 - Loopcloud Part 2 - 10.10
  • Lesson 4 - Loopcloud Part 3 - 14.25

Module 9 Part 2 - Working with Simpler

As an alternative to editing samples in the arrangement, Rob shows how Simpler can be used to play imported samples using MIDI, sequencing a bassline and then teaching some important parameters within the instrument for transforming the sound.

  • Lesson 1 - Importing & Playing Samples with Simpler - 12.15
  • Lesson 2 - Sample Warping and Start Time - 10.08
  • Lesson 3 - Sample Pitch - 15.44

Module 9 Part 3 - Moving Back to Session View & Key/MIDI Mapping

In this final part, Rob shows how to use Key and MIDI mapping to control parameters within the software, allowing fills to be created and effects changes to be applied, for example, to improve a performance.

  • Lesson 1 - Clip Consolidation & Scene Building - 11.52
  • Lesson 2 - Key Mapping - 6.38
  • Lesson 3 - MIDI Mapping - 11.26

Module 10 - Finishing & Exporting the Arrangement

After concluding the previous module, giving a demonstration of recording effects tweaks (creating automation) in the arrangement, Rob shows how to export the arrangement to create an audio file of a track, then gives some more tips for saving a project so that sample location issues can be avoided.

  • Lesson 1 - Recording Effects Tweaks into the Arrangement - 6.16
  • Lesson 2 - Exporting your Track - 6.45
  • Lesson 3 - Saving & Sharing Projects - 4.38

Features

  • 10 Hours of Streamed Tutorials
  • Access 24/7/365
  • Included Live Projects
  • Written Notes
  • Assessments
  • 500MB Bonus Samples

Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.

OS Compatibility



Producer's Guide to Neoverb

Video Courses by Producertech



Images



Description


iZotope’s Neoverb is a cutting edge plugin, combining the reverb algorithms of Michael Carnes (formerly of Lexicon and Exponential Audio) with the user-friendly feature set and intuitive GUI that iZotope has become famous for. In addition to offering several assistive facilities for setting up the plugin, there are many advanced controls under the hood that allow complete customisability of the sound. On this 2-hour course, you’ll be taken through each part of the plugin and learn how to use it to design your own reverbs from the ground up.

The course begins with a module that runs through the very basics for working with Neoverb, looking at the assistant and preset manager, as well as giving an intro to the main areas of the software. Accompanying this is a diagrammatic explanation of what constitutes reverb, to help with understanding each stage and the overall timing of reflections. Following this is a tutorial that talks through the considerations for working with Neoverb as an insert or a send, showing a few different ways for setting up parallel reverb processing in the DAW.

Once the basics are covered, there are more detailed guides to each section of the software, exploring EQ and Pre-Delay, and the numerous options available within the advanced editing panel. The last 2 modules both show complete workflows, setting up Neoverb from scratch with 2 contrasting musical sources: drums and a vocal, so students have practical examples of the kinds of custom reverb design the software is capable of.

Signing up to the course provides immediate access to the streamed tutorials, plus the project, stems and presets used, to help with precisely replicating any techniques shown at home, in addition to 10 bonus presets to bulk up your Neoverb library! Check out the sample module to see an example of the content on the course, which will give you the understanding and insight to unlock the full potential of this powerful reverb plugin.

Sample Module

Course Breakdown 

Module 1 - Main Areas of the Plugin 

Rob provides an overview of the main areas of the plugin, covering the differences between loading presets and using the assistant, working with the blend pad, applying EQ and how to update and save a new preset. Lesson 2 also includes a diagrammatic explanation of reverb!

  • Lesson 1 - Loading Presets vs Reverb Assistant - 9.39
  • Lesson 2 - Using the Blend Pad - 12.46
  • Lesson 3 - EQ Overview - 5.41
  • Lesson 4 - Editing and Saving a Preset - 6.58

Module 2 - Using Neoverb as an Insert vs Send 

A guide to setting up Neoverb as an insert or send effect, explaining the pros and cons of each, including Live-specific and universal DAW techniques for applying parallel reverb processing (11.45).

Module 3 - EQ Focus 

A detailed look at the EQ section in Neoverb, whilst working with a double bass instrument. Manual EQ techniques are covered, as well as using the Autocut and Unmasking features (14.20).

Module 4 - Pre-delay and Smooth

Moving on to the conga, Rob gives a guide to the Smooth and Pre-Delay controls, showing the impact the latter makes on overall duration and spaciousness of the reverb. There is also demonstrations of the pre-delay syncing feature.

  • Lesson 1 - Smooth - 6.58  
  • Lesson 2 - Pre-Delay - 7.36

Module 5 - Advanced Reverb Controls 

Building a drum reverb from the ground up, Rob demonstrates the various controls available within the advanced editing panel, including time, size, diffusion, angle and individual tone controls. Once the spaces are set up, EQ is then applied to finish off the preset.

  • Lesson 1 - Early Reflections - 9.55
  • Lesson 2 - Medium Reverb - 9.58
  • Lesson 3 - Long Reverb - 11.19

Module 6 - Complete Workflow: Working with a Vocal 

In this final module, Rob creates another reverb from scratch, this time working with a vocal. Plate verb and hall simulation are combined with some ultra-wide and transparent early reflections, to produce a lush and varied preset for adding reverb to your vocals (18.12).




Features

  • Over 1 1/2 Hours of Streamed Tutorials
  • Access 24/7/365
  • Included Software Project & Samples
  • 10 Bonus Neoverb Presets

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

OS Compatibility



Producer's Guide to Stutter Edit 2

Video Courses by Producertech



Images



Description


iZotope’s Stutter Edit 2 is an invaluable tool for creating everything from simple beat repeats to crazy sonic mangling, which helps to add interest and variation to any performance or production. On this 4-hour course from Producertech Senior Tutor Rob Jones, you’ll be guided through the software and taught everything from basic usage to more advanced effects progression design.

The course begins with some simple techniques for using the software presets to add fills to a track, before starting to explore one of the key areas of the plugin, the Stutter section. Simple beat repeats are created to start with, which eventually evolve into more complex stutters with shifting rates and gate lengths. The Buffer is then incorporated, showing how it changes the nature of a stutter and allows different stereo effects and sample reversing to be introduced.

To demonstrate the versatility of the stutter section, Rob makes a pair of contrasting gestures, one that uses the Dry/Wet gains to create stutters on certain beats and another that turns a beat into a melodic line. He then moves onto the filters, making an assortment of gestures, from simple sweeps to custom LFO modulation, stepped filtering, comb filtering and also phaser application. In the first half of the course, effects are mostly used in isolation, but as the tutorials progress, they are increasingly combined to create additional shaping, movement and colour. 

After guiding viewers through some other key effects, including distortion, lo-fi, reverb and delay, the bonus bank is demo’d, explaining how it was put together and the best ways to use it when producing or performing. The course then concludes with a pair of more complex gestures that combine tape stop with stutter freezing, filters and delay.

Signing up to the course gets you immediate access to over 4 hours of tutorials, all the presets made along the way, plus an additional bonus bank of presets to help add subtle touches or gnarly, twisted FX to your production. Check out the sample module for an example of the course content, which will give you a detailed insight into the plugin and how to use it to take your tracks to the next level!

Sample Module

Course Breakdown

Introduction 

Rob introduces the course, explaining the learning goals, as well as the materials that come with the tutorials. There is also a guide to installing the accompanying Stutter Edit banks.

Module 1 - Overview & Setup in Ableton Live 

A guide to setting up the plugin in Ableton Live, along with some simple techniques for using presets to add interesting variation to an arrangement. (Logic Setup in Module 7) - 11.55.

Module 2 - Stutter Introduction 

Making simple, static gestures (fixed beat repeats) with increasing speeds, to add basic stutters to a track (9.42).

Module 3 - Exploring Stutter

Starting first with a look at how to vary parameters throughout gestures using their curve displays, Rob then moves onto other important stutter parameters such as quantise and gate. There’s also a look at global gesture controls determining length and release behaviour.

  • Lesson 1 - Stutter Rate Curve and Gesture Length - 8.20
  • Lesson 2 - Gesture Release and Bank Locating - 11.30
  • Lesson 3 - Stutter Quantize & Gate - 10.19

Module 4 - Buffer Explained 

A detailed explanation of the stutter buffer, showing how it defines the nature of beat repeats. Sticking purely to grid mode, Rob shows how changing the timing, range and direction affect the sound (21.17).

Module 5 - Using Stutter Rate to Create a Melody 

A quick gesture is created that uses Stutter Edit to make a melody out of some beats, showing how relevant MIDI notes can be selected on the stutter rate curve and then alternated to tune the effect to a song (7.09).

Module 6 - Curve Presets and Dry/Wet Gain Controls

Rob makes another gesture, showing how curve presets can be incorporated to create more complex shapes or LFO-like behaviour. He then shows how Dry and Wet levels can be manipulated to bring effects in and out throughout a gesture (20.24).

Module 7 - Filters & Phaser 

After showing how the plugin is set up in Logic Pro, Rob explores the various filters in Stutter Edit, demonstrating how to create basic sweeps, more rapid LFO-like modulation and glitchy, stepped curves. He then moves onto the Comb filter and phaser, showing how to use them to create additional shaping and coloration.

  • Lesson 1 - Logic Pro Setup - 3.45
  • Lesson 2 - Low-pass Filter Sweep - 6.30
  • Lesson 3 - Low-pass Filter LFO Mod - 10.49
  • Lesson 4 - Low-pass Filter Stepped - 13.28
  • Lesson 5 - Comb Filter - 5.34
  • Lesson 6 - Phaser - 10.37

Module 8 - Other Effects 

A guide to some of the other effects available in Stutter Edit, including distortion, lo-fi, reverb and delay. These are used to create a number of gestures, which incorporate filters for additional shaping. Rob also introduces ‘transitional gestures’, which use reverb and delay to create a tail that can be useful for smoothing over gaps between sections of a song.

  • Lesson 1 - Distortion - 12.58
  • Lesson 2 - Lofi - 11.05
  • Lesson 3 - Reverb & Delay - 22.08

Module 9 - Bonus Bank & More Gesture Creation

Rob provides a quick demo of a bonus bank he’s created for the course, followed by 2 more advanced gestures, which combine tape stop with stutter, filtering and more.

  • Lesson 1 - Bonus Bank Walkthrough - 8.49
  • Lesson 2 - Wow Wind Up Gesture - 16.22
  • Lesson 3 - Frozen Tape Stop with Combed Delay - 16.09



Features

  • Over 4 Hours of Streamed Tutorials
  • Access 24/7/365
  • Exclusive presets from the course
  • Bonus bank of presets to help add subtle touches or gnarly, twisted FX to your production.

Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • An internet connection is required to stream the modules in this course.

Please note: this course is available to stream in the Courses section of your user account and is not downloadable.

OS Compatibility



Rebuilding 'Unstable Condition' with John Tejada

Video Courses by Producertech



Images



Description


John Tejada’s ‘Unstable Condition’ is undoubtedly one of the biggest Deep House tracks from the last decade. As such, Producertech are thrilled to release this new course, in which John rebuilds the track from scratch, designing sounds, mixing and constructing the entire arrangement, so viewers can not only witness the process but also download and keep the completed project.

John is no stranger to production with a career in electronic music spanning from 1994 to present. In this time John has released four albums with the revered label Kompakt and had releases on Pokerflat, Cocoon, Plug Research, Seventh City, Playhouse, Defected and his own label Palette Recordings. He’s done over 100 remixes for acts as big as The Postal Service and Télépopmusic and played at clubs and festivals in over 30 countries across the world, as well as gracing the Late, Late Show with James Corden and Conan, performing with collaborator Reggie Watts as their duo project Wajatta.

The course starts with a quick analysis of the track and a look at the original project, after which the beats are put together using one-shots from Loopcloud. John then designs each of the synth parts one by one, using entirely Wavetable from the Live Suite. Once all parts are in place, he explains some of the key steps involved in mixing the track, showing the importance of metering in balancing parts and a wealth of techniques for processing individual sounds with effects.

Signing up to the course gives you immediate access to the streamed tutorials, as well as the Live project and a bonus pack of loops from John’s Loopmasters sample pack. For an example of the course style, check out the sample module, where John explains how to implement the Haas effect using factory effects in Live, to improve stereo imaging and the character of secondary leads.

Sample Module

Course Breakdown

Module 1 - Intro to ‘Unstable Condition’ and Original Project

John begins with a quick analysis of the actual track and then listen through all of the individual components within it from the original project. - 16.47

Module 2 - Building the Drums

Using one-shot samples from Loopcloud, John recreates the classic drum break from the track, laying out the 8-bar intro along the timeline. - 12.01

Module 3 - Designing the Main Lead

Using Ableton’s Wavetable, John redesigns the main lead synth from the track, employing FM synthesis, enveloped filters and unison voicing techniques to get as close as possible to the original. - 14.08

Module 4 - Adding the Secondary Synths

Again with Wavetable, John designs the accompanying synths, playing in MIDI notes and then processing them with various effects. - 15.09

Module 5 - Creating the Bridge Melodies

After considering the final synth layer in the initial phase of the track, John moves onto the main Bridge section, reconstructing all of the synth lines once again from the ground up. - 18.54

Module 6 - Effects Processing

John begins treating various sounds with effects, mostly from Live’s factory library. Echo is used extensively on the bridge section, whilst reverb is added to the drums. 3rd-party plugins are introduced to give the kick some extra life. - 10.32

Module 7 - Balancing and Master Channel Metering

After providing some invaluable mixing advice, John looks at the level and frequency meters on the master channel, showing his process for getting the mix right. - 17.08

Module 8 - EQ and Compression

Regular and mid-side EQ techniques are used to shape the frequencies of various sounds in the mix, whilst some parallel compression is additionally applied to the kick. - 13.48

Module 9 - Automation

John demonstrates the important role automation plays in the development of sounds in the track. - 8.07

Module 10 - Haas Effect

Considering the width of sounds in the mix, John sets up the Haas effect using Live’s delay and then applies it to different sounds, adjusting levels and panning as he goes. - 8.49

Module 11 - Final Master Bus Processing

The width of bass frequencies are analysed and some light compression applied to the master channel, to help get the final mix under control. - 4.10




Features

  • Over 2 hours of streamed tutorials
  • Access 24/7/365
  • Included Ableton Live project
  • 60MB bonus audio samples
  • Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.

  • *Cover photo by Holly Parker


Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


John Tejada’s ‘Unstable Condition’ is undoubtedly one of the biggest Deep House tracks from the last decade. As such, Producertech are thrilled to release this new course, in which John rebuilds the track from scratch, designing sounds, mixing and constructing the entire arrangement, so viewers can not only witness the process but also download and keep the completed project.

John is no stranger to production with a career in electronic music spanning from 1994 to present. In this time John has released four albums with the revered label Kompakt and had releases on Pokerflat, Cocoon, Plug Research, Seventh City, Playhouse, Defected and his own label Palette Recordings. He’s done over 100 remixes for acts as big as The Postal Service and Télépopmusic and played at clubs and festivals in over 30 countries across the world, as well as gracing the Late, Late Show with James Corden and Conan, performing with collaborator Reggie Watts as their duo project Wajatta.

The course starts with a quick analysis of the track and a look at the original project, after which the beats are put together using one-shots from Loopcloud. John then designs each of the synth parts one by one, using entirely Wavetable from the Live Suite. Once all parts are in place, he explains some of the key steps involved in mixing the track, showing the importance of metering in balancing parts and a wealth of techniques for processing individual sounds with effects.

Signing up to the course gives you immediate access to the streamed tutorials, as well as the Live project and a bonus pack of loops from John’s Loopmasters sample pack. For an example of the course style, check out the sample module, where John explains how to implement the Haas effect using factory effects in Live, to improve stereo imaging and the character of secondary leads.

Sample Module

Course Breakdown

Module 1 - Intro to ‘Unstable Condition’ and Original Project

John begins with a quick analysis of the actual track and then listen through all of the individual components within it from the original project. - 16.47

Module 2 - Building the Drums

Using one-shot samples from Loopcloud, John recreates the classic drum break from the track, laying out the 8-bar intro along the timeline. - 12.01

Module 3 - Designing the Main Lead

Using Ableton’s Wavetable, John redesigns the main lead synth from the track, employing FM synthesis, enveloped filters and unison voicing techniques to get as close as possible to the original. - 14.08

Module 4 - Adding the Secondary Synths

Again with Wavetable, John designs the accompanying synths, playing in MIDI notes and then processing them with various effects. - 15.09

Module 5 - Creating the Bridge Melodies

After considering the final synth layer in the initial phase of the track, John moves onto the main Bridge section, reconstructing all of the synth lines once again from the ground up. - 18.54

Module 6 - Effects Processing

John begins treating various sounds with effects, mostly from Live’s factory library. Echo is used extensively on the bridge section, whilst reverb is added to the drums. 3rd-party plugins are introduced to give the kick some extra life. - 10.32

Module 7 - Balancing and Master Channel Metering

After providing some invaluable mixing advice, John looks at the level and frequency meters on the master channel, showing his process for getting the mix right. - 17.08

Module 8 - EQ and Compression

Regular and mid-side EQ techniques are used to shape the frequencies of various sounds in the mix, whilst some parallel compression is additionally applied to the kick. - 13.48

Module 9 - Automation

John demonstrates the important role automation plays in the development of sounds in the track. - 8.07

Module 10 - Haas Effect

Considering the width of sounds in the mix, John sets up the Haas effect using Live’s delay and then applies it to different sounds, adjusting levels and panning as he goes. - 8.49

Module 11 - Final Master Bus Processing

The width of bass frequencies are analysed and some light compression applied to the master channel, to help get the final mix under control. - 4.10

Features

  • Over 2 hours of streamed tutorials
  • Access 24/7/365
  • Included Ableton Live project
  • 60MB bonus audio samples

Please Note: This course is available to stream in the COURSES section of your User Account and is not downloadable.

*Cover photo by Holly Parker

OS Compatibility



Bass House Production in Live by Joel Dawes (Spoils)

Video Courses by Producertech



Images



Description


Bass House is one of the freshest new sounds in dance music, tearing up underground club nights and major festival stages alike. This new course from Producertech gives you the opportunity to see for yourself how a dark, heavy, bass house tune is constructed by one of the scene’s leading lights, producer Joel Dawes, renowned for his productions with both Drum and Bass group Klax, and with Deadbeat under the Spoils alias.

Known for their hard hitting, garage influenced take on the bass house sound, Spoils erupted onto the scene with their collaborations with producer Monkey Wrench, including the colossal 'Enemies in the Dance', released on thriving London based underground label Stripes Records. Spoils again displayed their production prowess on their thumping 2015 Temptation EP release, garnering support from a host of DJs including Hannah Wants, Zane Lowe, Gorgon City and even UK Garage and dance music legend DJ EZ. Alongside this, Spoils have DJed at venues such as London's Fabric, and were even invited to play a set for dance music institution Boiler Room, one of the highest honours in the electronic music world.

With a string of well received productions, Joel Dawes is well suited to showing you the ins and outs of an up-front bass house track. He starts off the course by walking you through his drum sounds, both how he processes them and how he creates a rolling groove. Joel then proceeds to explain how he designs his sweeping pads, shimmering leads and signature dance floor destroying basslines, taking care to explain the sound design methods involved. Along the way, Joel also shares a few of his processing techniques and talks you through his custom effect racks, before finishing off the course with a quick section on mastering.

The course is available to stream immediately after purchase, and can be watched 24/7/365. Included with the videos is the Live project from the course, giving you the opportunity to see for yourself first hand how Joel's effect racks, synths, and drum loops are created, and enabling you to use them in your own projects. Also included is a bonus 100MB bass house sample pack courtesy of Loopmasters.

Module 1 - Intro and Track Playthrough

In this introductory module, Joel listens through the track from the course, which is then broken down and discussed in the following modules.

Module 2 - Drum Sounds and Processing

Joel begins deconstructing his track, taking you through the drum sounds for the track one by one, giving thorough explanation for his choice of samples, layering of sounds and processing decisions.

Module 3 - Programming the Drum Groove

This module shows how the groove of the track was achieved, taking inspiration from loops and adding ghost snares to keep the rhythms exciting and fresh.

Module 4 - More Drums and Extra Percussion

In this module Joel takes you through some top layers of snares and shakers, sharing a few of his tips on helping the drums cut through the mix.

Module 5 - Using Multis

This short module teaches how to make a multi within a drum rack, a vital tool for layering drum sounds.

Module 6 - Sidechaining Tips

This quick tips video shows how to trigger a sidechain smoothly, removing unwanted clicks and pops.

Module 7 - Creating the Pad Sound

Joel shows how to make a pad using Operator and midi effects, and demonstrates how he processed it using a mid-side splitter.

Module 8 - Lead Synths

In this lesson, Joel walks you through how he made his lead synths in the track, with detailed explanation of his processing and automation methods, used to create interesting and varied sounds.

Module 9 - Using Collision to make Percussive Sounds

This quick tip video demonstrates how to use Live's Collision synth to build a percussive, bell-like sound from scratch.

Module 10 - Bass Patches

In the module, Joel guides you through how he made the thunderous bass sounds for the track, with detailed descriptions of the sound design methods and processing involved.

Module 11 - Multiband Processing

This quick tip video shows how to create an effect rack that splits a signal into 3 frequency bands, allowing for more accurate processing.

Module 12 - FX and Builds

Joel takes you through all the FX used in the track, giving a real insight into how to create effective builds and drops.

Module 13 - The Master Channel

The course concludes with an overview of bus routing and a look at processing on the master channel.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


Bass House is one of the freshest new sounds in dance music, tearing up underground club nights and major festival stages alike. This new course from Producertech gives you the opportunity to see for yourself how a dark, heavy, bass house tune is constructed by one of the scene’s leading lights, producer Joel Dawes, renowned for his productions with both Drum and Bass group Klax, and with Deadbeat under the Spoils alias.

Known for their hard hitting, garage influenced take on the bass house sound, Spoils erupted onto the scene with their collaborations with producer Monkey Wrench, including the colossal 'Enemies in the Dance', released on thriving London based underground label Stripes Records. Spoils again displayed their production prowess on their thumping 2015 Temptation EP release, garnering support from a host of DJs including Hannah Wants, Zane Lowe, Gorgon City and even UK Garage and dance music legend DJ EZ. Alongside this, Spoils have DJed at venues such as London's Fabric, and were even invited to play a set for dance music institution Boiler Room, one of the highest honours in the electronic music world.

With a string of well received productions, Joel Dawes is well suited to showing you the ins and outs of an up-front bass house track. He starts off the course by walking you through his drum sounds, both how he processes them and how he creates a rolling groove. Joel then proceeds to explain how he designs his sweeping pads, shimmering leads and signature dance floor destroying basslines, taking care to explain the sound design methods involved. Along the way, Joel also shares a few of his processing techniques and talks you through his custom effect racks, before finishing off the course with a quick section on mastering.

The course is available to stream immediately after purchase, and can be watched 24/7/365. Included with the videos is the Live project from the course, giving you the opportunity to see for yourself first hand how Joel's effect racks, synths, and drum loops are created, and enabling you to use them in your own projects. Also included is a bonus 100MB bass house sample pack courtesy of Loopmasters.

Module 1 - Intro and Track Playthrough

In this introductory module, Joel listens through the track from the course, which is then broken down and discussed in the following modules.

Module 2 - Drum Sounds and Processing

Joel begins deconstructing his track, taking you through the drum sounds for the track one by one, giving thorough explanation for his choice of samples, layering of sounds and processing decisions.

Module 3 - Programming the Drum Groove

This module shows how the groove of the track was achieved, taking inspiration from loops and adding ghost snares to keep the rhythms exciting and fresh.

Module 4 - More Drums and Extra Percussion

In this module Joel takes you through some top layers of snares and shakers, sharing a few of his tips on helping the drums cut through the mix.

Module 5 - Using Multis

This short module teaches how to make a multi within a drum rack, a vital tool for layering drum sounds.

Module 6 - Sidechaining Tips

This quick tips video shows how to trigger a sidechain smoothly, removing unwanted clicks and pops.

Module 7 - Creating the Pad Sound

Joel shows how to make a pad using Operator and midi effects, and demonstrates how he processed it using a mid-side splitter.

Module 8 - Lead Synths

In this lesson, Joel walks you through how he made his lead synths in the track, with detailed explanation of his processing and automation methods, used to create interesting and varied sounds.

Module 9 - Using Collision to make Percussive Sounds

This quick tip video demonstrates how to use Live's Collision synth to build a percussive, bell-like sound from scratch.

Module 10 - Bass Patches

In the module, Joel guides you through how he made the thunderous bass sounds for the track, with detailed descriptions of the sound design methods and processing involved.

Module 11 - Multiband Processing

This quick tip video shows how to create an effect rack that splits a signal into 3 frequency bands, allowing for more accurate processing.

Module 12 - FX and Builds

Joel takes you through all the FX used in the track, giving a real insight into how to create effective builds and drops.

Module 13 - The Master Channel

The course concludes with an overview of bus routing and a look at processing on the master channel.

OS Compatibility



Building Blocks 1

Video Courses by Audible Genius



Images



Description


Music Theory & Composition Course for DAW-Based Music Makers

Drum Patterns, Basslines, Chord Progressions, and Melodies: Learn how to create these four essential elements of music in an engaging DAW environment with Building Blocks.

Building Blocks is an online music theory and composition course tailored to the needs of DAW-based music makers. Starting from the very beginning, you'll embark on a video game-style interactive journey in an online DAW. And along the way, you'll build real-life music-making skills with an intuitive step-by-step process until you're making your own original beats from scratch.

Building Blocks 1

In this first volume of Building Blocks, you'll learn how to write the foundational core of your beat: Drums, Bass, and Chords. Take a detailed look at what's covered:

Modernized Music Theory

Building Blocks has thrown out the traditional music theory rule book and created a new approach that's tailored to the needs of DAW-based musicians.

Traditional music theory takes place in the centuries-old music staff and is loaded with information that doesn't always apply to a DAW environment. So Building Blocks takes a streamlined need-to-know approach, removing the music staff and replacing it with the Piano Roll.

Learning music theory in the Piano Roll is crucial for DAW-based musicians. The Piano Roll is a note editing interface found in today's most popular DAWs. So you'll be learning in an environment that you can actually use to create music in your every-day music-making process.

Create Original Music

Throughout this online music composition course, you'll be writing your own original music in our online music production studio. Every few lessons, you'll be prompted to take what you've learned and write a drum pattern, bassline, chord progression, or melody. Sometimes you'll be asked to write them together, or create a full beat from scratch.

By the end of Building Blocks, you'll have plenty of original music to jump-start new songs. And our MIDI Export feature will make it easier for you to transfer your music from Building Blocks to your DAW-of-choice.

Interactive Ear Training

Unlike other music production courses, Building Blocks is more than just a series of videos. In almost every lesson, you'll encounter an interactive ear training challenge that takes place in our online music production studio.

You'll recreate hidden drum patterns, basslines, chord progressions, and melodies by ear. Every time you place a note correctly, your ear will get a little bit stronger. And eventually, you'll be able to start creating the music you hear and feel.

Check out this detailed Walkthrough:

A Proven Method

The Building Blocks online music production course is brought to you by Audible Genius, the creators of Syntorial. Syntorial is an award-winning synthesizer training app.

Syntorial has become the go-to method for learning how to design sounds with a synthesizer. With Building Blocks, we've taken the same interactive ear-focused approach and brought it into the world of composition.

What Exactly Will I Learn?

Drums

  • Using the three core drums of Kick, Snare, and Hi-Hat, to create an endless variety of patterns and rhythmic feels.
  • Using Velocity to vary the volume of drum notes to make your drum grooves bounce and come alive.

Bass

  • Writing Bass rhythms that feel great with the Drums, an essential relationship that is needed to set up a strong rhythmic foundation for your song.
  • Setting up the tonality for the Chords, and writing basslines that support the Chords' harmony.

Chords

  • How to use different chord types to influence a song's tonality and mood.
  • Voicing block chords to create a variety of top-line movement.
  • Arpeggiating chords to excite the overall rhythm with linear movement.

All Tracks

  • How to use Phrasing to provide conversational movement and rhythm, enabling your music to connect with the listener.
  • How to make the tracks work together to create a cohesive sound and feel.

Music Theory

  • Core song elements: Beat, tempo, measures, and more.
  • Understanding Relative Pitch and using it to determine a song's tonality and mood.
  • Building essential chord types and navigating their related chord tones and non-chord tones.
  • Rhythm: Placement, duration, how it relates to the beat, and how it determines a song's groove and feel.
  • Tonality: How pitches and the intervals between them influence the mood of a song.

Ear Training

  • Develop and train your ear to recognize the elements mentioned above, including pitch and rhythm.
  • Gain the ability to start taking what you hear in your head and in the music you listen to, and translate it into your music.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • Mac or Windows computer
  • The latest version of Chrome, Opera or Edge or any other chromium-based browser. (More devices and browsers coming soon)

OS Compatibility



Building Blocks 2

Video Courses by Audible Genius



Images



Description


Music Theory & Composition Course for DAW-Based Music Makers

Drum Patterns, Basslines, Chord Progressions, and Melodies: Learn how to create these four essential elements of music in an engaging DAW environment with Building Blocks.

Building Blocks is an online music theory and composition course tailored to the needs of DAW-based music makers. Starting from the very beginning, you'll embark on a video game-style interactive journey in an online DAW. And along the way, you'll build real-life music-making skills with an intuitive step-by-step process until you're making your own original beats from scratch.

Building Blocks 2

In this second volume of Building Blocks, you'll go deeper into the Drums, Bass, and Chords tracks, as well as add a new one: Melody. Take a detailed look at what's covered:

Modernized Music Theory

Building Blocks has thrown out the traditional music theory rule book and created a new approach that's tailored to the needs of DAW-based musicians.

Traditional music theory takes place in the centuries-old music staff and is loaded with information that doesn't always apply to a DAW environment. So Building Blocks takes a streamlined need-to-know approach, removing the music staff and replacing it with the Piano Roll.

Learning music theory in the Piano Roll is crucial for DAW-based musicians. The Piano Roll is a note editing interface found in today's most popular DAWs. So you'll be learning in an environment that you can actually use to create music in your every-day music-making process.

Create Original Music

Throughout this online music composition course, you'll be writing your own original music in our online music production studio. Every few lessons, you'll be prompted to take what you've learned and write a drum pattern, bassline, chord progression, or melody. Sometimes you'll be asked to write them together, or create a full beat from scratch.

By the end of Building Blocks, you'll have plenty of original music to jump-start new songs. And our MIDI Export feature will make it easier for you to transfer your music from Building Blocks to your DAW-of-choice.

Interactive Ear Training

Unlike other music production courses, Building Blocks is more than just a series of videos. In almost every lesson, you'll encounter an interactive ear training challenge that takes place in our online music production studio.

You'll recreate hidden drum patterns, basslines, chord progressions, and melodies by ear. Every time you place a note correctly, your ear will get a little bit stronger. And eventually, you'll be able to start creating the music you hear and feel.

Check out this detailed Walkthrough:

A Proven Method

The Building Blocks online music production course is brought to you by Audible Genius, the creators of Syntorial. Syntorial is an award-winning synthesizer training app.

Syntorial has become the go-to method for learning how to design sounds with a synthesizer. With Building Blocks, we've taken the same interactive ear-focused approach and brought it into the world of composition.

What Exactly Will I Learn?

Melody

  • Writing an engaging Melody that connects with the listener.
  • Infusing expression into a Melody with Legato and Grace Notes.
  • Using speech patterns to inspire Melodic phrasing.
  • Navigating Melodies over chord changes.

Chords

  • Writing chord progressions with changing roots.
  • Anticipating chord changes to create a more fluid and flexible movement through your song's harmony.
  • Inverting chord voicings to make your chord progression more melodic and engaging, and less clunky.

Bass

  • Writing Basslines under chord changes.
  • Anticipating root changes.
  • Adding life and personality to your bassline with Legato and Grace Notes.

Drums

  • Adding additional drums to your patterns like Open Hi-Hat, Toms, Clap, and Sidestick.
  • Generating more rhythmic feels with Half-Time and 16th Shuffle.
  • Creating drum patterns without one or both backbeats to create a more low-key rhythmic foundation.

Music Theory

  • Extending the relative pitch range to a full octave.
  • Intentionally overlapping adjacent notes to create Legato connections.
  • Adding Grace Notes to create expressive bends at the beginning of a note.
  • Staying in Key to create Diatonic chord progressions.
  • Following the continually shifting chord tones and non-chord tones through chord changes.
  • Moving backbeats to different beat locations and how it affects a song's overall feel.
  • Increasing the number of beat divisions to generate a shuffled and/or triplet rhythmic feel.

Ear Training

  • Develop and train your ear to recognize the elements mentioned above, including pitch, rhythm, and chord changes.
  • Further refine the ability to start taking what you hear in your head and in the music you listen to, and translate it into your music.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • Mac or Windows computer
  • The latest version of Chrome, Opera or Edge or any other chromium-based browser. (More devices and browsers coming soon)

OS Compatibility



Building Blocks 1 & 2 Bundle

Video Courses by Audible Genius



Images



Description


Music Theory & Composition Course for DAW-Based Music Makers

Drum Patterns, Basslines, Chord Progressions, and Melodies: Learn how to create these four essential elements of music in an engaging DAW environment with Building Blocks.

Building Blocks is an online music theory and composition course tailored to the needs of DAW-based music makers. Starting from the very beginning, you'll embark on a video game-style interactive journey in an online DAW. And along the way, you'll build real-life music-making skills with an intuitive step-by-step process until you're making your own original beats from scratch.

Building Blocks 1 & 2

Save by buying Building Blocks 1 & 2 together, and learn how to create all four essential elements of music composition: Drum Patterns, Basslines, Chord Progressions, and Melodies. Take a detailed look at what's covered:

Modernized Music Theory

Building Blocks has thrown out the traditional music theory rule book and created a new approach that's tailored to the needs of DAW-based musicians.

Traditional music theory takes place in the centuries-old music staff and is loaded with information that doesn't always apply to a DAW environment. So Building Blocks takes a streamlined need-to-know approach, removing the music staff and replacing it with the Piano Roll.

Learning music theory in the Piano Roll is crucial for DAW-based musicians. The Piano Roll is a note editing interface found in today's most popular DAWs. So you'll be learning in an environment that you can actually use to create music in your every-day music-making process.

Create Original Music

Throughout this online music composition course, you'll be writing your own original music in our online music production studio. Every few lessons, you'll be prompted to take what you've learned and write a drum pattern, bassline, chord progression, or melody. Sometimes you'll be asked to write them together, or create a full beat from scratch.

By the end of Building Blocks, you'll have plenty of original music to jump-start new songs. And our MIDI Export feature will make it easier for you to transfer your music from Building Blocks to your DAW-of-choice.

Interactive Ear Training

Unlike other music production courses, Building Blocks is more than just a series of videos. In almost every lesson, you'll encounter an interactive ear training challenge that takes place in our online music production studio.

You'll recreate hidden drum patterns, basslines, chord progressions, and melodies by ear. Every time you place a note correctly, your ear will get a little bit stronger. And eventually, you'll be able to start creating the music you hear and feel.

Check out this detailed Walkthrough:

A Proven Method

The Building Blocks online music production course is brought to you by Audible Genius, the creators of Syntorial. Syntorial is an award-winning synthesizer training app.

Syntorial has become the go-to method for learning how to design sounds with a synthesizer. With Building Blocks, we've taken the same interactive ear-focused approach and brought it into the world of composition.

What Exactly Will I Learn in Level 1?

Drums

  • Using the three core drums of Kick, Snare, and Hi-Hat, to create an endless variety of patterns and rhythmic feels.
  • Using Velocity to vary the volume of drum notes to make your drum grooves bounce and come alive.

Bass

  • Writing Bass rhythms that feel great with the Drums, an essential relationship that is needed to set up a strong rhythmic foundation for your song.
  • Setting up the tonality for the Chords, and writing basslines that support the Chords' harmony.

Chords

  • How to use different chord types to influence a song's tonality and mood.
  • Voicing block chords to create a variety of top-line movement.
  • Arpeggiating chords to excite the overall rhythm with linear movement.

All Tracks

  • How to use Phrasing to provide conversational movement and rhythm, enabling your music to connect with the listener.
  • How to make the tracks work together to create a cohesive sound and feel.

Music Theory

  • Core song elements: Beat, tempo, measures, and more.
  • Understanding Relative Pitch and using it to determine a song's tonality and mood.
  • Building essential chord types and navigating their related chord tones and non-chord tones.
  • Rhythm: Placement, duration, how it relates to the beat, and how it determines a song's groove and feel.
  • Tonality: How pitches and the intervals between them influence the mood of a song.

Ear Training

  • Develop and train your ear to recognize the elements mentioned above, including pitch and rhythm.
  • Gain the ability to start taking what you hear in your head and in the music you listen to, and translate it into your music.

What Exactly Will I Learn in Level 2?

Melody

  • Writing an engaging Melody that connects with the listener.
  • Infusing expression into a Melody with Legato and Grace Notes.
  • Using speech patterns to inspire Melodic phrasing.
  • Navigating Melodies over chord changes.

Chords

  • Writing chord progressions with changing roots.
  • Anticipating chord changes to create a more fluid and flexible movement through your song's harmony.
  • Inverting chord voicings to make your chord progression more melodic and engaging, and less clunky.

Bass

  • Writing Basslines under chord changes.
  • Anticipating root changes.
  • Adding life and personality to your bassline with Legato and Grace Notes.

Drums

  • Adding additional drums to your patterns like Open Hi-Hat, Toms, Clap, and Sidestick.
  • Generating more rhythmic feels with Half-Time and 16th Shuffle.
  • Creating drum patterns without one or both backbeats to create a more low-key rhythmic foundation.

Music Theory

  • Extending the relative pitch range to a full octave.
  • Intentionally overlapping adjacent notes to create Legato connections.
  • Adding Grace Notes to create expressive bends at the beginning of a note.
  • Staying in Key to create Diatonic chord progressions.
  • Following the continually shifting chord tones and non-chord tones through chord changes.
  • Moving backbeats to different beat locations and how it affects a song's overall feel.
  • Increasing the number of beat divisions to generate a shuffled and/or triplet rhythmic feel.

Ear Training

  • Develop and train your ear to recognize the elements mentioned above, including pitch, rhythm, and chord changes.
  • Further refine the ability to start taking what you hear in your head and in the music you listen to, and translate it into your music.



Video


Rating


Value For Money

Sound Quality

General Ease of Use

Number of Presets


  • Mac or Windows computer
  • The latest version of Chrome, Opera or Edge or any other chromium-based browser. (More devices and browsers coming soon)

OS Compatibility